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Properly separate the two glsl files in C.
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@ -58,7 +58,7 @@
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static const char quakeforge_effect[] =
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#include "quakeforge.slc"
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"--" // ensure the last block of the previous file doesn't merge with
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"--\n" // ensure the last block of the previous file doesn't merge with
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// the first block of the next file
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// Include Stefan Gustavson's noise functions in the QuakeForge shader
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// effect "file".
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