From 847b3199d37ed3b4b4e4ae218437a1e58894f178 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Thu, 26 May 2022 22:25:18 +0900 Subject: [PATCH] [bsp] Correct documentation about texture frame rate It turns out BSP textures are animated at only five frames per second. --- include/QF/bspfile.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/QF/bspfile.h b/include/QF/bspfile.h index 61103e3f3..926c3873a 100644 --- a/include/QF/bspfile.h +++ b/include/QF/bspfile.h @@ -592,7 +592,7 @@ typedef struct dleaf_s { //BSP2 version (bsp 29 version is in bspfile.c) Single-frame sequences are useful for simple static texture switchinng based on game state (entity frame: 0 for main, non-zero for alternate). - Multi-frame sequences are played back at ten frames per second. + Multi-frame sequences are played back at five frames per second. For example, the folowing sets up an animitation with a 4-frame main sequence and a 2-frame alternate sequence. Perhaps a roaring fire in