Initial Gorm file for MapEdit.
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{
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"## Comment" = "Do NOT change this file, Gorm maintains it";
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CameraView = {
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Actions = (
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"drawMode:",
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"homeView:",
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"upFloor:",
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"downFloor:"
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);
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Outlets = (
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mode_radio_i
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);
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Super = NSView;
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};
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FirstResponder = {
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Actions = (
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"BSP_FastVis:",
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"BSP_Full:",
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"BSP_NoVis:",
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"BSP_entities:",
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"BSP_relight:",
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"BSP_stop:",
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"appDidInit:",
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"appWillTerminate:",
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"applyRegion:",
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"centerCamera:",
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"centerZChecker:",
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"changeInspector:",
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"changeXYLookUp:",
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"clear:",
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"downFloor:",
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"drawMode:",
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"homeView:",
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"openProject:",
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"save:",
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"saveAs:",
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"setBrushRegion:",
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"setModeRadio:",
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"setXYRegion:",
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"textCommand:",
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"upFloor:",
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"updateAll:"
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);
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Super = NSObject;
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};
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QuakeEd = {
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Actions = (
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"updateAll:",
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"appDidInit:",
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"appWillTerminate:",
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"openProject:",
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"textCommand:",
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"applyRegion:",
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"clear:",
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"centerCamera:",
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"centerZChecker:",
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"changeXYLookUp:",
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"setBrushRegion:",
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"setXYRegion:",
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"open:",
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"save:",
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"saveAs:",
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"BSP_Full:",
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"BSP_FastVis:",
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"BSP_NoVis:",
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"BSP_relight:",
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"BSP_stop:",
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"BSP_entities:"
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);
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Outlets = (
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brushcount_i,
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entitycount_i,
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regionbutton_i,
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show_coordinates_i,
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show_names_i,
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filter_light_i,
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filter_path_i,
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filter_entities_i,
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filter_clip_i,
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filter_water_i,
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filter_world_i,
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cmd_in_i,
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cmd_out_i,
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xy_drawmode_i
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);
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Super = NSWindow;
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};
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XYView = {
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Actions = (
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"setModeRadio:",
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"drawMode:",
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"drawMode:"
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);
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Outlets = (
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mode_radio_i
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);
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Super = NSView;
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};
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ZView = {
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Actions = (
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);
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Outlets = (
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);
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Super = NSView;
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};
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}
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