mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more
sane now. Also optimize QSG2 color handling, and fix some QSG2 bugs. Not that anyone cares, nobody uses it anyways. Should be faster, but isn't here. *grmbl*
This commit is contained in:
parent
b502cfc3ce
commit
872498a1f0
4 changed files with 201 additions and 163 deletions
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@ -37,7 +37,6 @@ void GL_BuildLightmaps (struct model_s **models, int num_models);
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void R_DrawBrushModel (struct entity_s *e);
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void R_DrawWorld (void);
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inline void R_RenderBrushPoly (msurface_t *fa, texture_t *tex);
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void EmitWaterPolys (msurface_t *fa);
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@ -278,7 +278,6 @@ R_DrawEntitiesOnList (void)
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qfglHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE);
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if (gl_mtex_active) { // FIXME: Ugly, but faster than cleaning up in every
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// R_DrawAliasModel()!
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// qfglColor4ubv (color_white);
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qglActiveTexture (gl_mtex_enum + 1);
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qfglEnable (GL_TEXTURE_2D);
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if (gl_combine_capable && gl_doublebright->int_val) {
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@ -326,7 +325,6 @@ R_DrawViewModel (void)
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qfglColor3ubv (color_white);
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if (gl_mtex_active) { // FIXME: Ugly, but faster than cleaning up in every
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// R_DrawAliasModel()!
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// qfglColor4ubv (color_white);
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qglActiveTexture (gl_mtex_enum + 1);
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qfglEnable (GL_TEXTURE_2D);
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if (gl_combine_capable && gl_doublebright->int_val) {
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@ -604,7 +602,7 @@ R_Mirror (void)
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// }
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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R_RenderBrushPoly (s, tex);
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// R_RenderBrushPoly (s, tex); // FIXME: Need to move R_Mirror to gl_rsurf.c, and uncommment this line!
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}
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r_worldentity.model->textures[mirrortexturenum]->texturechain = NULL;
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qfglColor3ubv (color_white);
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@ -142,8 +142,8 @@ R_RenderFullbrights (void)
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}
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}
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inline void
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R_RenderBrushPoly (msurface_t *fa, texture_t *tex)
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static inline void
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R_RenderBrushPoly_3 (msurface_t *fa, texture_t *tex)
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{
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float *v;
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int i;
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@ -153,27 +153,50 @@ R_RenderBrushPoly (msurface_t *fa, texture_t *tex)
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qfglBegin (GL_POLYGON);
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v = fa->polys->verts[0];
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if (gl_mtex_active) {
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if (tex->gl_fb_texturenum && gl_mtex_fullbright
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&& gl_fb_bmodels->int_val) {
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for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
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qglMultiTexCoord2fv (gl_mtex_enum + 0, &v[3]);
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qglMultiTexCoord2fv (gl_mtex_enum + 1, &v[5]);
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qglMultiTexCoord2fv (gl_mtex_enum + 2, &v[3]);
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qfglVertex3fv (v);
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}
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} else {
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for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
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qglMultiTexCoord2fv (gl_mtex_enum + 0, &v[3]);
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qglMultiTexCoord2fv (gl_mtex_enum + 1, &v[5]);
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qfglVertex3fv (v);
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}
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}
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} else {
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for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
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qfglTexCoord2fv (&v[3]);
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qfglVertex3fv (v);
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}
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for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
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qglMultiTexCoord2fv (gl_mtex_enum + 0, &v[3]);
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qglMultiTexCoord2fv (gl_mtex_enum + 1, &v[5]);
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qglMultiTexCoord2fv (gl_mtex_enum + 2, &v[3]);
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qfglVertex3fv (v);
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}
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qfglEnd ();
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}
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static inline void
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R_RenderBrushPoly_2 (msurface_t *fa, texture_t *tex)
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{
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float *v;
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int i;
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c_brush_polys++;
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qfglBegin (GL_POLYGON);
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v = fa->polys->verts[0];
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for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
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qglMultiTexCoord2fv (gl_mtex_enum + 0, &v[3]);
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qglMultiTexCoord2fv (gl_mtex_enum + 1, &v[5]);
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qfglVertex3fv (v);
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}
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qfglEnd ();
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}
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static inline void
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R_RenderBrushPoly_1 (msurface_t *fa, texture_t *tex)
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{
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float *v;
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int i;
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c_brush_polys++;
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qfglBegin (GL_POLYGON);
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v = fa->polys->verts[0];
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for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
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qfglTexCoord2fv (&v[3]);
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qfglVertex3fv (v);
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}
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qfglEnd ();
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@ -257,10 +280,10 @@ R_DrawWaterSurfaces (void)
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}
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}
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static inline void
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static void
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DrawTextureChains (void)
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{
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int i;
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int i;
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msurface_t *s;
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texture_t *tex;
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@ -272,16 +295,11 @@ DrawTextureChains (void)
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// Base Texture
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qglActiveTexture (gl_mtex_enum + 0);
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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} else {
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qfglDisable (GL_BLEND);
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}
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for (i = 0; i < r_worldentity.model->numtextures; i++) {
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tex = r_worldentity.model->textures[i];
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if (!tex)
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continue;
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if (gl_mtex_active) {
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for (i = 0; i < r_worldentity.model->numtextures; i++) {
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tex = r_worldentity.model->textures[i];
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if (!tex)
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continue;
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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if (tex->gl_fb_texturenum && gl_mtex_fullbright
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@ -289,40 +307,33 @@ DrawTextureChains (void)
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qglActiveTexture (gl_mtex_enum + 2);
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qfglEnable (GL_TEXTURE_2D);
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
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}
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qglActiveTexture (gl_mtex_enum + 1);
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qglActiveTexture (gl_mtex_enum + 1);
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for (s = tex->texturechain; s; s = s->texturechain) {
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qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
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s->lightmaptexturenum);
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for (s = tex->texturechain; s; s = s->texturechain) {
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qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
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s->lightmaptexturenum);
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R_RenderBrushPoly_3 (s, tex);
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}
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R_RenderBrushPoly (s, tex);
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}
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if (tex->gl_fb_texturenum && gl_mtex_fullbright
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&& gl_fb_bmodels->int_val) {
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qglActiveTexture (gl_mtex_enum + 2);
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qfglDisable (GL_TEXTURE_2D);
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qglActiveTexture (gl_mtex_enum + 0);
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} else {
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qglActiveTexture (gl_mtex_enum + 1);
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for (s = tex->texturechain; s; s = s->texturechain) {
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qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
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s->lightmaptexturenum);
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R_RenderBrushPoly_2 (s, tex);
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}
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qglActiveTexture (gl_mtex_enum + 0);
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}
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qglActiveTexture (gl_mtex_enum + 0);
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} else {
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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for (s = tex->texturechain; s; s = s->texturechain)
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R_RenderBrushPoly (s, tex);
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tex->texturechain = NULL;
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tex->texturechain_tail = &tex->texturechain;
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}
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tex->texturechain = NULL;
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tex->texturechain_tail = &tex->texturechain;
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}
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tex = r_notexture_mip;
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tex->texturechain = NULL;
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tex->texturechain_tail = &tex->texturechain;
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if (!gl_mtex_active) {
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qfglEnable (GL_BLEND);
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} else {
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// Turn off lightmaps for other entities
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qglActiveTexture (gl_mtex_enum + 1);
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qfglDisable (GL_TEXTURE_2D);
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@ -330,14 +341,33 @@ DrawTextureChains (void)
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// Reset mode for default TMU
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qglActiveTexture (gl_mtex_enum + 0);
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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} else {
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qfglDisable (GL_BLEND);
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for (i = 0; i < r_worldentity.model->numtextures; i++) {
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tex = r_worldentity.model->textures[i];
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if (!tex)
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continue;
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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for (s = tex->texturechain; s; s = s->texturechain)
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R_RenderBrushPoly_1 (s, tex);
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tex->texturechain = NULL;
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tex->texturechain_tail = &tex->texturechain;
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}
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qfglEnable (GL_BLEND);
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}
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tex = r_notexture_mip;
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tex->texturechain = NULL;
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tex->texturechain_tail = &tex->texturechain;
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}
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void
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R_DrawBrushModel (entity_t *e)
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{
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float dot, radius;
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float color[4];
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float color[4], watercolor[4];
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int i;
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unsigned int k;
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model_t *model;
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}
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VectorCopy (e->colormod, color);
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VectorCopy (color, watercolor);
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color[3] = e->colormod[3];
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qfglColor4fv (color);
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if (color[3] < 1.0)
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qfglDepthMask (GL_FALSE);
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memset (lightmap_polys, 0, sizeof (lightmap_polys));
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memset (fullbright_polys, 0, sizeof (fullbright_polys));
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@ -416,14 +450,10 @@ R_DrawBrushModel (entity_t *e)
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R_AddToLightmapChain (psurf);
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}
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if (gl_mtex_active) {
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if (gl_mtex_active)
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R_CalcLightmaps ();
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psurf = &model->surfaces[model->firstmodelsurface];
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qglActiveTexture (gl_mtex_enum + 0);
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} else {
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psurf = &model->surfaces[model->firstmodelsurface];
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}
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psurf = &model->surfaces[model->firstmodelsurface];
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// draw texture
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for (i = 0; i < model->nummodelsurfaces; i++, psurf++) {
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qfglBindTexture (GL_TEXTURE_2D,
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psurf->texinfo->texture->gl_texturenum);
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if (cl_wateralpha < 1.0) {
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qfglDepthMask (GL_FALSE);
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color[3] *= cl_wateralpha;
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qfglColor4fv (color);
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if (color[3] >= 1.0)
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qfglDepthMask (GL_FALSE);
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watercolor[3] = color[3] * cl_wateralpha;
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qfglColor4fv (watercolor);
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EmitWaterPolys (psurf);
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qfglColor3ubv (color_white);
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qfglDepthMask (GL_TRUE);
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qfglColor4fv (color);
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if (color[3] >= 1.0)
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qfglDepthMask (GL_TRUE);
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} else {
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qfglColor4fv (color);
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EmitWaterPolys (psurf);
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qfglColor3ubv (color_white);
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}
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} else if (psurf->flags & SURF_DRAWSKY) {
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// QSG FIXME: add modelalpha support for sky brushes
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@ -461,60 +491,59 @@ R_DrawBrushModel (entity_t *e)
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else
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tex = R_TextureAnimation (psurf);
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qfglColor4fv (color);
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if (gl_mtex_active) {
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if (tex->gl_fb_texturenum && gl_fb_bmodels->int_val
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&& gl_mtex_fullbright) {
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qglActiveTexture (gl_mtex_enum + 2);
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qfglEnable (GL_TEXTURE_2D);
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
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}
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qglActiveTexture (gl_mtex_enum + 1);
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qfglEnable (GL_TEXTURE_2D);
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qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
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psurf->lightmaptexturenum);
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qglActiveTexture (gl_mtex_enum + 1);
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qfglEnable (GL_TEXTURE_2D);
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qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
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psurf->lightmaptexturenum);
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qglActiveTexture (gl_mtex_enum + 0);
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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} else {
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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}
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qglActiveTexture (gl_mtex_enum + 0);
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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R_RenderBrushPoly_3 (psurf, tex);
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R_RenderBrushPoly (psurf, tex);
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if (gl_mtex_active) {
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if (tex->gl_fb_texturenum && gl_fb_bmodels->int_val
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&& gl_mtex_fullbright) {
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qglActiveTexture (gl_mtex_enum + 2);
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qfglDisable (GL_TEXTURE_2D);
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qglActiveTexture (gl_mtex_enum + 1);
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qfglDisable (GL_TEXTURE_2D);
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qglActiveTexture (gl_mtex_enum + 0);
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} else {
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qglActiveTexture (gl_mtex_enum + 1);
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qfglEnable (GL_TEXTURE_2D);
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qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
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psurf->lightmaptexturenum);
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qglActiveTexture (gl_mtex_enum + 0);
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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R_RenderBrushPoly_2 (psurf, tex);
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qglActiveTexture (gl_mtex_enum + 1);
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qfglDisable (GL_TEXTURE_2D);
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qglActiveTexture (gl_mtex_enum + 0);
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}
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} else {
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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R_RenderBrushPoly_1 (psurf, tex);
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qglActiveTexture (gl_mtex_enum + 1);
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qfglDisable (GL_TEXTURE_2D);
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qglActiveTexture (gl_mtex_enum + 0);
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}
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qfglColor3ubv (color_white);
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if (tex->gl_fb_texturenum && gl_fb_bmodels->int_val
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&& !gl_mtex_fullbright) {
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psurf->polys->fb_chain =
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fullbright_polys[tex->gl_fb_texturenum];
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fullbright_polys[tex->gl_fb_texturenum] = psurf->polys;
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if (tex->gl_fb_texturenum && gl_fb_bmodels->int_val) {
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psurf->polys->fb_chain =
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fullbright_polys[tex->gl_fb_texturenum];
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fullbright_polys[tex->gl_fb_texturenum] = psurf->polys;
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}
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}
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}
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}
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}
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if (gl_mtex_active) {
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// Go away, lightmap
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qglActiveTexture (gl_mtex_enum + 1);
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qfglDisable (GL_TEXTURE_2D);
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qglActiveTexture (gl_mtex_enum + 0);
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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} else {
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R_CalcAndBlendLightmaps ();
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@ -524,6 +553,10 @@ R_DrawBrushModel (entity_t *e)
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R_RenderFullbrights ();
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qfglPopMatrix ();
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if (color[3] < 1.0)
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qfglDepthMask (GL_TRUE);
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qfglColor3ubv (color_white);
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}
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// WORLD MODEL ================================================================
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@ -579,8 +612,10 @@ visit_node (mnode_t *node, int side)
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tex = surf->texinfo->texture;
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else
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tex = R_TextureAnimation (surf);
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if (tex->gl_fb_texturenum) {
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surf->polys->fb_chain = fullbright_polys[tex->gl_fb_texturenum];
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if (gl_fb_bmodels->int_val && tex->gl_fb_texturenum
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&& !gl_mtex_fullbright) {
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surf->polys->fb_chain =
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fullbright_polys[tex->gl_fb_texturenum];
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fullbright_polys[tex->gl_fb_texturenum] = surf->polys;
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}
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CHAIN_SURF_F2B (surf, tex->texturechain);
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@ -601,7 +636,7 @@ test_node (mnode_t *node)
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return 1;
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}
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//FIXME no longer recursive: need a new name
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// FIXME: R_IterativeWorldNode
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static void
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R_RecursiveWorldNode (mnode_t *node)
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{
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@ -115,14 +115,6 @@ cvar_t *vid_use8bit;
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|||
static int gl_mtex_tmus = 0;
|
||||
|
||||
|
||||
static void
|
||||
gl_doublebright_f (cvar_t *var)
|
||||
{
|
||||
if (!gl_combine_capable)
|
||||
Con_Printf ("Warning: doublebright will have no effect without "
|
||||
"GL_COMBINE_ARB unless multitexture is disabled.\n");
|
||||
}
|
||||
|
||||
static void
|
||||
gl_max_size_f (cvar_t *var)
|
||||
{
|
||||
|
@ -137,6 +129,15 @@ gl_max_size_f (cvar_t *var)
|
|||
Cvar_SetValue (var, bound (1, var->int_val, texSize));
|
||||
}
|
||||
|
||||
static void
|
||||
gl_doublebright_f (cvar_t *var)
|
||||
{
|
||||
if (!gl_combine_capable && gl_mtex_capable)
|
||||
Con_Printf ("Warning: gl_doublebright has no effect with "
|
||||
"gl_multitexture enabled if you don't have GL_COMBINE_ARB "
|
||||
"support in your driver.\n");
|
||||
}
|
||||
|
||||
static void
|
||||
gl_multitexture_f (cvar_t *var)
|
||||
{
|
||||
|
@ -210,6 +211,42 @@ GL_Common_Init_Cvars (void)
|
|||
"limit, -1 disables use of vertex arrays.");
|
||||
}
|
||||
|
||||
static void
|
||||
CheckGLVersionString (void)
|
||||
{
|
||||
gl_version = qfglGetString (GL_VERSION);
|
||||
if (sscanf (gl_version, "%d.%d", &gl_major, &gl_minor) == 2) {
|
||||
gl_release_number = 0;
|
||||
if (gl_major >= 1) {
|
||||
if (gl_minor >= 1) {
|
||||
gl_va_capable = true;
|
||||
} else
|
||||
gl_va_capable = false;
|
||||
}
|
||||
} else if (sscanf (gl_version, "%d.%d.%d", &gl_major, &gl_minor,
|
||||
&gl_release_number) == 3) {
|
||||
if (gl_major >= 1) {
|
||||
if (gl_minor >= 1) {
|
||||
gl_va_capable = true;
|
||||
} else
|
||||
gl_va_capable = false;
|
||||
}
|
||||
} else {
|
||||
Sys_Error ("Malformed OpenGL version string!");
|
||||
}
|
||||
Con_Printf ("GL_VERSION: %s\n", gl_version);
|
||||
|
||||
gl_vendor = qfglGetString (GL_VENDOR);
|
||||
Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
|
||||
gl_renderer = qfglGetString (GL_RENDERER);
|
||||
Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
|
||||
gl_extensions = qfglGetString (GL_EXTENSIONS);
|
||||
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
|
||||
|
||||
if (strstr (gl_renderer, "Mesa DRI Mach64"))
|
||||
gl_feature_mach64 = true;
|
||||
}
|
||||
|
||||
static void
|
||||
CheckCombineExtensions (void)
|
||||
{
|
||||
|
@ -369,55 +406,24 @@ void
|
|||
GL_Init_Common (void)
|
||||
{
|
||||
GLF_FindFunctions ();
|
||||
gl_version = qfglGetString (GL_VERSION);
|
||||
if (sscanf (gl_version, "%d.%d", &gl_major, &gl_minor) == 2) {
|
||||
gl_release_number = 0;
|
||||
if (gl_major >= 1) {
|
||||
if (gl_minor >= 1) {
|
||||
gl_va_capable = true;
|
||||
} else
|
||||
gl_va_capable = false;
|
||||
}
|
||||
} else if (sscanf (gl_version, "%d.%d.%d", &gl_major, &gl_minor,
|
||||
&gl_release_number) == 3) {
|
||||
if (gl_major >= 1) {
|
||||
if (gl_minor >= 1) {
|
||||
gl_va_capable = true;
|
||||
} else
|
||||
gl_va_capable = false;
|
||||
}
|
||||
} else {
|
||||
Sys_Error ("Malformed OpenGL version string!");
|
||||
}
|
||||
Con_Printf ("GL_VERSION: %s\n", gl_version);
|
||||
|
||||
gl_vendor = qfglGetString (GL_VENDOR);
|
||||
Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
|
||||
gl_renderer = qfglGetString (GL_RENDERER);
|
||||
Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
|
||||
gl_extensions = qfglGetString (GL_EXTENSIONS);
|
||||
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
|
||||
|
||||
if (strstr (gl_renderer, "Mesa DRI Mach64"))
|
||||
gl_feature_mach64 = true;
|
||||
CheckGLVersionString ();
|
||||
|
||||
qfglClearColor (0, 0, 0, 0);
|
||||
qfglCullFace (GL_FRONT);
|
||||
|
||||
qfglEnable (GL_TEXTURE_2D);
|
||||
|
||||
qfglCullFace (GL_FRONT);
|
||||
qfglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
||||
|
||||
qfglShadeModel (GL_FLAT);
|
||||
|
||||
qfglEnable (GL_BLEND);
|
||||
qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||||
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
qfglEnable (GL_BLEND);
|
||||
qfglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
|
||||
CheckMultiTextureExtensions ();
|
||||
CheckCombineExtensions ();
|
||||
CheckTruFormExtensions ();
|
||||
|
|
Loading…
Reference in a new issue