[vulkan] Hook up sprite rendering in the new system

That one went smoothly for a change.
This commit is contained in:
Bill Currie 2023-06-23 20:37:06 +09:00
parent dbe00c3dfa
commit 87356a5211
4 changed files with 51 additions and 186 deletions

View file

@ -36,7 +36,5 @@ struct scene_s;
void Vulkan_Main_CreateRenderPasses (struct vulkan_ctx_s *ctx);
void Vulkan_NewScene (struct scene_s *scene, struct vulkan_ctx_s *ctx);
void Vulkan_RenderView (struct qfv_orenderframe_s *rFrame);
void Vulkan_RenderEntities (struct entqueue_s *queue,
struct qfv_orenderframe_s *rFrame);
#endif//__QF_Vulkan_qf_main_h

View file

@ -88,10 +88,6 @@ void Vulkan_Sprite_DescriptorSet (struct vulkan_ctx_s *ctx,
void Vulkan_Mod_SpriteLoadFrames (struct mod_sprite_ctx_s *sprite_ctx,
struct vulkan_ctx_s *ctx);
void Vulkan_SpriteBegin (struct qfv_orenderframe_s *rFrame);
void Vulkan_DrawSprite (struct entity_s ent, struct qfv_orenderframe_s *rFrame);
void Vulkan_SpriteEnd (struct qfv_orenderframe_s *rFrame);
void Vulkan_Sprite_Init (struct vulkan_ctx_s *ctx);
void Vulkan_Sprite_Shutdown (struct vulkan_ctx_s *ctx);

View file

@ -68,31 +68,6 @@
#include "r_internal.h"
#include "vid_vulkan.h"
void
Vulkan_RenderEntities (entqueue_t *queue, qfv_orenderframe_t *rFrame)
{
if (!r_drawentities)
return;
//FIXME need a better way (components? but HasComponent isn't free)
#define RE_LOOP(type_name, Type) \
do { \
int begun = 0; \
for (size_t i = 0; i < queue->ent_queues[mod_##type_name].size; \
i++) { \
entity_t ent = queue->ent_queues[mod_##type_name].a[i]; \
if (!begun) { \
Vulkan_##Type##Begin (rFrame); \
begun = 1; \
} \
Vulkan_Draw##Type (ent, rFrame); \
} \
if (begun) \
Vulkan_##Type##End (rFrame); \
} while (0)
RE_LOOP (sprite, Sprite);
}
static void
Vulkan_DrawViewModel (vulkan_ctx_t *ctx)
{
@ -127,7 +102,6 @@ Vulkan_RenderView (qfv_orenderframe_t *rFrame)
Vulkan_DrawWaterSurfaces (rFrame);
Vulkan_DrawParticles (rFrame);
Vulkan_Bsp_Flush (ctx);
Vulkan_RenderEntities (r_ent_queue, rFrame);
Vulkan_Scene_Flush (ctx);
}

View file

@ -68,24 +68,11 @@
#include "r_internal.h"
#include "vid_vulkan.h"
static const char * __attribute__((used)) sprite_pass_names[] = {
"depth",
"g-buffer",
"translucent",
};
static QFV_Subpass subpass_map[] = {
QFV_passDepth, // QFV_spriteDepth
QFV_passGBuffer, // QFV_spriteGBuffer
QFV_passTranslucentFrag,// QFV_spriteTranslucent
};
static void
emit_commands (VkCommandBuffer cmd, qfv_sprite_t *sprite,
int numPC, qfv_push_constants_t *constants,
qfv_orenderframe_t *rFrame, entity_t ent)
vulkan_ctx_t *ctx, entity_t ent)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
spritectx_t *sctx = ctx->sprite_context;
@ -103,123 +90,6 @@ emit_commands (VkCommandBuffer cmd, qfv_sprite_t *sprite,
QFV_CmdEndLabel (device, cmd);
}
void
Vulkan_DrawSprite (entity_t ent, qfv_orenderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
spritectx_t *sctx = ctx->sprite_context;
spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
model_t *model = renderer->model;
msprite_t *sprite = model->cache.data;
mat4f_t mat = {};
uint32_t frame;
qfv_push_constants_t push_constants[] = {
{ VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof (mat), mat },
{ VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
64, sizeof (frame), &frame },
};
animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
ent.reg);
frame = (ptrdiff_t) R_GetSpriteFrame (sprite, animation);
transform_t transform = Entity_Transform (ent);
mat[3] = Transform_GetWorldPosition (transform);
vec4f_t cameravec = r_refdef.frame.position - mat[3];
R_BillboardFrame (transform, sprite->type, cameravec,
&mat[2], &mat[1], &mat[0]);
mat[0] = -mat[0];
emit_commands (sframe->cmdSet.a[QFV_spriteDepth],
(qfv_sprite_t *) ((byte *) sprite + sprite->data),
2, push_constants, rFrame, ent);
emit_commands (sframe->cmdSet.a[QFV_spriteGBuffer],
(qfv_sprite_t *) ((byte *) sprite + sprite->data),
2, push_constants, rFrame, ent);
}
static void
sprite_begin_subpass (QFV_SpriteSubpass subpass, VkPipeline pipeline,
qfv_orenderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
spritectx_t *sctx = ctx->sprite_context;
spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
VkCommandBuffer cmd = sframe->cmdSet.a[subpass];
dfunc->vkResetCommandBuffer (cmd, 0);
VkCommandBufferInheritanceInfo inherit = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO, 0,
rFrame->renderpass->renderpass, subpass_map[subpass],
rFrame->framebuffer,
0, 0, 0,
};
VkCommandBufferBeginInfo beginInfo = {
VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, 0,
VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
| VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT, &inherit,
};
dfunc->vkBeginCommandBuffer (cmd, &beginInfo);
QFV_duCmdBeginLabel (device, cmd, va (ctx->va_ctx, "sprite:%s",
sprite_pass_names[subpass]),
{ 0.6, 0.5, 0, 1});
dfunc->vkCmdBindPipeline (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkDescriptorSet sets[] = {
Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
sctx->layout, 0, 1, sets, 0, 0);
dfunc->vkCmdSetViewport (cmd, 0, 1, &rFrame->renderpass->viewport);
dfunc->vkCmdSetScissor (cmd, 0, 1, &rFrame->renderpass->scissor);
//XXX glsl_Fog_GetColor (fog);
//XXX fog[3] = glsl_Fog_GetDensity () / 64.0;
}
static void
sprite_end_subpass (VkCommandBuffer cmd, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
QFV_duCmdEndLabel (device, cmd);
dfunc->vkEndCommandBuffer (cmd);
}
void
Vulkan_SpriteBegin (qfv_orenderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
spritectx_t *sctx = ctx->sprite_context;
spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
//XXX quat_t fog;
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passDepth],
sframe->cmdSet.a[QFV_spriteDepth]);
DARRAY_APPEND (&rFrame->subpassCmdSets[QFV_passGBuffer],
sframe->cmdSet.a[QFV_spriteGBuffer]);
sprite_begin_subpass (QFV_spriteDepth, sctx->depth, rFrame);
sprite_begin_subpass (QFV_spriteGBuffer, sctx->gbuf, rFrame);
}
void
Vulkan_SpriteEnd (qfv_orenderframe_t *rFrame)
{
vulkan_ctx_t *ctx = rFrame->vulkan_ctx;
spritectx_t *sctx = ctx->sprite_context;
spriteframe_t *sframe = &sctx->frames.a[ctx->curFrame];
sprite_end_subpass (sframe->cmdSet.a[QFV_spriteDepth], ctx);
sprite_end_subpass (sframe->cmdSet.a[QFV_spriteGBuffer], ctx);
}
static VkDescriptorBufferInfo base_buffer_info = {
.range = VK_WHOLE_SIZE,
};
@ -285,9 +155,59 @@ Vulkan_Sprint_FreeDescriptors (vulkan_ctx_t *ctx, qfv_sprite_t *sprite)
&sprite->descriptors);
}
static void
sprite_draw_ent (qfv_taskctx_t *taskctx, entity_t ent)
{
auto ctx = taskctx->ctx;
renderer_t *renderer = Ent_GetComponent (ent.id, scene_renderer, ent.reg);
auto model = renderer->model;
msprite_t *sprite = model->cache.data;
mat4f_t mat = {};
uint32_t frame;
qfv_push_constants_t push_constants[] = {
{ VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof (mat), mat },
{ VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT,
64, sizeof (frame), &frame },
};
animation_t *animation = Ent_GetComponent (ent.id, scene_animation,
ent.reg);
frame = (ptrdiff_t) R_GetSpriteFrame (sprite, animation);
transform_t transform = Entity_Transform (ent);
mat[3] = Transform_GetWorldPosition (transform);
vec4f_t cameravec = r_refdef.frame.position - mat[3];
R_BillboardFrame (transform, sprite->type, cameravec,
&mat[2], &mat[1], &mat[0]);
mat[0] = -mat[0];
emit_commands (taskctx->cmd,
(qfv_sprite_t *) ((byte *) sprite + sprite->data),
2, push_constants, ctx, ent);
}
static void
sprite_draw (const exprval_t **params, exprval_t *result, exprctx_t *ectx)
{
auto taskctx = (qfv_taskctx_t *) ectx;
auto ctx = taskctx->ctx;
auto device = ctx->device;
auto dfunc = device->funcs;
auto sctx = ctx->sprite_context;
auto cmd = taskctx->cmd;
VkDescriptorSet sets[] = {
Vulkan_Matrix_Descriptors (ctx, ctx->curFrame),
};
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
sctx->layout, 0, 1, sets, 0, 0);
auto queue = r_ent_queue; //FIXME fetch from scene
for (size_t i = 0; i < queue->ent_queues[mod_sprite].size; i++) {
entity_t ent = queue->ent_queues[mod_sprite].a[i];
sprite_draw_ent (taskctx, ent);
}
}
static exprfunc_t sprite_draw_func[] = {
@ -302,8 +222,6 @@ static exprsym_t sprite_task_syms[] = {
void
Vulkan_Sprite_Init (vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfvPushDebug (ctx, "sprite init");
QFV_Render_AddTasks (ctx, sprite_task_syms);
@ -324,22 +242,6 @@ Vulkan_Sprite_Init (vulkan_ctx_t *ctx)
sctx->pool = Vulkan_CreateDescriptorPool (ctx, "sprite_pool");
sctx->setLayout = Vulkan_CreateDescriptorSetLayout (ctx, "sprite_set");
for (size_t i = 0; i < frames; i++) {
__auto_type sframe = &sctx->frames.a[i];
DARRAY_INIT (&sframe->cmdSet, QFV_spriteNumPasses);
DARRAY_RESIZE (&sframe->cmdSet, QFV_spriteNumPasses);
sframe->cmdSet.grow = 0;
QFV_AllocateCommandBuffers (device, ctx->cmdpool, 1, &sframe->cmdSet);
for (int j = 0; j < QFV_spriteNumPasses; j++) {
QFV_duSetObjectName (device, VK_OBJECT_TYPE_COMMAND_BUFFER,
sframe->cmdSet.a[j],
va (ctx->va_ctx, "cmd:sprite:%zd:%s", i,
sprite_pass_names[j]));
}
}
qfvPopDebug (ctx);
}
@ -350,11 +252,6 @@ Vulkan_Sprite_Shutdown (vulkan_ctx_t *ctx)
qfv_devfuncs_t *dfunc = device->funcs;
spritectx_t *sctx = ctx->sprite_context;
for (size_t i = 0; i < sctx->frames.size; i++) {
__auto_type sframe = &sctx->frames.a[i];
free (sframe->cmdSet.a);
}
dfunc->vkDestroyPipeline (device->dev, sctx->depth, 0);
dfunc->vkDestroyPipeline (device->dev, sctx->gbuf, 0);
free (sctx->frames.a);