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[gamecode] Print operand widths when not 1
The widths for all three operands are printed if any is greater than 1. Makes figuring out which instruction is executing a little easier.
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1 changed files with 6 additions and 3 deletions
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@ -1490,6 +1490,7 @@ PR_PrintStatement (progs_t *pr, dstatement_t *s, int contents)
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int dump_code = contents & 2;
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const char *fmt;
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const char *mnemonic;
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const char *width = "";
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dfunction_t *call_func = 0;
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pr_def_t *param_def = 0;
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pr_auxfunction_t *aux_func = 0;
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@ -1558,13 +1559,15 @@ PR_PrintStatement (progs_t *pr, dstatement_t *s, int contents)
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print_raw_op (pr, s->a, PR_BASE_IND (s->op, A),
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op_type[0], op_width[0]),
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print_raw_op (pr, s->b, PR_BASE_IND (s->op, B),
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op_type[0], op_width[0]),
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op_type[1], op_width[1]),
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print_raw_op (pr, s->c, PR_BASE_IND (s->op, C),
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op_type[0], op_width[0]));
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op_type[2], op_width[2]));
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}
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} else if (op_width[0] > 1 || op_width[1] > 1 || op_width[2] > 1) {
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width = va (res->va, "{%d,%d,%d}", VectorExpand (op_width));
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}
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dasprintf (res->line, "%s ", mnemonic);
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dasprintf (res->line, "%s%s ", mnemonic, width);
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while (*fmt) {
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if (*fmt == '%') {
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