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[nq] Enable blue and red lights for quad and invulnerability
I got tired of being disappointed that nq didn't have colored lights for the power-ups (especially when I'd waste time thinking it was a bug). The problem is that the server (progs code) specifies only DIMLIGHT (qw adds in the colors). Another problem is that the server tells us only our own stats, so the colors are disabled for multiplayer otherwise it might be confusing.
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1 changed files with 14 additions and 1 deletions
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@ -317,7 +317,20 @@ CL_RelinkEntities (void)
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}
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CL_EntityEffects (i, ent, new, cl.time);
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vec4f_t org = Transform_GetWorldPosition (ent->transform);
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CL_NewDlight (i, org, new->effects, new->glow_size,
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int effects = new->effects;
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if (cl.maxclients == 1 && effects) {
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// Enable blue and red lights for quad and invulnerability,
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// but only for single-player as such information isn't provided
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// by the server for other players and thus it would probably be
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// confusing if the player could see the colored effects but not
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// for others.
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int it = cl.stats[STAT_ITEMS];
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effects |= (it & IT_QUAD)
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>> (BITOP_LOG2(IT_QUAD) - BITOP_LOG2 (EF_BLUE));
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effects |= (it & IT_INVULNERABILITY)
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>> (BITOP_LOG2(IT_INVULNERABILITY) - BITOP_LOG2 (EF_RED));
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}
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CL_NewDlight (i, org, effects, new->glow_size,
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new->glow_color, cl.time);
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if (VectorDistance_fast (old->origin, org) > (256 * 256)) {
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old->origin = org;
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