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https://git.code.sf.net/p/quake/quakeforge
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Use Write*V and WriteBytes, instead of antique bloated functions. ;)
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parent
e472c6b935
commit
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2 changed files with 4 additions and 12 deletions
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@ -42,12 +42,8 @@
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else {
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sound (s, CHAN_WEAPON, "player/axhit2.wav", 1, ATTN_NORM);
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WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
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WriteByte (MSG_MULTICAST, TE_GUNSHOT);
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WriteByte (MSG_MULTICAST, 3);
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WriteCoord (MSG_MULTICAST, org_x);
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WriteCoord (MSG_MULTICAST, org_y);
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WriteCoord (MSG_MULTICAST, org_z);
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WriteBytes (MSG_MULTICAST, SVC_TEMPENTITY, TE_GUNSHOT, 3.0);
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WriteCoordV (MSG_MULTICAST, org);
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multicast (org, MULTICAST_PVS);
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}
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}
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@ -3,11 +3,7 @@
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void(vector org, float damage) SpawnBlood =
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{
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WriteByte (MSG_MULTICAST, SVC_TEMPENTITY);
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WriteByte (MSG_MULTICAST, TE_BLOOD);
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WriteByte (MSG_MULTICAST, 1);
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WriteCoord (MSG_MULTICAST, org_x);
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WriteCoord (MSG_MULTICAST, org_y);
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WriteCoord (MSG_MULTICAST, org_z);
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WriteBytes (MSG_MULTICAST, SVC_TEMPENTITY, TE_BLOOD, 1.0);
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WriteCoordV (MSG_MULTICAST, org);
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multicast (org, MULTICAST_PVS);
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};
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