From 7e0c1edcf709ac969b61d2372c98b4ed0eda5d5d Mon Sep 17 00:00:00 2001 From: "Timothy C. McGrath" Date: Thu, 26 Apr 2001 03:06:56 +0000 Subject: [PATCH] Added back the old glspeed.cfg with the new cvar I found out about. This one should work fine for old voodoo 1/2 users. I'll update this one generally when I do the other one, but this one I can't really test myself on for it's target - older hardware. Please tell me if I give a setting which is slower on a system. Misty-chan --- doc/config/glspeed-v1.cfg | 97 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 97 insertions(+) create mode 100644 doc/config/glspeed-v1.cfg diff --git a/doc/config/glspeed-v1.cfg b/doc/config/glspeed-v1.cfg new file mode 100644 index 000000000..23ffdc1c5 --- /dev/null +++ b/doc/config/glspeed-v1.cfg @@ -0,0 +1,97 @@ +// Draw the weapon model. Turn off to gain 2 fps +r_drawviewmodel "1" +// smooth vertex lights. Older cards set to 0 for a speedup. +gl_dlight_smooth "0" +// dimensions of displayed textures. 0 is normal, 1 is blurry, 2 isn't worth it +// 1 is pretty good for a decent speed up - you can still tell what you're +// looking at +gl_picmip "1" +// Set to 0 to turn off colinear vertexes upon level load. You'll be able to +// see through junctions of some objects and walls - will give you ~1 fps +// if you turn it off. +gl_keeptjunctions "0" +// How blurry is the player model? 2 makes them still identifyable, but speeds +// it up enough to be noticable. 4 is highest setting, 0 is default. +gl_playermip "2" +// Set to 0 to turn off most lighting. An enourmous speed increase if you can +// bear it +r_dynamic "1" +// Turn on freaky bubble lighting. Really really fast, use this with r_dynamic +// 1 and gl_dlight_lightmap 0 so you can see static lights on the map +gl_dlight_polyblend "1" +// Turn this off to disable dynamic lightmaps. Only has effect with +// r_dynamic 1 - Really, you only should use this with gl_dlight_polyblend 1 +// Note turning this *OFF* nets me 5 fps more in overkill. +gl_dlight_lightmap 0 +// Lightmap texture components. 1 is greyscale, 3 is RGB, 4 is RGBA. +// I've heard 1 is fastest, 4 is faster on older DRI and 3 is faster on +// newer DRI. Comments welcome. +gl_lightmap_components "1" +// turn these two on to turn on fullbrights for all models - mostly useful +// in MegaTF/2k to see the proximity mines in dark places! If you don't play +// those, or stay out of dark places which go beep, turn them off to gain ~2 fps. +gl_fb_bmodels "0" +gl_fb_models "0" +// Rocket trails, smoke etc. Turn off to gain a LOT of fps in battles, as well +// as make it a hell of a lot easier to see your enemy. +// NOTE: Heck of a lot easier to use cl_max_particles to reduce +// how many you see instead of just shutting this off now :) +r_particles "1" +// How many particles can be seen in your vision? Default is 2840. 60 is just +// enough to see what is going on without slowing down at *all* on my +// old voodoo 1, so other systems likely can handle far more than this +cl_max_particles "60" +// Toggles lavaball and rocket fireballs, - 0 gives a bit of a speed up. +gl_fires "0" +// Speed at which the console background spins. Leave it off unless you like +// your console background to spin :P +gl_conspin "0" +// Alpha value for the console background. +gl_conalpha "0.6" +// Slide the console or stretch it. +gl_constretch "0" +// Lighting mode, 0 glquake style, 1 new style. Setting 0 is 1 fps faster. +gl_lightmode "0" +// Sets the division value for the sky brushes. Higher is faster, however +// Setting it this high is a bit rediculous. Real fast compared to default +// of 128 though - assuming you have sky ON. +gl_subdivide_size "128" +// Set to 1 by default. Fixes status bar flicker on some buggy hardware. +// Normally sane people set it to 0... Because it's a speed hit if it's on. +gl_triplebuffer "0" +// Set to 0 *default* to draw sky before anything else, 1 to draw it last, >1 +// to not do it at all. I have it at 3 because I've been assured there will +// eventually be a setting 2. +gl_sky_clip "3" +// The next four options can be set to 1 by the SERVER, so if it doesn't +// work, check that the server admin hasn't set them to 1 himself. +// Set to 0 to turn off quad/suit/pent screen filling color. 2 fps increase. +cl_cshift_powerup "0" +// Set to 0 to turn off 'bonus' flash, and item pickup flash. 2 fps increase. +cl_cshift_bonus "0" +// Set to 0 to turn off pain screen filling color. 2 fps increase. +cl_cshift_damage "0" +// Set to 0 to turn off water/lava screen filling color. 2 fps increase... +// However, it can be used to cheat in megatf/mega2k with flash grens/mines. +// Smart server admins would force this to 1 for quakeforge servers running +// megatf/2k. Older quakeworld servers couldn't disable gl_polyblend anyway. +cl_cshift_content "1" +// client's maximum fps allowed. 72 is the highest it can be set to +// However, and this is important, setting it higher currently +// causes more packets to need to be sent. This is bad, so mine is set to +// 30 for the moment +cl_maxfps "30" +// Set to 0 to go faster, 1 is older mode and slower +// Or not. Some people say 0 is slower and 1 is faster. +// *shrugs* Pick your favorite I guess. +cl_sbar "0" +// If you set this to 120 your status bar will disappear completely and +// your fps will improve slightly. But I like my status bar. +viewsize 100 +// Don't show gibs. Should improve speed slightly if you're experiencing lots +// of gibs in battle :) +cl_gibfilter 1 +// Don't show dead bodies. Should improve speed slightly if... well, a lot +// of people are dying. Note in TF/Megatf/2k this is BAD TO USE, spies +// can feign and you won't be able to see them at *all* +cl_deadbodyfilter 0