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"Merge" V_ParseDamage
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1 changed files with 1 additions and 3 deletions
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@ -223,7 +223,7 @@ V_DriftPitch (void)
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void
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V_ParseDamage (void)
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{
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entity_t *ent;
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entity_t *ent = &cl_entities[cl.viewentity];
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float count, side;
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int armor, blood;
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vec3_t from, forward, right, up;
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@ -261,8 +261,6 @@ V_ParseDamage (void)
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}
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// calculate view angle kicks
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ent = &cl_entities[cl.viewentity];
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VectorSubtract (from, ent->origin, from);
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VectorNormalize (from);
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