diff --git a/libs/video/renderer/glsl/glsl_bsp.c b/libs/video/renderer/glsl/glsl_bsp.c index eb8fdab4b..66658c8e6 100644 --- a/libs/video/renderer/glsl/glsl_bsp.c +++ b/libs/video/renderer/glsl/glsl_bsp.c @@ -1390,7 +1390,7 @@ glsl_R_LoadSkys (const char *sky) // a -90 degree rotation on the (quake) z-axis. This is taken care of in // the sky_matrix setup code. // However, from the player's perspective, skymaps have lf and rt - // swapped, but everythink makes sense if looking at the cube from outside + // swapped, but everything makes sense if looking at the cube from outside // along the positive y axis, with the front of the cube being the nearest // face. This matches nicely with Blender's default cube in front (num-1) // view.