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https://git.code.sf.net/p/quake/quakeforge
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[x11] Implement input names
Mouse axis and button names are handled internally (and thus case-insensitive). Key names are handled by X11. Case-sensitivity is currently determined by Xlib.
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commit
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1 changed files with 104 additions and 3 deletions
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@ -49,6 +49,7 @@
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#include <X11/Xlib.h>
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#include <X11/keysym.h>
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#include <X11/XF86keysym.h>
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#include <X11/XKBlib.h>
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#include <X11/Sunkeysym.h>
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#include <X11/Xutil.h>
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#include <X11/Xatom.h>
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@ -97,18 +98,29 @@ static in_buttoninfo_t x11_key_buttons[256];
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static in_axisinfo_t x11_mouse_axes[2];
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// FIXME assume up to 32 mouse buttons
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static in_buttoninfo_t x11_mouse_buttons[32];
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static const char *x11_mouse_axis_names[] = {"M_X", "M_Y"};
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static const char *x11_mouse_button_names[] = {
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"M_BUTTON1", "M_BUTTON2", "M_BUTTON3", "M_WHEEL_UP",
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"M_WHEEL_DOWN", "M_BUTTON6", "M_BUTTON7", "M_BUTTON8",
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"M_BUTTON9", "M_BUTTON10", "M_BUTTON11", "M_BUTTON12",
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"M_BUTTON13", "M_BUTTON14", "M_BUTTON15", "M_BUTTON16",
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"M_BUTTON17", "M_BUTTON18", "M_BUTTON19", "M_BUTTON20",
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"M_BUTTON21", "M_BUTTON22", "M_BUTTON23", "M_BUTTON24",
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"M_BUTTON25", "M_BUTTON26", "M_BUTTON27", "M_BUTTON28",
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"M_BUTTON29", "M_BUTTON30", "M_BUTTON31", "M_BUTTON32",
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};
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#define infosize(x) (sizeof (x) / sizeof (x[0]))
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#define SIZE(x) (sizeof (x) / sizeof (x[0]))
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static x11_device_t x11_keyboard_device = {
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"core:keyboard",
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0, infosize (x11_key_buttons),
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0, SIZE (x11_key_buttons),
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0, x11_key_buttons,
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};
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static x11_device_t x11_mouse_device = {
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"core:mouse",
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infosize (x11_mouse_axes), infosize (x11_mouse_buttons),
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SIZE (x11_mouse_axes), SIZE (x11_mouse_buttons),
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x11_mouse_axes, x11_mouse_buttons,
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};
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@ -935,6 +947,90 @@ in_x11_button_info (void *data, void *device, in_buttoninfo_t *buttons,
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memcpy (buttons, dev->buttons, *numbuttons * sizeof (in_buttoninfo_t));
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}
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static const char *
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in_x11_get_axis_name (void *data, void *device, int axis_num)
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{
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x11_device_t *dev = device;
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const char *name = 0;
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if (dev == &x11_keyboard_device) {
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// keyboards don't have axes...
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} else if (dev == &x11_mouse_device) {
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if ((unsigned) axis_num < SIZE (x11_mouse_axis_names)) {
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name = x11_mouse_axis_names[axis_num];
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}
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}
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return name;
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}
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static const char *
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in_x11_get_button_name (void *data, void *device, int button_num)
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{
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x11_device_t *dev = device;
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const char *name = 0;
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if (dev == &x11_keyboard_device) {
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// X11 protocol supports only 256 keys. The key codes are the AT scan
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// codes offset by 8 (so Esc is 9 instead of 1).
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KeyCode keycode = (button_num + 8) & 0xff;
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KeySym keysym = XkbKeycodeToKeysym (x_disp, keycode, 0, 0);
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if (keysym != NoSymbol) {
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name = XKeysymToString (keysym);
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}
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} else if (dev == &x11_mouse_device) {
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if ((unsigned) button_num < SIZE (x11_mouse_button_names)) {
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name = x11_mouse_button_names[button_num];
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}
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}
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return name;
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}
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static int
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in_x11_get_axis_num (void *data, void *device, const char *axis_name)
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{
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x11_device_t *dev = device;
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int num = -1;
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if (dev == &x11_keyboard_device) {
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// keyboards don't have axes...
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} else if (dev == &x11_mouse_device) {
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for (size_t i = 0; i < SIZE (x11_mouse_axis_names); i++) {
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if (strcasecmp (axis_name, x11_mouse_axis_names[i]) == 0) {
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num = i;
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break;
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}
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}
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}
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return num;
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}
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static int
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in_x11_get_button_num (void *data, void *device, const char *button_name)
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{
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x11_device_t *dev = device;
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int num = -1;
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if (dev == &x11_keyboard_device) {
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KeySym keysym = XStringToKeysym (button_name);
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if (keysym != NoSymbol) {
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KeyCode keycode = XKeysymToKeycode (x_disp, keysym);
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if (keycode != 0) {
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// X11 protocol supports only 256 keys. The key codes are the
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// AT scan codes offset by 8 (so Esc is 9 instead of 1).
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num = (keycode - 8) & 0xff;
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}
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}
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} else if (dev == &x11_mouse_device) {
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for (size_t i = 0; i < SIZE (x11_mouse_button_names); i++) {
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if (strcasecmp (button_name, x11_mouse_button_names[i]) == 0) {
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num = i;
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break;
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}
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}
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}
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return num;
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}
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static void
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in_x11_shutdown (void *data)
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{
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@ -1062,6 +1158,11 @@ static in_driver_t in_x11_driver = {
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.axis_info = in_x11_axis_info,
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.button_info = in_x11_button_info,
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.get_axis_name = in_x11_get_axis_name,
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.get_button_name = in_x11_get_button_name,
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.get_axis_num = in_x11_get_axis_num,
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.get_button_num = in_x11_get_button_num,
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};
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static void __attribute__((constructor))
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