[vulkan] Fix some bitrot in the forward render graph

Many issues, but this fixes the validation errors.
This commit is contained in:
Bill Currie 2024-01-15 19:36:52 +09:00
parent 8994042a47
commit 7ce94cde14
2 changed files with 39 additions and 8 deletions

View file

@ -116,7 +116,7 @@ vulkan_R_Init (void)
Vulkan_Translucent_Init (vulkan_ctx);
Vulkan_Compose_Init (vulkan_ctx);
QFV_LoadRenderInfo (vulkan_ctx, "main_def");
QFV_LoadRenderInfo (vulkan_ctx, "main_fwd");
QFV_LoadSamplerInfo (vulkan_ctx, "smp_quake");
QFV_BuildRender (vulkan_ctx);

View file

@ -371,7 +371,7 @@ properties = {
specializationInfo = {
@inherit = $iqm.shader.specialization;
// IQMDepthOnly
data = "array(1)";
data = "array(1, 0)";
};
};
gbuf_vertex = {
@ -381,7 +381,7 @@ properties = {
specializationInfo = {
@inherit = $iqm.shader.specialization;
// IQMDepthOnly
data = "array(0)";
data = "array(0, 0)";
};
};
gbuf_fragment = {
@ -418,6 +418,7 @@ properties = {
vertex = {
Model = mat4;
blend = float;
MatrixBase = uint;
};
fragment = {
colorA = uint;
@ -741,6 +742,12 @@ descriptorSetLayouts = {
descriptorCount = 1;
stageFlags = vertex|fragment;
},
{
binding = 1;
descriptorType = storage_buffer;
descriptorCount = 1;
stageFlags = vertex|fragment;
},
);
};
quad_data_set = {
@ -877,10 +884,34 @@ descriptorSetLayouts = {
bindings = (
{
binding = 0;
descriptorType = uniform_buffer;
descriptorType = storage_buffer;
descriptorCount = 1;
stageFlags = vertex|fragment;
},
{
binding = 1;
descriptorType = storage_buffer;
descriptorCount = 1;
stageFlags = vertex|fragment;
},
{
binding = 2;
descriptorType = storage_buffer;
descriptorCount = 1;
stageFlags = fragment;
},
{
binding = 3;
descriptorType = storage_buffer;
descriptorCount = 1;
stageFlags = fragment;
},
{
binding = 4;
descriptorType = storage_buffer;
descriptorCount = 1;
stageFlags = vertex;
},
);
};
lighting_shadow = {
@ -973,7 +1004,7 @@ descriptorSetLayouts = {
images = {
depth = {
@inherit = $image_base;
format = x8_d24_unorm_pack32;
format = d32_sfloat;
usage = depth_stencil_attachment|input_attachment|transient_attachment;
};
color = {
@ -983,7 +1014,7 @@ images = {
};
cube_depth = {
@inherit = $cube_image_base;
format = x8_d24_unorm_pack32;
format = d32_sfloat;
usage = depth_stencil_attachment|input_attachment|transient_attachment;
};
cube_color = {
@ -1095,7 +1126,7 @@ renderpasses = {
color = $color.alias;
tasks = (
{ func = alias_draw;
params = (0); },
params = (main, 0); },
);
stages = (
@ -1190,7 +1221,7 @@ renderpasses = {
color = $color.alias;
tasks = (
{ func = alias_draw;
params = (1); },
params = (main, 1); },
);
stages = (