diff --git a/libs/video/renderer/glsl/glsl_alias.c b/libs/video/renderer/glsl/glsl_alias.c index f727fac75..5e87e042c 100644 --- a/libs/video/renderer/glsl/glsl_alias.c +++ b/libs/video/renderer/glsl/glsl_alias.c @@ -198,15 +198,15 @@ R_DrawAlias (void) float ambient; float shadelight; float skin_size[2]; - float blend = 0.0; + float blend; entity_t *ent = currententity; model_t *model = ent->model; aliashdr_t *hdr; vec_t norm_mat[9]; mat4_t mvp_mat; maliasskindesc_t *skin; - aliasvrt_t *pose = 0; // VBO's are null based - maliasframedesc_t *frame; + aliasvrt_t *pose1 = 0; // VBO's are null based + aliasvrt_t *pose2 = 0; // VBO's are null based hdr = Cache_Get (&model->cache); @@ -228,9 +228,10 @@ R_DrawAlias (void) Mat4Mult (alias_vp, mvp_mat, mvp_mat); skin = R_AliasGetSkindesc (ent->skinnum, hdr); - frame = R_AliasGetFramedesc (ent->frame, hdr); + blend = R_AliasGetLerpedFrames (ent, hdr); - pose += frame->firstpose * hdr->poseverts; + pose1 += ent->pose1 * hdr->poseverts; + pose2 += ent->pose2 * hdr->poseverts; skin_size[0] = hdr->mdl.skinwidth; skin_size[1] = hdr->mdl.skinheight; @@ -253,8 +254,8 @@ R_DrawAlias (void) qfglUniformMatrix3fv (quake_mdl.norm_matrix.location, 1, false, norm_mat); #ifndef TETRAHEDRON - set_arrays (&quake_mdl.vertexa, &quake_mdl.normala, &quake_mdl.sta, pose); - set_arrays (&quake_mdl.vertexb, &quake_mdl.normalb, &quake_mdl.stb, pose); + set_arrays (&quake_mdl.vertexa, &quake_mdl.normala, &quake_mdl.sta, pose1); + set_arrays (&quake_mdl.vertexb, &quake_mdl.normalb, &quake_mdl.stb, pose2); qfglDrawElements (GL_TRIANGLES, 3 * hdr->mdl.numtris, GL_UNSIGNED_SHORT, 0); #else