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[vulkan] Don't update lights that don't exist
However, the lighting pass still needs to be run in order to generate the solid color image.
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1 changed files with 3 additions and 1 deletions
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@ -148,7 +148,9 @@ Vulkan_Lighting_Draw (qfv_renderframe_t *rFrame)
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if (!lctx->scene) {
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return;
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}
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if (lctx->scene->lights) {
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update_lights (ctx);
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}
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__auto_type cframe = &ctx->frames.a[ctx->curFrame];
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lightingframe_t *lframe = &lctx->frames.a[ctx->curFrame];
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