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[glsl] Fix a silly typo in a comment
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@ -1390,7 +1390,7 @@ glsl_R_LoadSkys (const char *sky)
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// a -90 degree rotation on the (quake) z-axis. This is taken care of in
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// the sky_matrix setup code.
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// However, from the player's perspective, skymaps have lf and rt
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// swapped, but everythink makes sense if looking at the cube from outside
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// swapped, but everything makes sense if looking at the cube from outside
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// along the positive y axis, with the front of the cube being the nearest
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// face. This matches nicely with Blender's default cube in front (num-1)
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// view.
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