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Move the 2D set out of the 3D code.
It really belongs exclusively in the screen setup code.
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2 changed files with 1 additions and 3 deletions
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@ -653,7 +653,6 @@ R_RenderView (void)
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R_RenderView_ ();
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R_RenderView_ ();
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else
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else
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R_RenderViewFishEye ();
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R_RenderViewFishEye ();
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GL_Set2D ();
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}
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}
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#define BOX_FRONT 0
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#define BOX_FRONT 0
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@ -243,8 +243,7 @@ SCR_UpdateScreen (double realtime, SCR_Func *scr_funcs)
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V_RenderView ();
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V_RenderView ();
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SCR_SetUpToDrawConsole ();
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SCR_SetUpToDrawConsole ();
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if (!r_worldentity.model)
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GL_Set2D ();
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GL_Set2D ();
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GL_DrawReset ();
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GL_DrawReset ();
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// also makes polyblend apply to whole screen
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// also makes polyblend apply to whole screen
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