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https://git.code.sf.net/p/quake/quakeforge
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Move bi_gib.c from ruamoko to gib.
This makes gib depend on gamecode, but removes the dependency on gib from ruamoko. Unfortunately, carne now needs to be linked against gamecode even though it never uses it.
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parent
da4fb6178c
commit
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7 changed files with 17 additions and 15 deletions
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@ -550,12 +550,12 @@ QF_DEPS(QFVIS,
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)
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QF_DEPS(QWAQ,
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[],
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[$(top_builddir)/libs/ruamoko/libQFruamoko.la $(top_builddir)/libs/gamecode/libQFgamecode.la $(top_builddir)/libs/gib/libQFgib.la $(top_builddir)/libs/util/libQFutil.la],
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[$(top_builddir)/libs/ruamoko/libQFruamoko.la $(top_builddir)/libs/gamecode/libQFgamecode.la $(top_builddir)/libs/util/libQFutil.la],
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[$(WIN32_LIBS)],
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)
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QF_DEPS(CARNE,
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[],
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[$(top_builddir)/libs/gib/libQFgib.la $(top_builddir)/libs/util/libQFutil.la],
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[$(top_builddir)/libs/gib/libQFgib.la $(top_builddir)/libs/gamecode/libQFgamecode.la $(top_builddir)/libs/util/libQFutil.la],
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[$(WIN32_LIBS)],
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)
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QF_DEPS(PAK,
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@ -1,10 +1,11 @@
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AUTOMAKE_OPTIONS= foreign
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# everything depends on util
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# ruamoko depends on gamecode and gib
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# ruamoko depends on gamecode
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# gib depends on gamecode
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# audio depends on gamecode
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# models depends on image
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# video depends on models(?), image(?) and gamecode
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# console depends on video, ruamoko and audio
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SUBDIRS=util gib gamecode ruamoko image models audio video console \
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SUBDIRS=util gamecode gib ruamoko image models audio video console \
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net qw
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@ -5,7 +5,9 @@ INCLUDES= -I$(top_srcdir)/include
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lib_ldflags=-version-info $(QUAKE_LIBRARY_VERSION_INFO) \
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-rpath $(libdir) -no-undefined
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gib_deps=$(top_builddir)/libs/util/libQFutil.la
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gib_deps= \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/util/libQFutil.la
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lib_LTLIBRARIES= libQFgib.la
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@ -13,6 +15,7 @@ libQFgib_la_LDFLAGS= $(lib_ldflags)
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libQFgib_la_LIBADD= $(gib_deps)
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libQFgib_la_DEPENDENCIES= $(gib_deps)
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libQFgib_la_SOURCES= \
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bi_gib.c \
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gib_buffer.c gib_builtin.c gib_classes.c gib_execute.c gib_function.c \
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gib_parse.c gib_handle.c gib_object.c gib_process.c gib_regex.c \
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gib_thread.c gib_vars.c gib_init.c gib_tree.c \
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@ -32,9 +32,7 @@
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# include "config.h"
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#endif
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static __attribute__ ((used))
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const char rcsid[] =
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"$Id$";
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static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include <string.h>
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#include <stdlib.h>
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@ -56,6 +54,12 @@ const char rcsid[] =
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#include "gib_handle.h"
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#include "gib_object.h"
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#include "QF/csqc.h"
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#define U __attribute__ ((used))
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static U void (*const gib_progs_init)(struct progs_s *) = GIB_Progs_Init;
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#undef U
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static void
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GIB_Exec_Override_f (void)
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{
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@ -7,7 +7,6 @@ lib_ldflags=-version-info $(QUAKE_LIBRARY_VERSION_INFO) \
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-rpath $(libdir) -no-undefined
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rua_libs= \
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$(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/gib/libQFgib.la \
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$(top_builddir)/libs/util/libQFutil.la
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lib_LTLIBRARIES= libQFruamoko.la
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@ -16,7 +15,7 @@ libQFruamoko_la_LDFLAGS= $(lib_ldflags)
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libQFruamoko_la_LIBADD= $(rua_libs)
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libQFruamoko_la_DEPENDENCIES= $(rua_libs)
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libQFruamoko_la_SOURCES= \
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bi_gib.c pr_cmds.c \
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pr_cmds.c \
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rua_cbuf.c rua_cmd.c rua_cvar.c rua_file.c rua_hash.c rua_init.c \
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rua_math.c rua_msgbuf.c rua_obj.c rua_plist.c rua_qfile.c rua_qfs.c \
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rua_script.c rua_string.c
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@ -52,11 +52,6 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "compat.h"
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#include "QF/csqc.h"
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#define U __attribute__ ((used))
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static U void (*const gib_progs_init)(progs_t *) = GIB_Progs_Init;
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#undef U
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VISIBLE const char *pr_gametype = "";
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/* BUILT-IN FUNCTIONS */
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