mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 12:52:46 +00:00
Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
lack of drivers supporting 3 tmus)
This commit is contained in:
parent
c493a82de1
commit
85a268c62f
4 changed files with 175 additions and 51 deletions
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@ -39,6 +39,7 @@ extern QF_glMultiTexCoord2fARB qglMultiTexCoord2f;
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extern QF_glMultiTexCoord2fvARB qglMultiTexCoord2fv;
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extern qboolean gl_mtex_active;
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extern qboolean gl_mtex_capable;
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extern qboolean gl_mtex_fullbright;
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extern GLenum gl_mtex_enum;
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extern float gldepthmin, gldepthmax;
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extern int texture_extension_number;
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@ -282,14 +282,16 @@ R_BuildLightMap_1 (msurface_t *surf)
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store:
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// bound and shift
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// Also, invert because we're using a diff blendfunc now
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stride = (BLOCK_WIDTH - smax) * lightmap_bytes;
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bl = blocklights;
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dest = lightmaps[surf->lightmaptexturenum]
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+ (surf->light_t * BLOCK_WIDTH + surf->light_s) * lightmap_bytes;
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for (i = 0; i < tmax; i++, dest += stride) {
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for (j = 0; j < smax; j++) {
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*dest++ = min (*bl >> 8, 255);
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for (j = smax; j; j--) {
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*dest++ = 255 - min (*bl >> 8, 255);
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bl++;
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}
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}
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@ -339,6 +341,7 @@ R_BuildLightMap_3 (msurface_t *surf)
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store:
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// bound and shift
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// and invert too
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stride = (BLOCK_WIDTH - smax) * lightmap_bytes;
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bl = blocklights;
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@ -346,11 +349,11 @@ R_BuildLightMap_3 (msurface_t *surf)
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+ (surf->light_t * BLOCK_WIDTH + surf->light_s) * lightmap_bytes;
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for (i = 0; i < tmax; i++, dest += stride) {
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for (j = 0; j < smax; j++) {
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*dest++ = min (*bl >> 8, 255);
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*dest++ = 255 - min (*bl >> 8, 255);
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bl++;
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*dest++ = min (*bl >> 8, 255);
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*dest++ = 255 - min (*bl >> 8, 255);
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bl++;
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*dest++ = min (*bl >> 8, 255);
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*dest++ = 255 - min (*bl >> 8, 255);
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bl++;
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}
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}
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@ -400,6 +403,7 @@ R_BuildLightMap_4 (msurface_t *surf)
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store:
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// bound and shift
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// and invert too
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stride = (BLOCK_WIDTH - smax) * lightmap_bytes;
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bl = blocklights;
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@ -407,14 +411,13 @@ R_BuildLightMap_4 (msurface_t *surf)
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+ (surf->light_t * BLOCK_WIDTH + surf->light_s) * lightmap_bytes;
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for (i = 0; i < tmax; i++, dest += stride) {
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for (j = 0; j < smax; j++) {
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*dest++ = min (*bl >> 8, 255);
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*dest++ = 255 - min (*bl >> 8, 255);
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bl++;
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*dest++ = min (*bl >> 8, 255);
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*dest++ = 255 - min (*bl >> 8, 255);
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bl++;
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*dest++ = min (*bl >> 8, 255);
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*dest++ = 255 - min (*bl >> 8, 255);
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bl++;
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dest++; // `*dest++ = 255;` for RGBA internal format
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// instead of RGB
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*dest++ = 255;
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}
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}
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}
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@ -475,7 +478,7 @@ R_BlendLightmaps (void)
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glpoly_t *p;
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qfglDepthMask (GL_FALSE); // don't bother writing Z
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qfglBlendFunc (GL_DST_COLOR, GL_SRC_COLOR);
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qfglBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
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for (i = 0; i < MAX_LIGHTMAPS; i++) {
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p = lightmap_polys[i];
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@ -506,7 +509,7 @@ R_CalcAndBlendLightmaps (void)
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glpoly_t *p;
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qfglDepthMask (GL_FALSE); // don't bother writing Z
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qfglBlendFunc (GL_DST_COLOR, GL_SRC_COLOR);
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qfglBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
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for (i = 0; i < MAX_LIGHTMAPS; i++) {
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p = lightmap_polys[i];
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@ -654,11 +657,6 @@ GL_BuildLightmaps (model_t **models, int num_models)
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}
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}
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#if 0
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if (gl_mtex_active)
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qglActiveTexture (gl_mtex_enum + 1);
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#endif
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// upload all lightmaps that were filled
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for (i = 0; i < MAX_LIGHTMAPS; i++) {
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if (!allocated[i][0])
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@ -675,9 +673,4 @@ GL_BuildLightmaps (model_t **models, int num_models)
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BLOCK_HEIGHT, 0, gl_lightmap_format,
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GL_UNSIGNED_BYTE, lightmaps[i]);
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}
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#if 0
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if (gl_mtex_active)
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qglActiveTexture (gl_mtex_enum + 0);
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#endif
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}
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@ -148,18 +148,38 @@ inline void
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R_RenderBrushPoly (msurface_t *fa)
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{
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float *v;
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int maps, smax, tmax, i;
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glRect_t *theRect;
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int i;
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c_brush_polys++;
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qfglBegin (GL_POLYGON);
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v = fa->polys->verts[0];
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for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
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qfglTexCoord2fv (&v[3]);
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qfglVertex3fv (v);
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if (gl_mtex_active) {
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for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
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qglMultiTexCoord2fv (gl_mtex_enum + 0, &v[3]);
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qglMultiTexCoord2fv (gl_mtex_enum + 1, &v[5]);
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if (gl_mtex_fullbright)
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qglMultiTexCoord2fv (gl_mtex_enum + 2, &v[3]);
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qfglVertex3fv (v);
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}
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} else {
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for (i = 0; i < fa->polys->numverts; i++, v += VERTEXSIZE) {
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qfglTexCoord2fv (&v[3]);
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qfglVertex3fv (v);
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}
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}
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qfglEnd ();
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}
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static inline void
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R_AddToLightmapChain (msurface_t *fa)
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{
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int maps, smax, tmax;
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glRect_t *theRect;
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// add the poly to the proper lightmap chain
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@ -173,7 +193,7 @@ R_RenderBrushPoly (msurface_t *fa)
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if ((fa->dlightframe == r_framecount) || fa->cached_dlight) {
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dynamic:
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if (r_dynamic->int_val) {
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if (r_dynamic->int_val && fa->dlightbits) {
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lightmap_modified[fa->lightmaptexturenum] = true;
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theRect = &lightmap_rectchange[fa->lightmaptexturenum];
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if (fa->light_t < theRect->t) {
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@ -240,15 +260,51 @@ DrawTextureChains (void)
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msurface_t *s;
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texture_t *tex;
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qfglDisable (GL_BLEND);
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if (gl_mtex_active) {
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qglActiveTexture (gl_mtex_enum + 0);
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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} else {
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qfglDisable (GL_BLEND);
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}
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for (i = 0; i < r_worldentity.model->numtextures; i++) {
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tex = r_worldentity.model->textures[i];
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if (!tex)
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continue;
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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for (s = tex->texturechain; s; s = s->texturechain)
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R_RenderBrushPoly (s);
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if (gl_mtex_fullbright&& gl_fb_bmodels->int_val && tex->gl_fb_texturenum) {
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qglActiveTexture (gl_mtex_enum + 2);
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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qfglEnable (GL_TEXTURE_2D);
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}
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if (gl_mtex_active) {
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for (s = tex->texturechain; s; s = s->texturechain) {
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qglActiveTexture (gl_mtex_enum + 1);
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qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
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s->lightmaptexturenum);
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
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qfglEnable (GL_TEXTURE_2D);
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R_RenderBrushPoly (s);
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qfglDisable (GL_TEXTURE_2D);
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}
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} else {
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for (s = tex->texturechain; s; s = s->texturechain)
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R_RenderBrushPoly (s);
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}
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if (gl_mtex_fullbright && gl_fb_bmodels->int_val && tex->gl_fb_texturenum) {
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qglActiveTexture (gl_mtex_enum + 2);
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qfglDisable (GL_TEXTURE_2D);
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}
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if (gl_mtex_active)
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qglActiveTexture (gl_mtex_enum + 0);
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tex->texturechain = NULL;
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tex->texturechain_tail = &tex->texturechain;
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@ -257,7 +313,12 @@ DrawTextureChains (void)
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tex->texturechain = NULL;
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tex->texturechain_tail = &tex->texturechain;
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qfglEnable (GL_BLEND);
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if (!gl_mtex_active)
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qfglEnable (GL_BLEND);
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else {
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qglActiveTexture (gl_mtex_enum + 0);
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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}
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}
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void
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@ -336,6 +397,14 @@ R_DrawBrushModel (entity_t *e)
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R_RotateForEntity (e);
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e->angles[0] = -e->angles[0]; // stupid quake bug
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// Build lightmap chains
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for (i = 0; i < model->nummodelsurfaces; i++, psurf++)
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R_AddToLightmapChain(psurf);
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R_CalcLightmaps ();
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psurf = &model->surfaces[model->firstmodelsurface];
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// draw texture
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for (i = 0; i < model->nummodelsurfaces; i++, psurf++) {
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// find which side of the node we are on
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@ -371,22 +440,65 @@ R_DrawBrushModel (entity_t *e)
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tex = psurf->texinfo->texture;
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else
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tex = R_TextureAnimation (psurf);
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if (tex->gl_fb_texturenum > 0) {
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if (gl_mtex_active) {
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qglActiveTexture (gl_mtex_enum + 0);
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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} else {
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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}
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qfglColor4fv (color);
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if (gl_fb_bmodels->int_val && gl_mtex_fullbright
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&& tex->gl_fb_texturenum > 0) {
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qglActiveTexture (gl_mtex_enum + 2);
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_fb_texturenum);
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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qfglEnable (GL_TEXTURE_2D);
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}
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if (gl_mtex_active) {
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qglActiveTexture (gl_mtex_enum + 1);
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qfglBindTexture (GL_TEXTURE_2D, lightmap_textures +
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psurf->lightmaptexturenum);
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_BLEND);
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qfglEnable (GL_TEXTURE_2D);
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}
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R_RenderBrushPoly (psurf);
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if (gl_mtex_active) {
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qfglDisable (GL_TEXTURE_2D);
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}
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if (gl_fb_bmodels->int_val && gl_mtex_fullbright
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&& tex->gl_fb_texturenum > 0) {
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qglActiveTexture (gl_mtex_enum + 1);
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qfglDisable (GL_TEXTURE_2D);
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}
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if (gl_mtex_active) {
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qglActiveTexture (gl_mtex_enum + 0);
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qfglTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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}
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qfglColor3ubv (color_white);
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if (tex->gl_fb_texturenum > 0 && gl_fb_bmodels->int_val) {
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psurf->polys->fb_chain =
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fullbright_polys[tex->gl_fb_texturenum];
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fullbright_polys[tex->gl_fb_texturenum] = psurf->polys;
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}
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qfglBindTexture (GL_TEXTURE_2D, tex->gl_texturenum);
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qfglColor4fv (color);
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R_RenderBrushPoly (psurf);
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qfglColor3ubv (color_white);
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}
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}
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}
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R_CalcAndBlendLightmaps ();
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if (!gl_mtex_active)
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R_BlendLightmaps ();
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if (gl_fb_bmodels->int_val)
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if (gl_fb_bmodels->int_val && !gl_mtex_fullbright)
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R_RenderFullbrights ();
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qfglPopMatrix ();
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@ -453,6 +565,8 @@ R_RecursiveWorldNode (mnode_t *node)
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} else {
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texture_t *tex;
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R_AddToLightmapChain (surf);
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if (!surf->texinfo->texture->anim_total)
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tex = surf->texinfo->texture;
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else
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@ -492,15 +606,16 @@ R_DrawWorld (void)
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R_RecursiveWorldNode (r_worldentity.model->nodes);
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R_CalcLightmaps ();
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R_DrawSkyChain (sky_chain);
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DrawTextureChains ();
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R_CalcLightmaps ();
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if (!gl_mtex_active)
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R_BlendLightmaps ();
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R_BlendLightmaps ();
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if (gl_fb_bmodels->int_val)
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if (gl_fb_bmodels->int_val && !gl_mtex_fullbright)
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R_RenderFullbrights ();
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}
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@ -85,8 +85,10 @@ int gl_filter_max = GL_LINEAR;
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float gldepthmin, gldepthmax;
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// ARB Multitexture
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qboolean gl_mtex_capable = false;
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qboolean gl_mtex_active = false;
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qboolean gl_mtex_capable = false;
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qboolean gl_mtex_fullbright = false;
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GLenum gl_mtex_enum = GL_TEXTURE0_ARB;
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QF_glColorTableEXT qglColorTableEXT = NULL;
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@ -106,6 +108,7 @@ cvar_t *gl_screenshot_byte_swap;
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cvar_t *vid_mode;
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cvar_t *vid_use8bit;
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static int gl_mtex_tmus = 0;
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static void
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gl_max_size_f (cvar_t *var)
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@ -124,8 +127,22 @@ gl_max_size_f (cvar_t *var)
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static void
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gl_multitexture_f (cvar_t *var)
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{
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if (var)
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gl_mtex_active = gl_mtex_capable && var->int_val;
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if (!var)
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return;
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if (var->int_val && gl_mtex_capable) {
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gl_mtex_active = true;
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if (gl_mtex_tmus >= 3) {
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gl_mtex_fullbright = true;
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} else {
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gl_mtex_fullbright = false;
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Con_Printf ("Not enough TMUs for BSP fullbrights.\n");
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}
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} else {
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gl_mtex_active = false;
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gl_mtex_fullbright = false;
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}
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}
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static void
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@ -191,11 +208,9 @@ CheckMultiTextureExtensions (void)
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}
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if (QFGL_ExtensionPresent ("GL_ARB_multitexture")) {
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int max_texture_units = 0;
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qfglGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, &max_texture_units);
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if (max_texture_units >= 2) {
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Con_Printf ("enabled, %d TMUs.\n", max_texture_units);
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qfglGetIntegerv (GL_MAX_TEXTURE_UNITS_ARB, &gl_mtex_tmus);
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if (gl_mtex_tmus >= 2) {
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Con_Printf ("enabled, %d TMUs.\n", gl_mtex_tmus);
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qglMultiTexCoord2f =
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QFGL_ExtensionAddress ("glMultiTexCoord2fARB");
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qglMultiTexCoord2fv =
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