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https://git.code.sf.net/p/quake/quakeforge
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basic resource management system for the VM
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parent
9c6def5c7d
commit
8561dfa93a
5 changed files with 134 additions and 5 deletions
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@ -64,6 +64,11 @@ typedef struct progs_s progs_t;
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#define PROGS_T
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#endif
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#ifndef PR_RESOURCE_T
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typedef struct pr_resource_s pr_resource_t;
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#define PR_RESOURCE_T
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#endif
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//============================================================================
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void PR_Init (void);
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@ -184,6 +189,17 @@ char *PR_GetString(progs_t *pr, int num);
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int PR_SetString(progs_t *pr, const char *s);
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void PR_GarbageCollect (progs_t *pr);
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//
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// PR Resources stuff
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//
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void
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PR_Resources_Init (progs_t *pr);
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void PR_Resources_Clear (progs_t *pr);
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void PR_Resources_Register (progs_t *pr, const char *name, void *data,
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void (*clear)(progs_t *, void *));
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void *PR_Resources_Find (progs_t *pr, const char *name);
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//
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// PR Zone stuff
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//
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@ -299,10 +315,14 @@ struct progs_s {
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void (*free_edict)(progs_t *pr, edict_t *ent);
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void *(*allocate_progs_mem)(progs_t *pr, int size);
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void (*free_progs_mem)(progs_t *pr, void *mem);
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builtin_t **builtins;
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int numbuiltins;
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pr_resource_t *resources;
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struct hashtab_s *resource_hash;
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// debug info
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char *debugfile;
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struct pr_debug_header_s *debug;
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@ -322,11 +322,18 @@ menu_allocate_progs_mem (progs_t *pr, int size)
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return malloc (size);
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}
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static void
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menu_free_progs_mem (progs_t *pr, void *mem)
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{
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free (mem);
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}
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void
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Menu_Init (void)
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{
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menu_pr_state.progs_name = "menu.dat";
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menu_pr_state.allocate_progs_mem = menu_allocate_progs_mem;
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menu_pr_state.free_progs_mem = menu_free_progs_mem;
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menu_hash = Hash_NewTable (61, menu_get_key, menu_free, 0);
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@ -365,10 +372,6 @@ Menu_Load (void)
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menu_pr_state.time = con_data.realtime;
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if (menu_pr_state.progs) {
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free (menu_pr_state.progs);
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menu_pr_state.progs = 0;
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}
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Hash_FlushTable (menu_hash);
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menu = 0;
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top_menu = 0;
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@ -7,4 +7,4 @@ lib_LTLIBRARIES= libQFgamecode.la
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libQFgamecode_la_LDFLAGS= -version-info 1:0:0
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libQFgamecode_la_SOURCES= \
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pr_builtins.c pr_edict.c pr_debug.c pr_exec.c pr_load.c pr_opcode.c \
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pr_resolve.c pr_strings.c pr_zone.c
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pr_resolve.c pr_resource.c pr_strings.c pr_zone.c
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@ -75,6 +75,11 @@ allocate_progs_mem (progs_t *pr, int size)
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return Hunk_AllocName (size, pr->progs_name);
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}
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static void
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free_progs_mem (progs_t *pr, void *mem)
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{
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}
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void
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PR_LoadProgsFile (progs_t * pr, VFile *file, int size, int edicts, int zone)
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{
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@ -143,6 +148,12 @@ PR_LoadProgsFile (progs_t * pr, VFile *file, int size, int edicts, int zone)
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if (!pr->allocate_progs_mem)
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pr->allocate_progs_mem = allocate_progs_mem;
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if (!pr->free_progs_mem)
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pr->free_progs_mem = free_progs_mem;
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PR_Resources_Clear (pr);
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if (pr->progs)
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pr->free_progs_mem (pr, pr->progs);
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pr->progs = pr->allocate_progs_mem (pr, pr->progs_size + pr->zone_size
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+ pr->pr_edictareasize);
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if (!pr->progs)
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95
libs/gamecode/engine/pr_resource.c
Normal file
95
libs/gamecode/engine/pr_resource.c
Normal file
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@ -0,0 +1,95 @@
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/*
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pr_resource.c
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progs resource management
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Copyright (C) 2001 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2002/1/29
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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static const char rcsid[] =
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"$Id$";
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <stdlib.h>
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#include "QF/hash.h"
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#include "QF/progs.h"
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#include "QF/sys.h"
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struct pr_resource_s {
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const char *name;
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pr_resource_t *next;
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void *data;
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void (*clear)(progs_t *pr, void *data);
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};
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static const char *
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resource_get_key (void *r, void *unused)
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{
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return ((pr_resource_t *)r)->name;
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}
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void
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PR_Resources_Init (progs_t *pr)
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{
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pr->resource_hash = Hash_NewTable (1021, resource_get_key, 0, 0);
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pr->resources = 0;
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}
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void
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PR_Resources_Clear (progs_t *pr)
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{
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pr_resource_t *res = pr->resources;
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while (res) {
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res->clear (pr, res->data);
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res = res->next;
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}
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}
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void
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PR_Resources_Register (progs_t *pr, const char *name, void *data,
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void (*clear)(progs_t *, void *))
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{
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pr_resource_t *res = malloc (sizeof (pr_resource_t));
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if (!res)
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Sys_Error ("PR_Resources_Register: out of memory");
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res->name = name;
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res->data = data;
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res->clear = clear;
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res->next = pr->resources;
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pr->resources = res->next;
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Hash_Add (pr->resource_hash, res);
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}
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void *
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PR_Resources_Find (progs_t *pr, const char *name)
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{
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pr_resource_t *res = Hash_Find (pr->resource_hash, name);
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if (!res)
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return 0;
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return res->data;
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}
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