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https://git.code.sf.net/p/quake/quakeforge
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Add the solid-sky option from Jardrup's light tool.
However, actual sky tracing is not yet implemented.
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parent
32127d3ec7
commit
7cd1894a6d
5 changed files with 37 additions and 3 deletions
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@ -122,6 +122,8 @@ extern vec3_t *surfaceorgs;
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extern struct entity_s **novislights;
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extern int num_novislights;
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const char *get_tex_name (int texindex);
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//@}
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#endif// __light_h
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@ -41,6 +41,7 @@ typedef struct {
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int novis;
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int extrabit;
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int attenuation;
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int solid_sky;
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vec_t extrascale;
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vec_t distance;
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vec_t range;
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@ -61,6 +61,24 @@
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int c_bad;
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int c_culldistplane, c_proper;
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const char *
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get_tex_name (int texindex)
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{
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dmiptexlump_t *mtl;
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miptex_t *mt;
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int miptex;
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if (bsp->texdatasize) {
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mtl = (dmiptexlump_t *) bsp->texdata;
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miptex = bsp->texinfo[texindex].miptex;
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if (mtl->dataofs[miptex] != -1) {
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mt = (miptex_t *) (bsp->texdata + mtl->dataofs[miptex]);
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return mt->name;
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}
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}
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return "notex";
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}
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/*
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SAMPLE POINT DETERMINATION
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@ -65,6 +65,7 @@ static struct option const long_options[] = {
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{"distance", required_argument, 0, 'd'},
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{"range", required_argument, 0, 'r'},
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{"file", required_argument, 0, 'f'},
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{"solid-sky", no_argument, 0, 'S'},
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{NULL, 0, NULL, 0}
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};
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@ -83,6 +84,7 @@ static const char *short_options =
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"r:" // scale range
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"P:" // properties file
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"f:"
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"S" // solid-sky
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;
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void
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@ -106,7 +108,9 @@ usage (int status)
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" -n, --noise [factor] Scale noise. 0 (default) to disable\n"
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" -c, --cutoff [scale] Scale cutoff. 0 to disable\n"
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" -P, --properties [file] Properties file\n"
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" -f, --file [bspfile] BSP file\n\n");
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" -f, --file [bspfile] BSP file\n"
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" -S, --solid-sky Enable solid sky brushes\n"
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"\n");
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exit (status);
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}
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@ -188,6 +192,8 @@ DecodeArgs (int argc, char **argv)
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case 'P':
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options.properties_filename = strdup (optarg);
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break;
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case 'S':
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options.solid_sky = true;
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default:
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usage (1);
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}
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@ -49,7 +49,9 @@
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#include "QF/dstring.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "light.h"
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#include "options.h"
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typedef struct {
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int type;
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@ -98,9 +100,14 @@ MakeTnode (int nodenum)
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t->dist = plane->dist;
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for (i = 0; i < 2; i++) {
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if (node->children[i] < 0)
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if (node->children[i] < 0) {
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t->children[i] = bsp->leafs[-node->children[i] - 1].contents;
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else {
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if (options.solid_sky && t->children[i] == CONTENTS_SOLID) {
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dface_t *face = &bsp->faces[node->firstface];
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if (!strncmp (get_tex_name (face->texinfo), "sky", 3))
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t->children[i] = CONTENTS_SKY; // Simulate real sky
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}
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} else {
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t->children[i] = tnode_p - tnodes;
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MakeTnode (node->children[i]);
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}
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