[glsl] Fix a silly typo in a comment

This commit is contained in:
Bill Currie 2022-03-24 15:53:46 +09:00
parent 20a2e7e06f
commit 7ca3b56620

View file

@ -1390,7 +1390,7 @@ glsl_R_LoadSkys (const char *sky)
// a -90 degree rotation on the (quake) z-axis. This is taken care of in
// the sky_matrix setup code.
// However, from the player's perspective, skymaps have lf and rt
// swapped, but everythink makes sense if looking at the cube from outside
// swapped, but everything makes sense if looking at the cube from outside
// along the positive y axis, with the front of the cube being the nearest
// face. This matches nicely with Blender's default cube in front (num-1)
// view.