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Fix the calls for Draw_Init in the gl renderers.
While namehack.h took care of the symbol mangling, I do prefer the calls to be correct as it reduces confusion.
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0f75bdce17
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2 changed files with 2 additions and 2 deletions
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@ -148,7 +148,7 @@ gl_R_Init (void)
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"Load a pointfile to determine map leaks");
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"Load a pointfile to determine map leaks");
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Cmd_AddCommand ("loadsky", gl_R_LoadSky_f, "Load a skybox");
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Cmd_AddCommand ("loadsky", gl_R_LoadSky_f, "Load a skybox");
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Draw_Init ();
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gl_Draw_Init ();
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SCR_Init ();
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SCR_Init ();
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gl_R_InitBubble ();
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gl_R_InitBubble ();
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@ -252,7 +252,7 @@ glsl_R_Init (void)
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"Test the current refresh rate for the current location.");
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"Test the current refresh rate for the current location.");
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R_Init_Cvars ();
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R_Init_Cvars ();
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glsl_R_Particles_Init_Cvars ();
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glsl_R_Particles_Init_Cvars ();
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Draw_Init ();
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glsl_Draw_Init ();
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SCR_Init ();
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SCR_Init ();
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glsl_R_InitBsp ();
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glsl_R_InitBsp ();
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glsl_R_InitAlias ();
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glsl_R_InitAlias ();
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