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https://git.code.sf.net/p/quake/quakeforge
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[ui] Add a lateupdate component to canvas
Like update, the function takes just a view, but is useful for updates that need to run after the other components are run.
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158c45d120
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2 changed files with 9 additions and 8 deletions
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@ -46,6 +46,7 @@ enum {
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canvas_charbuff,
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canvas_func,
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canvas_outline,
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canvas_lateupdate,
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// last so deleting an entity removes the grouped components first
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canvas_canvas,
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@ -67,6 +67,7 @@ canvas_rangeid(cachepic)
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canvas_rangeid(fill)
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canvas_rangeid(charbuff)
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canvas_rangeid(func)
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canvas_rangeid(lateupdate)
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canvas_rangeid(outline)
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#undef canvas_rangeid
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@ -126,6 +127,11 @@ const component_t canvas_components[canvas_comp_count] = {
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.name = "func",
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.rangeid = canvas_func_rangeid,
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},
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[canvas_lateupdate] = {
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.size = sizeof (canvas_update_f),
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.name = "lateupdate",
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.rangeid = canvas_lateupdate_rangeid,
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},
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[canvas_outline] = {
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.size = sizeof (byte),
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.name = "outline",
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@ -152,13 +158,6 @@ draw_update (canvas_system_t *canvas_sys, ecs_pool_t *pool, ecs_range_t range)
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}
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}
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static void
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draw_updateonce (canvas_system_t *canvas_sys, ecs_pool_t *pool,
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ecs_range_t range)
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{
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draw_update (canvas_sys, pool, range);
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}
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static void
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draw_tile_views (canvas_system_t *canvas_sys, ecs_pool_t *pool,
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ecs_range_t range)
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@ -336,7 +335,7 @@ Canvas_Draw (canvas_system_t canvas_sys)
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{
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static canvas_sysfunc_f draw_func[canvas_comp_count] = {
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[canvas_update] = draw_update,
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[canvas_updateonce] = draw_updateonce,
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[canvas_updateonce] = draw_update,
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[canvas_tile] = draw_tile_views,
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[canvas_pic] = draw_pic_views,
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[canvas_fitpic] = draw_fitpic_views,
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@ -345,6 +344,7 @@ Canvas_Draw (canvas_system_t canvas_sys)
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[canvas_fill] = draw_fill_views,
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[canvas_charbuff] = draw_charbuff_views,
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[canvas_func] = draw_func_views,
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[canvas_lateupdate] = draw_update,
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[canvas_outline] = draw_outline_views,
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};
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