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Use a callback for in-game keystate detection.
Yay bitrot :P
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1 changed files with 10 additions and 1 deletions
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@ -81,6 +81,7 @@ static HINSTANCE hInstDI;
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static qboolean dinput;
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static qboolean vid_wassuspended = false;
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static qboolean win_in_game = false;
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typedef struct MYDATA {
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LONG lX; // X axis goes here
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@ -349,12 +350,20 @@ in_paste_buffer_f (void)
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}
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}
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static void
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win_keydest_callback (keydest_t key_dest)
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{
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win_in_game = key_dest == key_game;
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}
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void
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IN_LL_Init (void)
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{
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uiWheelMessage = RegisterWindowMessage ("MSWHEEL_ROLLMSG");
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IN_StartupMouse ();
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Key_KeydestCallback (win_keydest_callback);
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Cmd_AddCommand ("in_paste_buffer", in_paste_buffer_f,
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"Paste the contents of the C&P buffer to the console");
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}
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@ -733,7 +742,7 @@ AppActivate (BOOL fActive, BOOL minimize)
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}
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}
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else if ((modestate == MS_WINDOWED) && in_grab->int_val
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&& key_dest == key_game) {
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&& win_in_game) {
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IN_ActivateMouse ();
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IN_HideMouse ();
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}
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