mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
Move the surface chain links out of the surfaces.
The links are now in "instance surfaces". For non-instanced models (world, doors, plats etc (ie, world and its sub-models)), there will be one instance surface per model surface. However, for instanced models (ammo boxes etc), there will be many, dynamically allocated (not yet implemented). This commit gets the static instance surfaces working.
This commit is contained in:
parent
497e4b7dfd
commit
87b78e5533
7 changed files with 196 additions and 90 deletions
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@ -38,6 +38,6 @@ extern qboolean skyloaded;
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extern vec5_t skyvec[6][4];
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void R_DrawSky (void);
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void R_DrawSkyChain (const msurface_t *s);
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void R_DrawSkyChain (const instsurf_t *s);
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#endif // __QF_GL_sky_h
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@ -68,13 +68,33 @@ typedef struct {
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vec3_t position;
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} mvertex_t;
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/** Instanced surface data.
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There will be one of these for each surface in the world model. This
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covers the sub-models in the world model. These instanced surfaces will
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be allocated in one block at map load time and then never freed until
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the next map load.
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However, for instanced brush models (ammo boxes, health boxes, etc), an
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instanced surface will be allocated for each surface for each model
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once per frame. These instanced surfaces will be mass-freed each frame.
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*/
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typedef struct instsurf_s {
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struct instsurf_s *next; ///< next in free/alloc list
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struct instsurf_s *tex_chain; ///< next in texture chain
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struct instsurf_s *lm_chain; ///< next in lightmap chain
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struct msurface_s *surface; ///< surface to render
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vec_t *transform;
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float *color;
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} instsurf_t;
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typedef struct texture_s {
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char name[16];
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unsigned int width, height;
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int gl_texturenum;
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int gl_fb_texturenum;
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struct msurface_s *texturechain; // for gl_texsort drawing
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struct msurface_s **texturechain_tail;
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instsurf_t *tex_chain; // for gl_texsort drawing
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instsurf_t **tex_chain_tail;
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int anim_total; // total tenths in sequence ( 0 = no)
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int anim_min, anim_max; // time for this frame min <=time< max
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struct texture_s *anim_next; // in the animation sequence
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@ -136,8 +156,7 @@ typedef struct msurface_s {
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int light_s, light_t; // gl lightmap coordinates
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glpoly_t *polys; // multiple if warped
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struct msurface_s *texturechain;
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// struct msurface_s *lightmapchain; // Quake 2 ???
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instsurf_t *instsurf; ///< null if not part of world model/sub-model
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mtexinfo_t *texinfo;
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@ -178,6 +178,9 @@ void D_DrawSurfaces (void);
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void R_InsertNewEdges (edge_t *edgestoadd, edge_t *edgelist);
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void R_StepActiveU (edge_t *pedge);
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void R_RemoveEdges (edge_t *pedge);
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void R_AddTexture (texture_t *tex);
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void R_ClearTextures (void);
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void R_InitSurfaceChains (model_t *model);
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extern void R_Surf8Start (void);
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extern void R_Surf8End (void);
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@ -191,8 +194,6 @@ extern int r_polycount;
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extern int r_wholepolycount;
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extern model_t *cl_worldmodel;
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extern texture_t **r_texture_chains;
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extern int r_num_texture_chains;
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extern int *pfrustum_indexes[4];
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@ -545,7 +545,7 @@ static void
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R_Mirror (void)
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{
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float d;
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msurface_t *s;
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// msurface_t *s;
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// if (!mirror) // FIXME: Broken
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return;
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@ -590,6 +590,7 @@ R_Mirror (void)
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color_white[3] = r_mirroralpha->value * 255;
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qfglColor4ubv (color_white);
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#if 0//FIXME
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s = r_worldentity.model->textures[mirrortexturenum]->texturechain;
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for (; s; s = s->texturechain) {
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texture_t *tex;
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@ -611,6 +612,7 @@ R_Mirror (void)
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// R_RenderBrushPoly (s, tex); // FIXME: Need to move R_Mirror to gl_rsurf.c, and uncommment this line!
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}
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r_worldentity.model->textures[mirrortexturenum]->texturechain = NULL;
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#endif
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qfglColor3ubv (color_white);
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}
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@ -66,32 +66,6 @@ static __attribute__ ((used)) const char rcsid[] =
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int r_init = 0;
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texture_t **r_texture_chains;
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int r_num_texture_chains;
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static int max_texture_chains;
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static void
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R_AddTexture (texture_t *tex)
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{
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int i;
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if (r_num_texture_chains == max_texture_chains) {
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max_texture_chains += 64;
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r_texture_chains = realloc (r_texture_chains,
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max_texture_chains * sizeof (texture_t *));
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for (i = r_num_texture_chains; i < max_texture_chains; i++)
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r_texture_chains[i] = 0;
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}
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r_texture_chains[r_num_texture_chains++] = tex;
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tex->texturechain = NULL;
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tex->texturechain_tail = &tex->texturechain;
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}
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static void
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R_ClearTextures (void)
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{
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r_num_texture_chains = 0;
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}
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/*
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R_Envmap_f
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@ -196,8 +170,6 @@ register_textures (model_t *model)
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tex = model->textures[i];
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if (!tex)
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continue;
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if (tex->texturechain_tail)
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continue;
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R_AddTexture (tex);
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}
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}
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@ -240,16 +212,18 @@ R_NewMap (model_t *worldmodel, struct model_s **models, int num_models)
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if (!strncmp (tex->name, "window02_1", 10))
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mirrortexturenum = i;
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}
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R_InitSurfaceChains (r_worldentity.model);
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R_AddTexture (r_notexture_mip);
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register_textures (r_worldentity.model);
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for (i = 0; i < num_models; i++) {
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if (!models[i])
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continue;
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if (*models[i]->name == '*')
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continue;
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if (models[i] != r_worldentity.model && models[i]->type == mod_brush)
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register_textures (models[i]);
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}
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tex = r_notexture_mip;
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tex->texturechain = NULL;
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tex->texturechain_tail = &tex->texturechain;
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}
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void
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@ -62,22 +62,26 @@ int skytexturenum;
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glpoly_t *fullbright_polys[MAX_GLTEXTURES];
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msurface_t *waterchain = NULL;
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msurface_t **waterchain_tail = &waterchain;
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msurface_t *sky_chain;
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msurface_t **sky_chain_tail;
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instsurf_t *waterchain = NULL;
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instsurf_t **waterchain_tail = &waterchain;
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instsurf_t *sky_chain;
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instsurf_t **sky_chain_tail;
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#define CHAIN_SURF_F2B(surf,chain) \
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do { \
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*(chain##_tail) = (surf); \
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(chain##_tail) = &(surf)->texturechain; \
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instsurf_t *inst = (surf)->instsurf; \
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inst->surface = (surf); \
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*(chain##_tail) = inst; \
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(chain##_tail) = &inst->tex_chain; \
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*(chain##_tail) = 0; \
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} while (0)
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#define CHAIN_SURF_B2F(surf,chain) \
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do { \
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(surf)->texturechain = (chain); \
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(chain) = (surf); \
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instsurf_t *inst = (surf)->instsurf; \
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inst->surface = (surf); \
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inst->tex_chain = (chain); \
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(chain) = inst; \
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} while (0)
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extern int lightmap_textures;
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@ -85,6 +89,46 @@ extern qboolean lightmap_modified[MAX_LIGHTMAPS];
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extern glpoly_t *lightmap_polys[MAX_LIGHTMAPS];
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extern glRect_t lightmap_rectchange[MAX_LIGHTMAPS];
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static texture_t **r_texture_chains;
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static int r_num_texture_chains;
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static int max_texture_chains;
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static instsurf_t *static_chains;
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void
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R_AddTexture (texture_t *tex)
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{
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int i;
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if (r_num_texture_chains == max_texture_chains) {
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max_texture_chains += 64;
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r_texture_chains = realloc (r_texture_chains,
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max_texture_chains * sizeof (texture_t *));
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for (i = r_num_texture_chains; i < max_texture_chains; i++)
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r_texture_chains[i] = 0;
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}
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r_texture_chains[r_num_texture_chains++] = tex;
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tex->tex_chain = NULL;
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tex->tex_chain_tail = &tex->tex_chain;
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}
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void
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R_InitSurfaceChains (model_t *model)
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{
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int i;
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if (static_chains)
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free (static_chains);
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static_chains = calloc (model->nummodelsurfaces, sizeof (instsurf_t));
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for (i = 0; i < model->nummodelsurfaces; i++)
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model->surfaces[i].instsurf = static_chains + i;
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}
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void
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R_ClearTextures (void)
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{
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r_num_texture_chains = 0;
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}
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/*
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R_TextureAnimation
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@ -247,7 +291,8 @@ void
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R_DrawWaterSurfaces (void)
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{
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int i;
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msurface_t *s;
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instsurf_t *s;
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msurface_t *fa;
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if (!waterchain)
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return;
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}
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i = -1;
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for (s = waterchain; s; s = s->texturechain) {
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if (i != s->texinfo->texture->gl_texturenum) {
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i = s->texinfo->texture->gl_texturenum;
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for (s = waterchain; s; s = s->tex_chain) {
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fa = s->surface;
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if (s->transform)
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qfglLoadMatrixf (s->transform);
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else
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qfglLoadMatrixf (r_world_matrix);
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if (i != fa->texinfo->texture->gl_texturenum) {
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i = fa->texinfo->texture->gl_texturenum;
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qfglBindTexture (GL_TEXTURE_2D, i);
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}
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EmitWaterPolys (s);
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EmitWaterPolys (fa);
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}
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qfglLoadMatrixf (r_world_matrix);
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waterchain = NULL;
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waterchain_tail = &waterchain;
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DrawTextureChains (int disable_blend, int do_bind)
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{
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int i;
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msurface_t *s;
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instsurf_t *s;
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msurface_t *fa;
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texture_t *tex;
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if (gl_mtex_active_tmus >= 2) {
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@ -307,11 +359,22 @@ DrawTextureChains (int disable_blend, int do_bind)
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
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qglActiveTexture (gl_mtex_enum + 1);
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for (s = tex->texturechain; s; s = s->texturechain) {
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for (s = tex->tex_chain; s; s = s->tex_chain) {
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fa = s->surface;
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if (s->transform) {
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qfglPushMatrix ();
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qfglLoadMatrixf (s->transform);
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}
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if (s->color && do_bind)
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qfglColor4fv (s->color);
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qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
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s->lightmaptexturenum);
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fa->lightmaptexturenum);
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if (s->transform)
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qfglPopMatrix ();
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if (s->color && do_bind)
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qfglColor3ubv (color_white);
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R_RenderBrushPoly_3 (s);
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R_RenderBrushPoly_3 (fa);
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}
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qglActiveTexture (gl_mtex_enum + 2);
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qglActiveTexture (gl_mtex_enum + 0);
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} else {
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qglActiveTexture (gl_mtex_enum + 1);
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for (s = tex->texturechain; s; s = s->texturechain) {
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for (s = tex->tex_chain; s; s = s->tex_chain) {
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fa = s->surface;
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qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
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s->lightmaptexturenum);
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fa->lightmaptexturenum);
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R_RenderBrushPoly_2 (s);
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if (s->transform) {
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qfglPushMatrix ();
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qfglLoadMatrixf (s->transform);
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}
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if (s->color && do_bind)
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qfglColor4fv (s->color);
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R_RenderBrushPoly_2 (fa);
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if (s->transform)
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qfglPopMatrix ();
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if (s->color && do_bind)
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qfglColor3ubv (color_white);
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}
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qglActiveTexture (gl_mtex_enum + 0);
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@ -347,8 +422,18 @@ DrawTextureChains (int disable_blend, int do_bind)
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if (do_bind)
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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for (s = tex->texturechain; s; s = s->texturechain)
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R_RenderBrushPoly_1 (s);
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for (s = tex->tex_chain; s; s = s->tex_chain) {
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if (s->transform) {
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qfglPushMatrix ();
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qfglLoadMatrixf (s->transform);
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}
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R_RenderBrushPoly_1 (s->surface);
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if (s->transform)
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qfglPopMatrix ();
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if (s->color && do_bind)
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qfglColor3ubv (color_white);
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}
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}
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if (disable_blend)
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qfglEnable (GL_BLEND);
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@ -365,12 +450,12 @@ clear_texture_chains (void)
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tex = r_texture_chains[i];
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if (!tex)
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continue;
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tex->texturechain = NULL;
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tex->texturechain_tail = &tex->texturechain;
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tex->tex_chain = NULL;
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tex->tex_chain_tail = &tex->tex_chain;
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}
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tex = r_notexture_mip;
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tex->texturechain = NULL;
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tex->texturechain_tail = &tex->texturechain;
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tex->tex_chain = NULL;
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tex->tex_chain_tail = &tex->tex_chain;
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}
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static inline void
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@ -395,7 +480,7 @@ chain_surface (msurface_t *surf)
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fullbright_polys[tex->gl_fb_texturenum];
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fullbright_polys[tex->gl_fb_texturenum] = surf->polys;
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}
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CHAIN_SURF_F2B (surf, tex->texturechain);
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CHAIN_SURF_F2B (surf, tex->tex_chain);
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}
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}
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@ -639,14 +639,16 @@ R_DrawSkyBoxPoly (const glpoly_t *poly)
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}
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static void
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EmitSkyPolys (float speedscale, const msurface_t *fa)
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EmitSkyPolys (float speedscale, const instsurf_t *sc)
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{
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float length, s, t;
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float *v;
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int i;
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glpoly_t *p;
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vec3_t dir;
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msurface_t *fa = sc->surface;
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//FIXME transform/color
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for (p = fa->polys; p; p = p->next) {
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qfglBegin (GL_POLYGON);
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for (i = 0, v = p->verts[0]; i < p->numverts; i++, v += VERTEXSIZE) {
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@ -682,21 +684,27 @@ draw_poly (const glpoly_t *poly)
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}
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static void
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draw_black_sky_polys (const msurface_t *sky_chain)
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draw_black_sky_polys (const instsurf_t *sky_chain)
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{
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const msurface_t *sc = sky_chain;
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const instsurf_t *sc = sky_chain;
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qfglDisable (GL_BLEND);
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qfglDisable (GL_TEXTURE_2D);
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qfglColor3ubv (color_black);
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while (sc) {
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glpoly_t *p = sc->polys;
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glpoly_t *p = sc->surface->polys;
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if (sc->transform) {
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qfglPushMatrix ();
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qfglLoadMatrixf (sc->transform);
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}
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while (p) {
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draw_poly (p);
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p = p->next;
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}
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sc = sc->texturechain;
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if (sc->transform)
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qfglPushMatrix ();
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sc = sc->tex_chain;
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}
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qfglEnable (GL_TEXTURE_2D);
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qfglEnable (GL_BLEND);
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@ -704,36 +712,37 @@ draw_black_sky_polys (const msurface_t *sky_chain)
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}
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static void
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draw_skybox_sky_polys (const msurface_t *sky_chain)
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draw_skybox_sky_polys (const instsurf_t *sky_chain)
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{
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const msurface_t *sc = sky_chain;
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const instsurf_t *sc = sky_chain;
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qfglDepthMask (GL_FALSE);
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qfglDisable (GL_DEPTH_TEST);
|
||||
while (sc) {
|
||||
glpoly_t *p = sc->polys;
|
||||
glpoly_t *p = sc->surface->polys;
|
||||
|
||||
//FIXME transform/color
|
||||
while (p) {
|
||||
R_DrawSkyBoxPoly (p);
|
||||
p = p->next;
|
||||
}
|
||||
sc = sc->texturechain;
|
||||
sc = sc->tex_chain;
|
||||
}
|
||||
qfglEnable (GL_DEPTH_TEST);
|
||||
qfglDepthMask (GL_TRUE);
|
||||
}
|
||||
|
||||
static void
|
||||
draw_skydome_sky_polys (const msurface_t *sky_chain)
|
||||
draw_skydome_sky_polys (const instsurf_t *sky_chain)
|
||||
{
|
||||
// this function is not yet implemented so just draw black
|
||||
draw_black_sky_polys (sky_chain);
|
||||
}
|
||||
|
||||
static void
|
||||
draw_id_sky_polys (const msurface_t *sky_chain)
|
||||
draw_id_sky_polys (const instsurf_t *sky_chain)
|
||||
{
|
||||
const msurface_t *sc = sky_chain;
|
||||
const instsurf_t *sc = sky_chain;
|
||||
float speedscale;
|
||||
|
||||
speedscale = r_realtime / 16;
|
||||
|
@ -742,7 +751,7 @@ draw_id_sky_polys (const msurface_t *sky_chain)
|
|||
qfglBindTexture (GL_TEXTURE_2D, solidskytexture);
|
||||
while (sc) {
|
||||
EmitSkyPolys (speedscale, sc);
|
||||
sc = sc->texturechain;
|
||||
sc = sc->tex_chain;
|
||||
}
|
||||
|
||||
if (gl_sky_multipass->int_val) {
|
||||
|
@ -754,28 +763,34 @@ draw_id_sky_polys (const msurface_t *sky_chain)
|
|||
qfglBindTexture (GL_TEXTURE_2D, alphaskytexture);
|
||||
while (sc) {
|
||||
EmitSkyPolys (speedscale, sc);
|
||||
sc = sc->texturechain;
|
||||
sc = sc->tex_chain;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
draw_z_sky_polys (const msurface_t *sky_chain)
|
||||
draw_z_sky_polys (const instsurf_t *sky_chain)
|
||||
{
|
||||
const msurface_t *sc = sky_chain;
|
||||
const instsurf_t *sc = sky_chain;
|
||||
|
||||
qfglColorMask (GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
|
||||
qfglDisable (GL_BLEND);
|
||||
qfglDisable (GL_TEXTURE_2D);
|
||||
qfglColor3ubv (color_black);
|
||||
while (sc) {
|
||||
glpoly_t *p = sc->polys;
|
||||
glpoly_t *p = sc->surface->polys;
|
||||
|
||||
if (sc->transform) {
|
||||
qfglPushMatrix ();
|
||||
qfglLoadMatrixf (sc->transform);
|
||||
}
|
||||
while (p) {
|
||||
draw_poly (p);
|
||||
p = p->next;
|
||||
}
|
||||
sc = sc->texturechain;
|
||||
if (sc->transform)
|
||||
qfglPopMatrix ();
|
||||
sc = sc->tex_chain;
|
||||
}
|
||||
qfglColor3ubv (color_white);
|
||||
qfglEnable (GL_TEXTURE_2D);
|
||||
|
@ -784,7 +799,7 @@ draw_z_sky_polys (const msurface_t *sky_chain)
|
|||
}
|
||||
|
||||
void
|
||||
R_DrawSkyChain (const msurface_t *sky_chain)
|
||||
R_DrawSkyChain (const instsurf_t *sky_chain)
|
||||
{
|
||||
if (gl_sky_clip->int_val > 2) {
|
||||
draw_black_sky_polys (sky_chain);
|
||||
|
@ -807,15 +822,19 @@ R_DrawSkyChain (const msurface_t *sky_chain)
|
|||
}
|
||||
|
||||
if (gl_sky_debug->int_val) {
|
||||
const msurface_t *sc;
|
||||
const instsurf_t *sc;
|
||||
|
||||
qfglDisable (GL_TEXTURE_2D);
|
||||
if (gl_sky_debug->int_val & 1) {
|
||||
sc = sky_chain;
|
||||
qfglColor3ub (255, 255, 255);
|
||||
while (sc) {
|
||||
glpoly_t *p = sc->polys;
|
||||
glpoly_t *p = sc->surface->polys;
|
||||
|
||||
if (sc->transform) {
|
||||
qfglPushMatrix ();
|
||||
qfglLoadMatrixf (sc->transform);
|
||||
}
|
||||
while (p) {
|
||||
int i;
|
||||
|
||||
|
@ -826,7 +845,7 @@ R_DrawSkyChain (const msurface_t *sky_chain)
|
|||
qfglEnd ();
|
||||
p = p->next;
|
||||
}
|
||||
sc = sc->texturechain;
|
||||
sc = sc->tex_chain;
|
||||
}
|
||||
}
|
||||
if (gl_sky_debug->int_val & 2) {
|
||||
|
@ -834,8 +853,12 @@ R_DrawSkyChain (const msurface_t *sky_chain)
|
|||
qfglColor3ub (0, 255, 0);
|
||||
qfglBegin (GL_POINTS);
|
||||
while (sc) {
|
||||
glpoly_t *p = sc->polys;
|
||||
glpoly_t *p = sc->surface->polys;
|
||||
|
||||
if (sc->transform) {
|
||||
qfglPushMatrix ();
|
||||
qfglLoadMatrixf (sc->transform);
|
||||
}
|
||||
while (p) {
|
||||
int i;
|
||||
vec3_t x, c = { 0, 0, 0 };
|
||||
|
@ -849,7 +872,9 @@ R_DrawSkyChain (const msurface_t *sky_chain)
|
|||
qfglVertex3fv (c);
|
||||
p = p->next;
|
||||
}
|
||||
sc = sc->texturechain;
|
||||
if (sc->transform)
|
||||
qfglPopMatrix ();
|
||||
sc = sc->tex_chain;
|
||||
}
|
||||
qfglEnd ();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue