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[vulkan] Set the 2d near distance to 0
-999999 seems to be a hold-over from the software renderer passed through both gl renderers. I guess it didn't matter in the gl renderers due to various draw hacks, but it made quite a difference in vulkan. Fixes the view model covering the hud.
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@ -108,7 +108,7 @@ Vulkan_CalcProjectionMatrices (vulkan_ctx_t *ctx)
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int width = vid.conview->xlen;
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int width = vid.conview->xlen;
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int height = vid.conview->ylen;
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int height = vid.conview->ylen;
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QFV_Orthographic (mat->projection_2d, 0, width, 0, height, -99999, 99999);
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QFV_Orthographic (mat->projection_2d, 0, width, 0, height, 0, 99999);
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float aspect = (float) r_refdef.vrect.width / r_refdef.vrect.height;
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float aspect = (float) r_refdef.vrect.width / r_refdef.vrect.height;
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QFV_Perspective (mat->projection_3d, r_refdef.fov_y, aspect);
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QFV_Perspective (mat->projection_3d, r_refdef.fov_y, aspect);
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