alphageek's crosshair patch modified so it's crosshair 3 (need to port this

to the sw renderer's:/)
This commit is contained in:
Bill Currie 2003-01-03 03:36:45 +00:00
parent 218d9382d6
commit 8a2fbf43a7

View file

@ -82,7 +82,7 @@ static int cs_texture; // crosshair texturea
static byte color_0_8[4] = { 204, 204, 204, 255 };
static byte cs_data[64] = {
static byte cs_data[2*64] = {
0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff,
@ -90,7 +90,16 @@ static byte cs_data[64] = {
0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xfe, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff,
0xff, 0xfe, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xfe, 0xff, 0xff, 0xff, 0xfe, 0xff, 0xff,
0xfe, 0xff, 0xff, 0xff, 0xff, 0xff, 0xfe, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
};
typedef struct {
@ -342,7 +351,7 @@ Draw_Init (void)
// now turn them into textures
char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false,
true, 1);
cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true, 1);
cs_texture = GL_LoadTexture ("crosshair", 8, 16, cs_data, false, true, 1);
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
@ -500,6 +509,7 @@ Draw_Crosshair (void)
cl_crossy->int_val, '+');
break;
case 2:
case 3:
x = scr_vrect.x + scr_vrect.width / 2 - 3 + cl_crossx->int_val;
y = scr_vrect.y + scr_vrect.height / 2 - 3 + cl_crossy->int_val;
@ -508,14 +518,25 @@ Draw_Crosshair (void)
qfglBindTexture (GL_TEXTURE_2D, cs_texture);
qfglBegin (GL_QUADS);
if (crosshair->int_val == 2) {
qfglTexCoord2f (0, 0);
qfglVertex2f (x - 4, y - 4);
qfglTexCoord2f (1, 0);
qfglVertex2f (x + 12, y - 4);
qfglTexCoord2f (1, 0.5);
qfglVertex2f (x + 12, y + 12);
qfglTexCoord2f (0, 0.5);
qfglVertex2f (x - 4, y + 12);
} else {
qfglTexCoord2f (0, 0.5);
qfglVertex2f (x - 4, y - 4);
qfglTexCoord2f (1, 0.5);
qfglVertex2f (x + 12, y - 4);
qfglTexCoord2f (1, 1);
qfglVertex2f (x + 12, y + 12);
qfglTexCoord2f (0, 1);
qfglVertex2f (x - 4, y + 12);
}
qfglEnd ();
qfglColor3ubv (color_white);
break;