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put in some comments about future player dlight improvements
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2 changed files with 5 additions and 2 deletions
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@ -814,7 +814,9 @@ CL_LinkPlayers (void)
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} else
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VectorCopy (state->origin, org);
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CL_NewDlight (j, org, state->effects);
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CL_NewDlight (j, org, state->effects); //FIXME:
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// appearently, this should be j+1, but that seems nasty for some
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// things (due to lack of lights?), so I'm leaving this as is for now.
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// the player object never gets added
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if (j == cl.playernum) {
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@ -1106,7 +1106,8 @@ CL_MuzzleFlash (void)
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pl = &cl.frames[parsecountmod].playerstate[i - 1];
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dl = R_AllocDlight (i);
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dl = R_AllocDlight (i); //FIXME
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// this interfers with powerup glows, but we need more lights.
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VectorCopy (pl->origin, dl->origin);
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if (i - 1 == cl.playernum)
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AngleVectors (cl.viewangles, fv, rv, uv);
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