From 7ca3b56620b88ef943cc84db90f6a22a624ce6b6 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Thu, 24 Mar 2022 15:53:46 +0900 Subject: [PATCH] [glsl] Fix a silly typo in a comment --- libs/video/renderer/glsl/glsl_bsp.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libs/video/renderer/glsl/glsl_bsp.c b/libs/video/renderer/glsl/glsl_bsp.c index eb8fdab4b..66658c8e6 100644 --- a/libs/video/renderer/glsl/glsl_bsp.c +++ b/libs/video/renderer/glsl/glsl_bsp.c @@ -1390,7 +1390,7 @@ glsl_R_LoadSkys (const char *sky) // a -90 degree rotation on the (quake) z-axis. This is taken care of in // the sky_matrix setup code. // However, from the player's perspective, skymaps have lf and rt - // swapped, but everythink makes sense if looking at the cube from outside + // swapped, but everything makes sense if looking at the cube from outside // along the positive y axis, with the front of the cube being the nearest // face. This matches nicely with Blender's default cube in front (num-1) // view.