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[bsp] Correct documentation about texture frame rate
It turns out BSP textures are animated at only five frames per second.
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@ -592,7 +592,7 @@ typedef struct dleaf_s { //BSP2 version (bsp 29 version is in bspfile.c)
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Single-frame sequences are useful for simple static texture switchinng
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based on game state (entity frame: 0 for main, non-zero for alternate).
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Multi-frame sequences are played back at ten frames per second.
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Multi-frame sequences are played back at five frames per second.
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For example, the folowing sets up an animitation with a 4-frame main
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sequence and a 2-frame alternate sequence. Perhaps a roaring fire in
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