[bsp] Correct documentation about texture frame rate

It turns out BSP textures are animated at only five frames per second.
This commit is contained in:
Bill Currie 2022-05-26 22:25:18 +09:00
parent 4786594f3c
commit 847b3199d3

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@ -592,7 +592,7 @@ typedef struct dleaf_s { //BSP2 version (bsp 29 version is in bspfile.c)
Single-frame sequences are useful for simple static texture switchinng
based on game state (entity frame: 0 for main, non-zero for alternate).
Multi-frame sequences are played back at ten frames per second.
Multi-frame sequences are played back at five frames per second.
For example, the folowing sets up an animitation with a 4-frame main
sequence and a 2-frame alternate sequence. Perhaps a roaring fire in