mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
lack of drivers supporting 3 tmus)
This commit is contained in:
parent
c493a82de1
commit
85a268c62f
4 changed files with 175 additions and 51 deletions
|
@ -39,6 +39,7 @@ extern QF_glMultiTexCoord2fARB qglMultiTexCoord2f;
|
|||
extern QF_glMultiTexCoord2fvARB qglMultiTexCoord2fv;
|
||||
extern qboolean gl_mtex_active;
|
||||
extern qboolean gl_mtex_capable;
|
||||
extern qboolean gl_mtex_fullbright;
|
||||
extern GLenum gl_mtex_enum;
|
||||
extern float gldepthmin, gldepthmax;
|
||||
extern int texture_extension_number;
|
||||
|
|
|
@ -282,14 +282,16 @@ R_BuildLightMap_1 (msurface_t *surf)
|
|||
|
||||
store:
|
||||
// bound and shift
|
||||
// Also, invert because we're using a diff blendfunc now
|
||||
|
||||
stride = (BLOCK_WIDTH - smax) * lightmap_bytes;
|
||||
bl = blocklights;
|
||||
|
||||
dest = lightmaps[surf->lightmaptexturenum]
|
||||
+ (surf->light_t * BLOCK_WIDTH + surf->light_s) * lightmap_bytes;
|
||||
for (i = 0; i < tmax; i++, dest += stride) {
|
||||
for (j = 0; j < smax; j++) {
|
||||
*dest++ = min (*bl >> 8, 255);
|
||||
for (j = smax; j; j--) {
|
||||
*dest++ = 255 - min (*bl >> 8, 255);
|
||||
bl++;
|
||||
}
|
||||
}
|
||||
|
@ -339,6 +341,7 @@ R_BuildLightMap_3 (msurface_t *surf)
|
|||
|
||||
store:
|
||||
// bound and shift
|
||||
// and invert too
|
||||
stride = (BLOCK_WIDTH - smax) * lightmap_bytes;
|
||||
bl = blocklights;
|
||||
|
||||
|
@ -346,11 +349,11 @@ R_BuildLightMap_3 (msurface_t *surf)
|
|||
+ (surf->light_t * BLOCK_WIDTH + surf->light_s) * lightmap_bytes;
|
||||
for (i = 0; i < tmax; i++, dest += stride) {
|
||||
for (j = 0; j < smax; j++) {
|
||||
*dest++ = min (*bl >> 8, 255);
|
||||
*dest++ = 255 - min (*bl >> 8, 255);
|
||||
bl++;
|
||||
*dest++ = min (*bl >> 8, 255);
|
||||
*dest++ = 255 - min (*bl >> 8, 255);
|
||||
bl++;
|
||||
*dest++ = min (*bl >> 8, 255);
|
||||
*dest++ = 255 - min (*bl >> 8, 255);
|
||||
bl++;
|
||||
}
|
||||
}
|
||||
|
@ -400,6 +403,7 @@ R_BuildLightMap_4 (msurface_t *surf)
|
|||
|
||||
store:
|
||||
// bound and shift
|
||||
// and invert too
|
||||
stride = (BLOCK_WIDTH - smax) * lightmap_bytes;
|
||||
bl = blocklights;
|
||||
|
||||
|
@ -407,14 +411,13 @@ R_BuildLightMap_4 (msurface_t *surf)
|
|||
+ (surf->light_t * BLOCK_WIDTH + surf->light_s) * lightmap_bytes;
|
||||
for (i = 0; i < tmax; i++, dest += stride) {
|
||||
for (j = 0; j < smax; j++) {
|
||||
*dest++ = min (*bl >> 8, 255);
|
||||
*dest++ = 255 - min (*bl >> 8, 255);
|
||||
bl++;
|
||||
*dest++ = min (*bl >> 8, 255);
|
||||
*dest++ = 255 - min (*bl >> 8, 255);
|
||||
bl++;
|
||||
*dest++ = min (*bl >> 8, 255);
|
||||
*dest++ = 255 - min (*bl >> 8, 255);
|
||||
bl++;
|
||||
dest++; // `*dest++ = 255;` for RGBA internal format
|
||||
// instead of RGB
|
||||
*dest++ = 255;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -475,7 +478,7 @@ R_BlendLightmaps (void)
|
|||
glpoly_t *p;
|
||||
|
||||
qfglDepthMask (GL_FALSE); // don't bother writing Z
|
||||
qfglBlendFunc (GL_DST_COLOR, GL_SRC_COLOR);
|
||||
qfglBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
||||
|
||||
for (i = 0; i < MAX_LIGHTMAPS; i++) {
|
||||
p = lightmap_polys[i];
|
||||
|
@ -506,7 +509,7 @@ R_CalcAndBlendLightmaps (void)
|
|||
glpoly_t *p;
|
||||
|
||||
qfglDepthMask (GL_FALSE); // don't bother writing Z
|
||||
qfglBlendFunc (GL_DST_COLOR, GL_SRC_COLOR);
|
||||
qfglBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
||||
|
||||
for (i = 0; i < MAX_LIGHTMAPS; i++) {
|
||||
p = lightmap_polys[i];
|
||||
|
@ -654,11 +657,6 @@ GL_BuildLightmaps (model_t **models, int num_models)
|
|||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (gl_mtex_active)
|
||||
qglActiveTexture (gl_mtex_enum + 1);
|
||||
#endif
|
||||
|
||||
// upload all lightmaps that were filled
|
||||
for (i = 0; i < MAX_LIGHTMAPS; i++) {
|
||||
if (!allocated[i][0])
|
||||
|
@ -675,9 +673,4 @@ GL_BuildLightmaps (model_t **models, int num_models)
|
|||
BLOCK_HEIGHT, 0, gl_lightmap_format,
|
||||
GL_UNSIGNED_BYTE, lightmaps[i]);
|
||||
}
|
||||
|
||||
#if 0
|
||||
if (gl_mtex_active)
|
||||
qglActiveTexture (gl_mtex_enum + 0);
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -148,18 +148,38 @@ inline void
|
|||
R_RenderBrushPoly (msurface_t *fa)
|
||||
{
|
||||
float *v;
|
||||
int maps, smax, tmax, i;
|
||||
glRect_t *theRect;
|
||||
int i;
|
||||
|
||||
c_brush_polys++;
|
||||
|
||||
qfglBegin (GL_POLYGON);
|
||||
v = fa->polys->verts[0];
|
||||
for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
|
||||
qfglTexCoord2fv (&v[3]);
|
||||
qfglVertex3fv (v);
|
||||
|
||||
if (gl_mtex_active) {
|
||||
for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
|
||||
qglMultiTexCoord2fv (gl_mtex_enum + 0, &v[3]);
|
||||
qglMultiTexCoord2fv (gl_mtex_enum + 1, &v[5]);
|
||||
|
||||
if (gl_mtex_fullbright)
|
||||
qglMultiTexCoord2fv (gl_mtex_enum + 2, &v[3]);
|
||||
|
||||
qfglVertex3fv (v);
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
|
||||
qfglTexCoord2fv (&v[3]);
|
||||
qfglVertex3fv (v);
|
||||
}
|
||||
}
|
||||
|
||||
qfglEnd ();
|
||||
}
|
||||
|
||||
static inline void
|
||||
R_AddToLightmapChain (msurface_t *fa)
|
||||
{
|
||||
int maps, smax, tmax;
|
||||
glRect_t *theRect;
|
||||
|
||||
// add the poly to the proper lightmap chain
|
||||
|
||||
|
@ -173,7 +193,7 @@ R_RenderBrushPoly (msurface_t *fa)
|
|||
|
||||
if ((fa->dlightframe == r_framecount) || fa->cached_dlight) {
|
||||
dynamic:
|
||||
if (r_dynamic->int_val) {
|
||||
if (r_dynamic->int_val && fa->dlightbits) {
|
||||
lightmap_modified[fa->lightmaptexturenum] = true;
|
||||
theRect = &lightmap_rectchange[fa->lightmaptexturenum];
|
||||
if (fa->light_t < theRect->t) {
|
||||
|
@ -240,15 +260,51 @@ DrawTextureChains (void)
|
|||
msurface_t *s;
|
||||
texture_t *tex;
|
||||
|
||||
qfglDisable (GL_BLEND);
|
||||
if (gl_mtex_active) {
|
||||
qglActiveTexture (gl_mtex_enum + 0);
|
||||
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
} else {
|
||||
qfglDisable (GL_BLEND);
|
||||
}
|
||||
|
||||
for (i = 0; i < r_worldentity.model->numtextures; i++) {
|
||||
tex = r_worldentity.model->textures[i];
|
||||
if (!tex)
|
||||
continue;
|
||||
|
||||
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
|
||||
for (s = tex->texturechain; s; s = s->texturechain)
|
||||
R_RenderBrushPoly (s);
|
||||
|
||||
if (gl_mtex_fullbright&& gl_fb_bmodels->int_val && tex->gl_fb_texturenum) {
|
||||
qglActiveTexture (gl_mtex_enum + 2);
|
||||
qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
|
||||
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
||||
qfglEnable (GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
if (gl_mtex_active) {
|
||||
for (s = tex->texturechain; s; s = s->texturechain) {
|
||||
qglActiveTexture (gl_mtex_enum + 1);
|
||||
qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
|
||||
s->lightmaptexturenum);
|
||||
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
|
||||
qfglEnable (GL_TEXTURE_2D);
|
||||
|
||||
R_RenderBrushPoly (s);
|
||||
|
||||
qfglDisable (GL_TEXTURE_2D);
|
||||
}
|
||||
} else {
|
||||
for (s = tex->texturechain; s; s = s->texturechain)
|
||||
R_RenderBrushPoly (s);
|
||||
}
|
||||
|
||||
if (gl_mtex_fullbright && gl_fb_bmodels->int_val && tex->gl_fb_texturenum) {
|
||||
qglActiveTexture (gl_mtex_enum + 2);
|
||||
qfglDisable (GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
if (gl_mtex_active)
|
||||
qglActiveTexture (gl_mtex_enum + 0);
|
||||
|
||||
tex->texturechain = NULL;
|
||||
tex->texturechain_tail = &tex->texturechain;
|
||||
|
@ -257,7 +313,12 @@ DrawTextureChains (void)
|
|||
tex->texturechain = NULL;
|
||||
tex->texturechain_tail = &tex->texturechain;
|
||||
|
||||
qfglEnable (GL_BLEND);
|
||||
if (!gl_mtex_active)
|
||||
qfglEnable (GL_BLEND);
|
||||
else {
|
||||
qglActiveTexture (gl_mtex_enum + 0);
|
||||
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -336,6 +397,14 @@ R_DrawBrushModel (entity_t *e)
|
|||
R_RotateForEntity (e);
|
||||
e->angles[0] = -e->angles[0]; // stupid quake bug
|
||||
|
||||
// Build lightmap chains
|
||||
for (i = 0; i < model->nummodelsurfaces; i++, psurf++)
|
||||
R_AddToLightmapChain(psurf);
|
||||
|
||||
R_CalcLightmaps ();
|
||||
|
||||
psurf = &model->surfaces[model->firstmodelsurface];
|
||||
|
||||
// draw texture
|
||||
for (i = 0; i < model->nummodelsurfaces; i++, psurf++) {
|
||||
// find which side of the node we are on
|
||||
|
@ -371,22 +440,65 @@ R_DrawBrushModel (entity_t *e)
|
|||
tex = psurf->texinfo->texture;
|
||||
else
|
||||
tex = R_TextureAnimation (psurf);
|
||||
if (tex->gl_fb_texturenum > 0) {
|
||||
|
||||
if (gl_mtex_active) {
|
||||
qglActiveTexture (gl_mtex_enum + 0);
|
||||
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
|
||||
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
} else {
|
||||
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
|
||||
}
|
||||
|
||||
qfglColor4fv (color);
|
||||
|
||||
if (gl_fb_bmodels->int_val && gl_mtex_fullbright
|
||||
&& tex->gl_fb_texturenum > 0) {
|
||||
qglActiveTexture (gl_mtex_enum + 2);
|
||||
qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
|
||||
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
|
||||
qfglEnable (GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
if (gl_mtex_active) {
|
||||
qglActiveTexture (gl_mtex_enum + 1);
|
||||
qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
|
||||
psurf->lightmaptexturenum);
|
||||
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
|
||||
qfglEnable (GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
R_RenderBrushPoly (psurf);
|
||||
|
||||
if (gl_mtex_active) {
|
||||
qfglDisable (GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
if (gl_fb_bmodels->int_val && gl_mtex_fullbright
|
||||
&& tex->gl_fb_texturenum > 0) {
|
||||
qglActiveTexture (gl_mtex_enum + 1);
|
||||
qfglDisable (GL_TEXTURE_2D);
|
||||
}
|
||||
|
||||
if (gl_mtex_active) {
|
||||
qglActiveTexture (gl_mtex_enum + 0);
|
||||
qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
||||
}
|
||||
|
||||
qfglColor3ubv (color_white);
|
||||
|
||||
if (tex->gl_fb_texturenum > 0 && gl_fb_bmodels->int_val) {
|
||||
psurf->polys->fb_chain =
|
||||
fullbright_polys[tex->gl_fb_texturenum];
|
||||
fullbright_polys[tex->gl_fb_texturenum] = psurf->polys;
|
||||
}
|
||||
qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
|
||||
qfglColor4fv (color);
|
||||
R_RenderBrushPoly (psurf);
|
||||
qfglColor3ubv (color_white);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
R_CalcAndBlendLightmaps ();
|
||||
if (!gl_mtex_active)
|
||||
R_BlendLightmaps ();
|
||||
|
||||
if (gl_fb_bmodels->int_val)
|
||||
if (gl_fb_bmodels->int_val && !gl_mtex_fullbright)
|
||||
R_RenderFullbrights ();
|
||||
|
||||
qfglPopMatrix ();
|
||||
|
@ -453,6 +565,8 @@ R_RecursiveWorldNode (mnode_t *node)
|
|||
} else {
|
||||
texture_t *tex;
|
||||
|
||||
R_AddToLightmapChain (surf);
|
||||
|
||||
if (!surf->texinfo->texture->anim_total)
|
||||
tex = surf->texinfo->texture;
|
||||
else
|
||||
|
@ -492,15 +606,16 @@ R_DrawWorld (void)
|
|||
|
||||
R_RecursiveWorldNode (r_worldentity.model->nodes);
|
||||
|
||||
R_CalcLightmaps ();
|
||||
|
||||
R_DrawSkyChain (sky_chain);
|
||||
|
||||
DrawTextureChains ();
|
||||
|
||||
R_CalcLightmaps ();
|
||||
if (!gl_mtex_active)
|
||||
R_BlendLightmaps ();
|
||||
|
||||
R_BlendLightmaps ();
|
||||
|
||||
if (gl_fb_bmodels->int_val)
|
||||
if (gl_fb_bmodels->int_val && !gl_mtex_fullbright)
|
||||
R_RenderFullbrights ();
|
||||
}
|
||||
|
||||
|
|
|
@ -85,8 +85,10 @@ int gl_filter_max = GL_LINEAR;
|
|||
float gldepthmin, gldepthmax;
|
||||
|
||||
// ARB Multitexture
|
||||
qboolean gl_mtex_capable = false;
|
||||
qboolean gl_mtex_active = false;
|
||||
qboolean gl_mtex_capable = false;
|
||||
qboolean gl_mtex_fullbright = false;
|
||||
|
||||
GLenum gl_mtex_enum = GL_TEXTURE0_ARB;
|
||||
|
||||
QF_glColorTableEXT qglColorTableEXT = NULL;
|
||||
|
@ -106,6 +108,7 @@ cvar_t *gl_screenshot_byte_swap;
|
|||
cvar_t *vid_mode;
|
||||
cvar_t *vid_use8bit;
|
||||
|
||||
static int gl_mtex_tmus = 0;
|
||||
|
||||
static void
|
||||
gl_max_size_f (cvar_t *var)
|
||||
|
@ -124,8 +127,22 @@ gl_max_size_f (cvar_t *var)
|
|||
static void
|
||||
gl_multitexture_f (cvar_t *var)
|
||||
{
|
||||
if (var)
|
||||
gl_mtex_active = gl_mtex_capable && var->int_val;
|
||||
if (!var)
|
||||
return;
|
||||
|
||||
if (var->int_val && gl_mtex_capable) {
|
||||
gl_mtex_active = true;
|
||||
|
||||
if (gl_mtex_tmus >= 3) {
|
||||
gl_mtex_fullbright = true;
|
||||
} else {
|
||||
gl_mtex_fullbright = false;
|
||||
Con_Printf ("Not enough TMUs for BSP fullbrights.\n");
|
||||
}
|
||||
} else {
|
||||
gl_mtex_active = false;
|
||||
gl_mtex_fullbright = false;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
|
@ -191,11 +208,9 @@ CheckMultiTextureExtensions (void)
|
|||
}
|
||||
|
||||
if (QFGL_ExtensionPresent ("GL_ARB_multitexture")) {
|
||||
int max_texture_units = 0;
|
||||
|
||||
qfglGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, &max_texture_units);
|
||||
if (max_texture_units >= 2) {
|
||||
Con_Printf ("enabled, %d TMUs.\n", max_texture_units);
|
||||
qfglGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, &gl_mtex_tmus);
|
||||
if (gl_mtex_tmus >= 2) {
|
||||
Con_Printf ("enabled, %d TMUs.\n", gl_mtex_tmus);
|
||||
qglMultiTexCoord2f =
|
||||
QFGL_ExtensionAddress ("glMultiTexCoord2fARB");
|
||||
qglMultiTexCoord2fv =
|
||||
|
|
Loading…
Reference in a new issue