mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
Split up the qw entity handling code.
More pre-merge organization.
This commit is contained in:
parent
62b17d3629
commit
765b9ebb65
4 changed files with 672 additions and 605 deletions
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@ -30,6 +30,7 @@
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#define _CL_ENTS_H
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#include "QF/qtypes.h"
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#include "QF/render.h"
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void CL_SetSolidPlayers (int playernum);
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void CL_ClearPredict (void);
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@ -45,4 +46,8 @@ void CL_Ents_Init (void);
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extern struct cvar_s *cl_deadbodyfilter;
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extern struct cvar_s *cl_gibfilter;
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extern entity_t cl_player_ents[];
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extern entity_t cl_flag_ents[];
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extern entity_t cl_packet_ents[];
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#endif
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@ -106,9 +106,9 @@ client_LIBS= $(qw_client_LIBS)
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client_libs= libqw_client.a libqw_common.a
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libqw_client_a_SOURCES= \
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cl_cam.c cl_chat.c cl_cmd.c cl_cvar.c cl_demo.c cl_ents.c \
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cl_http.c cl_input.c cl_main.c cl_ngraph.c cl_parse.c cl_pred.c \
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cl_screen.c cl_skin.c cl_slist.c cl_tent.c cl_view.c \
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cl_cam.c cl_chat.c cl_cmd.c cl_cvar.c cl_demo.c cl_entparse.c \
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cl_ents.c cl_http.c cl_input.c cl_main.c cl_ngraph.c cl_parse.c \
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cl_pred.c cl_screen.c cl_skin.c cl_slist.c cl_tent.c cl_view.c \
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locs.c sbar.c skin.c teamplay.c
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# Software-rendering clients
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663
qw/source/cl_entparse.c
Normal file
663
qw/source/cl_entparse.c
Normal file
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@ -0,0 +1,663 @@
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/*
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cl_ents.c
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entity parsing and management
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] =
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"$Id$";
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/locs.h"
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#include "QF/msg.h"
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#include "QF/render.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "qw/msg_ucmd.h"
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#include "qw/bothdefs.h"
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#include "cl_cam.h"
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#include "cl_ents.h"
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#include "cl_main.h"
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#include "cl_parse.h"
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#include "cl_pred.h"
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#include "cl_tent.h"
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#include "compat.h"
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#include "d_iface.h"
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#include "host.h"
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#include "qw/pmove.h"
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#include "r_cvar.h"
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#include "r_dynamic.h"
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#include "clview.h"
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static struct predicted_player {
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int flags;
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qboolean active;
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vec3_t origin; // predicted origin
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} predicted_players[MAX_CLIENTS];
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// PACKET ENTITY PARSING / LINKING ============================================
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/*
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CL_ParseDelta
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Can go from either a baseline or a previous packet_entity
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*/
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static void
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CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits)
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{
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int i;
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// set everything to the state we are delta'ing from
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*to = *from;
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to->number = bits & 511;
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bits &= ~511;
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if (bits & U_MOREBITS) { // read in the low order bits
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i = MSG_ReadByte (net_message);
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bits |= i;
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}
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// LordHavoc: Endy neglected to mark this as being part of the QSG
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// version 2 stuff...
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if (bits & U_EXTEND1) {
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bits |= MSG_ReadByte (net_message) << 16;
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if (bits & U_EXTEND2)
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bits |= MSG_ReadByte (net_message) << 24;
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}
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to->flags = bits;
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if (bits & U_MODEL)
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to->modelindex = MSG_ReadByte (net_message);
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if (bits & U_FRAME)
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to->frame = MSG_ReadByte (net_message);
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if (bits & U_COLORMAP)
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to->colormap = MSG_ReadByte (net_message);
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if (bits & U_SKIN)
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to->skinnum = MSG_ReadByte (net_message);
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if (bits & U_EFFECTS)
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to->effects = MSG_ReadByte (net_message);
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if (bits & U_ORIGIN1)
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to->origin[0] = MSG_ReadCoord (net_message);
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if (bits & U_ANGLE1)
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to->angles[0] = MSG_ReadAngle (net_message);
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if (bits & U_ORIGIN2)
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to->origin[1] = MSG_ReadCoord (net_message);
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if (bits & U_ANGLE2)
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to->angles[1] = MSG_ReadAngle (net_message);
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if (bits & U_ORIGIN3)
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to->origin[2] = MSG_ReadCoord (net_message);
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if (bits & U_ANGLE3)
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to->angles[2] = MSG_ReadAngle (net_message);
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if (bits & U_SOLID) {
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// FIXME
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}
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if (!(bits & U_EXTEND1))
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return;
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// LordHavoc: Endy neglected to mark this as being part of the QSG
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// version 2 stuff... rearranged it and implemented missing effects
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// Ender (QSG - Begin)
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if (bits & U_ALPHA)
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to->alpha = MSG_ReadByte (net_message);
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if (bits & U_SCALE)
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to->scale = MSG_ReadByte (net_message);
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if (bits & U_EFFECTS2)
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to->effects = (to->effects & 0xFF) | (MSG_ReadByte (net_message) << 8);
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if (bits & U_GLOWSIZE)
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to->glow_size = MSG_ReadByte (net_message);
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if (bits & U_GLOWCOLOR)
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to->glow_color = MSG_ReadByte (net_message);
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if (bits & U_COLORMOD)
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to->colormod = MSG_ReadByte (net_message);
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if (!(bits & U_EXTEND2))
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return;
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if (bits & U_FRAME2)
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to->frame = (to->frame & 0xFF) | (MSG_ReadByte (net_message) << 8);
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// Ender (QSG - End)
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}
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static void
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FlushEntityPacket (void)
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{
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entity_state_t olde, newe;
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int word;
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Sys_MaskPrintf (SYS_DEV, "FlushEntityPacket\n");
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memset (&olde, 0, sizeof (olde));
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cl.validsequence = 0; // can't render a frame
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cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK].invalid = true;
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// read it all, but ignore it
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while (1) {
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word = (unsigned short) MSG_ReadShort (net_message);
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if (net_message->badread) { // something didn't parse right...
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Host_Error ("msg_badread in packetentities");
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return;
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}
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if (!word)
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break; // done
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CL_ParseDelta (&olde, &newe, word);
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}
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}
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void
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CL_ParsePacketEntities (qboolean delta)
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{
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byte from;
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int oldindex, newindex, newnum, oldnum, oldpacket, newpacket, word;
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packet_entities_t *oldp, *newp, dummy;
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qboolean full;
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newpacket = cls.netchan.incoming_sequence & UPDATE_MASK;
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newp = &cl.frames[newpacket].packet_entities;
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cl.frames[newpacket].invalid = false;
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if (delta) {
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from = MSG_ReadByte (net_message);
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oldpacket = cl.frames[newpacket].delta_sequence;
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if (cls.demoplayback2)
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from = oldpacket = (cls.netchan.incoming_sequence - 1);
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if ((from & UPDATE_MASK) != (oldpacket & UPDATE_MASK))
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Sys_MaskPrintf (SYS_DEV, "WARNING: from mismatch\n");
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} else
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oldpacket = -1;
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full = false;
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if (oldpacket != -1) {
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if (cls.netchan.outgoing_sequence - oldpacket >= UPDATE_BACKUP - 1) {
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// we can't use this, it is too old
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FlushEntityPacket ();
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return;
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}
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cl.validsequence = cls.netchan.incoming_sequence;
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oldp = &cl.frames[oldpacket & UPDATE_MASK].packet_entities;
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} else { // a full update that we can start delta compressing from now
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oldp = &dummy;
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dummy.num_entities = 0;
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cl.validsequence = cls.netchan.incoming_sequence;
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full = true;
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}
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oldindex = 0;
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newindex = 0;
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newp->num_entities = 0;
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while (1) {
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word = (unsigned short) MSG_ReadShort (net_message);
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if (net_message->badread) { // something didn't parse right...
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Host_Error ("msg_badread in packetentities");
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return;
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}
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if (!word) { // copy rest of ents from old packet
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while (oldindex < oldp->num_entities) {
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if (newindex >= MAX_DEMO_PACKET_ENTITIES)
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Host_Error ("CL_ParsePacketEntities: newindex == "
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"MAX_DEMO_PACKET_ENTITIES");
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newp->entities[newindex] = oldp->entities[oldindex];
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newindex++;
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oldindex++;
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}
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break;
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}
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newnum = word & 511;
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oldnum = oldindex >= oldp->num_entities ? 9999 :
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oldp->entities[oldindex].number;
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while (newnum > oldnum) {
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if (full) {
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Sys_Printf ("WARNING: oldcopy on full update");
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FlushEntityPacket ();
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return;
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}
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// copy one of the old entities over to the new packet unchanged
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if (newindex >= MAX_DEMO_PACKET_ENTITIES)
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Host_Error ("CL_ParsePacketEntities: newindex == "
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"MAX_DEMO_PACKET_ENTITIES");
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newp->entities[newindex] = oldp->entities[oldindex];
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newindex++;
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oldindex++;
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oldnum = oldindex >= oldp->num_entities ? 9999 :
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oldp->entities[oldindex].number;
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}
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if (newnum < oldnum) { // new from baseline
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if (word & U_REMOVE) {
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if (full) {
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cl.validsequence = 0;
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Sys_Printf ("WARNING: U_REMOVE on full update\n");
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FlushEntityPacket ();
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return;
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}
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continue;
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}
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if (newindex >= MAX_DEMO_PACKET_ENTITIES)
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Host_Error ("CL_ParsePacketEntities: newindex == "
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"MAX_DEMO_PACKET_ENTITIES");
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CL_ParseDelta (&cl_baselines[newnum], &newp->entities[newindex],
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word);
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newindex++;
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continue;
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}
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if (newnum == oldnum) { // delta from previous
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if (full) {
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cl.validsequence = 0;
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Sys_Printf ("WARNING: delta on full update");
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}
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if (word & U_REMOVE) { // Clear the entity
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entity_t *ent = &cl_packet_ents[newnum];
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if (ent->efrag)
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R_RemoveEfrags (ent);
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memset (ent, 0, sizeof (entity_t));
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oldindex++;
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continue;
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}
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CL_ParseDelta (&oldp->entities[oldindex],
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&newp->entities[newindex], word);
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newindex++;
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oldindex++;
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}
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}
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newp->num_entities = newindex;
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}
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static int
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TranslateFlags (int src)
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{
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int dst = 0;
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if (src & DF_EFFECTS)
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dst |= PF_EFFECTS;
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if (src & DF_SKINNUM)
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dst |= PF_SKINNUM;
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if (src & DF_DEAD)
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dst |= PF_DEAD;
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if (src & DF_GIB)
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dst |= PF_GIB;
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if (src & DF_WEAPONFRAME)
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dst |= PF_WEAPONFRAME;
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if (src & DF_MODEL)
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dst |= PF_MODEL;
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return dst;
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}
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static void
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CL_ParseDemoPlayerinfo (int num)
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{
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int flags, i;
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player_info_t *info;
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player_state_t *state, *prevstate;
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static player_state_t dummy;
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info = &cl.players[num];
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state = &cl.frames[parsecountmod].playerstate[num];
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state->pls.number = num;
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if (info->prevcount > cl.parsecount || !cl.parsecount) {
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prevstate = &dummy;
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} else {
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if (cl.parsecount - info->prevcount >= UPDATE_BACKUP-1)
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prevstate = &dummy;
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else
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prevstate = &cl.frames[info->prevcount
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& UPDATE_MASK].playerstate[num];
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}
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info->prevcount = cl.parsecount;
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if (cls.findtrack && info->stats[STAT_HEALTH] != 0) {
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autocam = CAM_TRACK;
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Cam_Lock (num);
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ideal_track = num;
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cls.findtrack = false;
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}
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memcpy (state, prevstate, sizeof (player_state_t));
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flags = MSG_ReadShort (net_message);
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state->pls.flags = TranslateFlags (flags);
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state->messagenum = cl.parsecount;
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state->pls.cmd.msec = 0;
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state->pls.frame = MSG_ReadByte (net_message);
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state->state_time = parsecounttime;
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for (i=0; i <3; i++)
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if (flags & (DF_ORIGIN << i))
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state->pls.origin[i] = MSG_ReadCoord (net_message);
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for (i=0; i <3; i++)
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if (flags & (DF_ANGLES << i))
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state->pls.cmd.angles[i] = MSG_ReadAngle16 (net_message);
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if (flags & DF_MODEL)
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state->pls.modelindex = MSG_ReadByte (net_message);
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if (flags & DF_SKINNUM)
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state->pls.skinnum = MSG_ReadByte (net_message);
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if (flags & DF_EFFECTS)
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state->pls.effects = MSG_ReadByte (net_message);
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if (flags & DF_WEAPONFRAME)
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state->pls.weaponframe = MSG_ReadByte (net_message);
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VectorCopy (state->pls.cmd.angles, state->viewangles);
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}
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void
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CL_ParsePlayerinfo (void)
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{
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int flags, msec, num, i;
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player_state_t *state;
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num = MSG_ReadByte (net_message);
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if (num > MAX_CLIENTS)
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Host_Error ("CL_ParsePlayerinfo: bad num");
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if (cls.demoplayback2) {
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CL_ParseDemoPlayerinfo (num);
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return;
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}
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state = &cl.frames[parsecountmod].playerstate[num];
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state->pls.number = num;
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flags = state->pls.flags = MSG_ReadShort (net_message);
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state->messagenum = cl.parsecount;
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MSG_ReadCoordV (net_message, state->pls.origin);
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state->pls.frame = MSG_ReadByte (net_message);
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// the other player's last move was likely some time
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// before the packet was sent out, so accurately track
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// the exact time it was valid at
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if (flags & PF_MSEC) {
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msec = MSG_ReadByte (net_message);
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state->state_time = parsecounttime - msec * 0.001;
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} else
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state->state_time = parsecounttime;
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if (flags & PF_COMMAND)
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MSG_ReadDeltaUsercmd (net_message, &nullcmd, &state->pls.cmd);
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for (i = 0; i < 3; i++) {
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if (flags & (PF_VELOCITY1 << i))
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state->pls.velocity[i] = MSG_ReadShort (net_message);
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else
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state->pls.velocity[i] = 0;
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}
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if (flags & PF_MODEL)
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i = MSG_ReadByte (net_message);
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else
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i = cl_playerindex;
|
||||
state->pls.modelindex = i;
|
||||
|
||||
if (flags & PF_SKINNUM)
|
||||
state->pls.skinnum = MSG_ReadByte (net_message);
|
||||
else
|
||||
state->pls.skinnum = 0;
|
||||
|
||||
if (flags & PF_EFFECTS)
|
||||
state->pls.effects = MSG_ReadByte (net_message);
|
||||
else
|
||||
state->pls.effects = 0;
|
||||
|
||||
if (flags & PF_WEAPONFRAME)
|
||||
state->pls.weaponframe = MSG_ReadByte (net_message);
|
||||
else
|
||||
state->pls.weaponframe = 0;
|
||||
|
||||
VectorCopy (state->pls.cmd.angles, state->viewangles);
|
||||
|
||||
if (cl.stdver >= 2.0 && (flags & PF_QF)) {
|
||||
// QSG2
|
||||
int bits;
|
||||
byte val;
|
||||
entity_t *ent;
|
||||
|
||||
ent = &cl_player_ents[num];
|
||||
bits = MSG_ReadByte (net_message);
|
||||
if (bits & PF_ALPHA) {
|
||||
val = MSG_ReadByte (net_message);
|
||||
ent->colormod[3] = val / 255.0;
|
||||
}
|
||||
if (bits & PF_SCALE) {
|
||||
val = MSG_ReadByte (net_message);
|
||||
ent->scale = val / 16.0;
|
||||
}
|
||||
if (bits & PF_EFFECTS2) {
|
||||
state->pls.effects |= MSG_ReadByte (net_message) << 8;
|
||||
}
|
||||
if (bits & PF_GLOWSIZE) {
|
||||
state->pls.glow_size = MSG_ReadByte (net_message);
|
||||
}
|
||||
if (bits & PF_GLOWCOLOR) {
|
||||
state->pls.glow_color = MSG_ReadByte (net_message);
|
||||
}
|
||||
if (bits & PF_COLORMOD) {
|
||||
float r = 1.0, g = 1.0, b = 1.0;
|
||||
val = MSG_ReadByte (net_message);
|
||||
if (val != 255) {
|
||||
r = (float) ((val >> 5) & 7) * (1.0 / 7.0);
|
||||
g = (float) ((val >> 2) & 7) * (1.0 / 7.0);
|
||||
b = (float) (val & 3) * (1.0 / 3.0);
|
||||
}
|
||||
VectorSet (r, g, b, ent->colormod);
|
||||
}
|
||||
if (bits & PF_FRAME2) {
|
||||
state->pls.frame |= MSG_ReadByte (net_message) << 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
CL_SetSolid
|
||||
|
||||
Builds all the pmove physents for the current frame
|
||||
*/
|
||||
void
|
||||
CL_SetSolidEntities (void)
|
||||
{
|
||||
int i;
|
||||
entity_state_t *state;
|
||||
frame_t *frame;
|
||||
packet_entities_t *pak;
|
||||
|
||||
pmove.physents[0].model = cl.worldmodel;
|
||||
VectorZero (pmove.physents[0].origin);
|
||||
pmove.physents[0].info = 0;
|
||||
pmove.numphysent = 1;
|
||||
|
||||
frame = &cl.frames[parsecountmod];
|
||||
pak = &frame->packet_entities;
|
||||
|
||||
for (i = 0; i < pak->num_entities; i++) {
|
||||
state = &pak->entities[i];
|
||||
|
||||
if (!state->modelindex)
|
||||
continue;
|
||||
if (!cl.model_precache[state->modelindex])
|
||||
continue;
|
||||
if (cl.model_precache[state->modelindex]->hulls[1].firstclipnode
|
||||
|| cl.model_precache[state->modelindex]->clipbox) {
|
||||
if (pmove.numphysent == MAX_PHYSENTS) {
|
||||
Sys_Printf ("WARNING: entity physent overflow, email "
|
||||
"quakeforge-devel@lists.quakeforge.net\n");
|
||||
break;
|
||||
}
|
||||
pmove.physents[pmove.numphysent].model =
|
||||
cl.model_precache[state->modelindex];
|
||||
VectorCopy (state->origin,
|
||||
pmove.physents[pmove.numphysent].origin);
|
||||
pmove.numphysent++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CL_ClearPredict (void)
|
||||
{
|
||||
memset (predicted_players, 0, sizeof (predicted_players));
|
||||
//fixangle = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
Calculate the new position of players, without other player clipping
|
||||
|
||||
We do this to set up real player prediction.
|
||||
Players are predicted twice, first without clipping other players,
|
||||
then with clipping against them.
|
||||
This sets up the first phase.
|
||||
*/
|
||||
void
|
||||
CL_SetUpPlayerPrediction (qboolean dopred)
|
||||
{
|
||||
double playertime;
|
||||
frame_t *frame;
|
||||
int msec, j;
|
||||
player_state_t exact;
|
||||
player_state_t *state;
|
||||
struct predicted_player *pplayer;
|
||||
|
||||
playertime = realtime - cls.latency + 0.02;
|
||||
if (playertime > realtime)
|
||||
playertime = realtime;
|
||||
|
||||
frame = &cl.frames[cl.parsecount & UPDATE_MASK];
|
||||
|
||||
for (j = 0, pplayer = predicted_players, state = frame->playerstate;
|
||||
j < MAX_CLIENTS; j++, pplayer++, state++) {
|
||||
|
||||
pplayer->active = false;
|
||||
|
||||
if (state->messagenum != cl.parsecount)
|
||||
continue; // not present this frame
|
||||
|
||||
if (!state->pls.modelindex)
|
||||
continue;
|
||||
|
||||
pplayer->active = true;
|
||||
pplayer->flags = state->pls.flags;
|
||||
|
||||
// note that the local player is special, since he moves locally
|
||||
// we use his last predicted postition
|
||||
if (j == cl.playernum) {
|
||||
VectorCopy (cl.frames[cls.netchan.outgoing_sequence & UPDATE_MASK].
|
||||
playerstate[cl.playernum].pls.origin, pplayer->origin);
|
||||
} else {
|
||||
// predict only half the move to minimize overruns
|
||||
msec = 500 * (playertime - state->state_time);
|
||||
if (msec <= 0 || !dopred) {
|
||||
VectorCopy (state->pls.origin, pplayer->origin);
|
||||
// Sys_MaskPrintf (SYS_DEV, "nopredict\n");
|
||||
} else {
|
||||
// predict players movement
|
||||
state->pls.cmd.msec = msec = min (msec, 255);
|
||||
// Sys_MaskPrintf (SYS_DEV, "predict: %i\n", msec);
|
||||
|
||||
CL_PredictUsercmd (state, &exact, &state->pls.cmd, false);
|
||||
VectorCopy (exact.pls.origin, pplayer->origin);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
CL_SetSolid
|
||||
|
||||
Builds all the pmove physents for the current frame
|
||||
Note that CL_SetUpPlayerPrediction () must be called first!
|
||||
pmove must be setup with world and solid entity hulls before calling
|
||||
(via CL_PredictMove)
|
||||
*/
|
||||
void
|
||||
CL_SetSolidPlayers (int playernum)
|
||||
{
|
||||
int j;
|
||||
physent_t *pent;
|
||||
struct predicted_player *pplayer;
|
||||
|
||||
if (!cl_solid_players->int_val)
|
||||
return;
|
||||
|
||||
pent = pmove.physents + pmove.numphysent;
|
||||
|
||||
for (j = 0, pplayer = predicted_players; j < MAX_CLIENTS; j++, pplayer++) {
|
||||
if (!pplayer->active)
|
||||
continue; // not present this frame
|
||||
|
||||
// the player object never gets added
|
||||
if (j == playernum)
|
||||
continue;
|
||||
|
||||
if (pplayer->flags & PF_DEAD)
|
||||
continue; // dead players aren't solid
|
||||
|
||||
if (pmove.numphysent == MAX_PHYSENTS) {
|
||||
Sys_Printf ("WARNING: player physent overflow, email "
|
||||
"quakeforge-devel@lists.quakeforge.net\n");
|
||||
break;
|
||||
}
|
||||
|
||||
pent->model = 0;
|
||||
VectorCopy (pplayer->origin, pent->origin);
|
||||
VectorCopy (player_mins, pent->mins);
|
||||
VectorCopy (player_maxs, pent->maxs);
|
||||
pmove.numphysent++;
|
||||
pent++;
|
||||
}
|
||||
}
|
|
@ -62,18 +62,10 @@ static __attribute__ ((used)) const char rcsid[] =
|
|||
#include "r_dynamic.h"
|
||||
#include "clview.h"
|
||||
|
||||
static struct predicted_player {
|
||||
int flags;
|
||||
qboolean active;
|
||||
vec3_t origin; // predicted origin
|
||||
} predicted_players[MAX_CLIENTS];
|
||||
|
||||
|
||||
entity_t cl_player_ents[MAX_CLIENTS];
|
||||
entity_t cl_flag_ents[MAX_CLIENTS];
|
||||
entity_t cl_packet_ents[512]; // FIXME: magic number
|
||||
|
||||
|
||||
void
|
||||
CL_ClearEnts ()
|
||||
{
|
||||
|
@ -155,256 +147,6 @@ CL_NewDlight (int key, vec3_t org, int effects, byte glow_size,
|
|||
}
|
||||
}
|
||||
|
||||
// PACKET ENTITY PARSING / LINKING ============================================
|
||||
|
||||
/*
|
||||
CL_ParseDelta
|
||||
|
||||
Can go from either a baseline or a previous packet_entity
|
||||
*/
|
||||
static void
|
||||
CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits)
|
||||
{
|
||||
int i;
|
||||
|
||||
// set everything to the state we are delta'ing from
|
||||
*to = *from;
|
||||
|
||||
to->number = bits & 511;
|
||||
bits &= ~511;
|
||||
|
||||
if (bits & U_MOREBITS) { // read in the low order bits
|
||||
i = MSG_ReadByte (net_message);
|
||||
bits |= i;
|
||||
}
|
||||
|
||||
// LordHavoc: Endy neglected to mark this as being part of the QSG
|
||||
// version 2 stuff...
|
||||
if (bits & U_EXTEND1) {
|
||||
bits |= MSG_ReadByte (net_message) << 16;
|
||||
if (bits & U_EXTEND2)
|
||||
bits |= MSG_ReadByte (net_message) << 24;
|
||||
}
|
||||
|
||||
to->flags = bits;
|
||||
|
||||
if (bits & U_MODEL)
|
||||
to->modelindex = MSG_ReadByte (net_message);
|
||||
|
||||
if (bits & U_FRAME)
|
||||
to->frame = MSG_ReadByte (net_message);
|
||||
|
||||
if (bits & U_COLORMAP)
|
||||
to->colormap = MSG_ReadByte (net_message);
|
||||
|
||||
if (bits & U_SKIN)
|
||||
to->skinnum = MSG_ReadByte (net_message);
|
||||
|
||||
if (bits & U_EFFECTS)
|
||||
to->effects = MSG_ReadByte (net_message);
|
||||
|
||||
if (bits & U_ORIGIN1)
|
||||
to->origin[0] = MSG_ReadCoord (net_message);
|
||||
|
||||
if (bits & U_ANGLE1)
|
||||
to->angles[0] = MSG_ReadAngle (net_message);
|
||||
|
||||
if (bits & U_ORIGIN2)
|
||||
to->origin[1] = MSG_ReadCoord (net_message);
|
||||
|
||||
if (bits & U_ANGLE2)
|
||||
to->angles[1] = MSG_ReadAngle (net_message);
|
||||
|
||||
if (bits & U_ORIGIN3)
|
||||
to->origin[2] = MSG_ReadCoord (net_message);
|
||||
|
||||
if (bits & U_ANGLE3)
|
||||
to->angles[2] = MSG_ReadAngle (net_message);
|
||||
|
||||
if (bits & U_SOLID) {
|
||||
// FIXME
|
||||
}
|
||||
|
||||
if (!(bits & U_EXTEND1))
|
||||
return;
|
||||
|
||||
// LordHavoc: Endy neglected to mark this as being part of the QSG
|
||||
// version 2 stuff... rearranged it and implemented missing effects
|
||||
// Ender (QSG - Begin)
|
||||
if (bits & U_ALPHA)
|
||||
to->alpha = MSG_ReadByte (net_message);
|
||||
if (bits & U_SCALE)
|
||||
to->scale = MSG_ReadByte (net_message);
|
||||
if (bits & U_EFFECTS2)
|
||||
to->effects = (to->effects & 0xFF) | (MSG_ReadByte (net_message) << 8);
|
||||
if (bits & U_GLOWSIZE)
|
||||
to->glow_size = MSG_ReadByte (net_message);
|
||||
if (bits & U_GLOWCOLOR)
|
||||
to->glow_color = MSG_ReadByte (net_message);
|
||||
if (bits & U_COLORMOD)
|
||||
to->colormod = MSG_ReadByte (net_message);
|
||||
|
||||
if (!(bits & U_EXTEND2))
|
||||
return;
|
||||
|
||||
if (bits & U_FRAME2)
|
||||
to->frame = (to->frame & 0xFF) | (MSG_ReadByte (net_message) << 8);
|
||||
// Ender (QSG - End)
|
||||
}
|
||||
|
||||
static void
|
||||
FlushEntityPacket (void)
|
||||
{
|
||||
entity_state_t olde, newe;
|
||||
int word;
|
||||
|
||||
Sys_MaskPrintf (SYS_DEV, "FlushEntityPacket\n");
|
||||
|
||||
memset (&olde, 0, sizeof (olde));
|
||||
|
||||
cl.validsequence = 0; // can't render a frame
|
||||
cl.frames[cls.netchan.incoming_sequence & UPDATE_MASK].invalid = true;
|
||||
|
||||
// read it all, but ignore it
|
||||
while (1) {
|
||||
word = (unsigned short) MSG_ReadShort (net_message);
|
||||
if (net_message->badread) { // something didn't parse right...
|
||||
Host_Error ("msg_badread in packetentities");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!word)
|
||||
break; // done
|
||||
|
||||
CL_ParseDelta (&olde, &newe, word);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CL_ParsePacketEntities (qboolean delta)
|
||||
{
|
||||
byte from;
|
||||
int oldindex, newindex, newnum, oldnum, oldpacket, newpacket, word;
|
||||
packet_entities_t *oldp, *newp, dummy;
|
||||
qboolean full;
|
||||
|
||||
newpacket = cls.netchan.incoming_sequence & UPDATE_MASK;
|
||||
newp = &cl.frames[newpacket].packet_entities;
|
||||
cl.frames[newpacket].invalid = false;
|
||||
|
||||
if (delta) {
|
||||
from = MSG_ReadByte (net_message);
|
||||
|
||||
oldpacket = cl.frames[newpacket].delta_sequence;
|
||||
if (cls.demoplayback2)
|
||||
from = oldpacket = (cls.netchan.incoming_sequence - 1);
|
||||
if ((from & UPDATE_MASK) != (oldpacket & UPDATE_MASK))
|
||||
Sys_MaskPrintf (SYS_DEV, "WARNING: from mismatch\n");
|
||||
} else
|
||||
oldpacket = -1;
|
||||
|
||||
full = false;
|
||||
if (oldpacket != -1) {
|
||||
if (cls.netchan.outgoing_sequence - oldpacket >= UPDATE_BACKUP - 1) {
|
||||
// we can't use this, it is too old
|
||||
FlushEntityPacket ();
|
||||
return;
|
||||
}
|
||||
cl.validsequence = cls.netchan.incoming_sequence;
|
||||
oldp = &cl.frames[oldpacket & UPDATE_MASK].packet_entities;
|
||||
} else { // a full update that we can start delta compressing from now
|
||||
oldp = &dummy;
|
||||
dummy.num_entities = 0;
|
||||
cl.validsequence = cls.netchan.incoming_sequence;
|
||||
full = true;
|
||||
}
|
||||
|
||||
oldindex = 0;
|
||||
newindex = 0;
|
||||
newp->num_entities = 0;
|
||||
|
||||
while (1) {
|
||||
word = (unsigned short) MSG_ReadShort (net_message);
|
||||
if (net_message->badread) { // something didn't parse right...
|
||||
Host_Error ("msg_badread in packetentities");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!word) { // copy rest of ents from old packet
|
||||
while (oldindex < oldp->num_entities) {
|
||||
if (newindex >= MAX_DEMO_PACKET_ENTITIES)
|
||||
Host_Error ("CL_ParsePacketEntities: newindex == "
|
||||
"MAX_DEMO_PACKET_ENTITIES");
|
||||
newp->entities[newindex] = oldp->entities[oldindex];
|
||||
newindex++;
|
||||
oldindex++;
|
||||
}
|
||||
break;
|
||||
}
|
||||
newnum = word & 511;
|
||||
oldnum = oldindex >= oldp->num_entities ? 9999 :
|
||||
oldp->entities[oldindex].number;
|
||||
|
||||
while (newnum > oldnum) {
|
||||
if (full) {
|
||||
Sys_Printf ("WARNING: oldcopy on full update");
|
||||
FlushEntityPacket ();
|
||||
return;
|
||||
}
|
||||
// copy one of the old entities over to the new packet unchanged
|
||||
if (newindex >= MAX_DEMO_PACKET_ENTITIES)
|
||||
Host_Error ("CL_ParsePacketEntities: newindex == "
|
||||
"MAX_DEMO_PACKET_ENTITIES");
|
||||
newp->entities[newindex] = oldp->entities[oldindex];
|
||||
newindex++;
|
||||
oldindex++;
|
||||
oldnum = oldindex >= oldp->num_entities ? 9999 :
|
||||
oldp->entities[oldindex].number;
|
||||
}
|
||||
|
||||
if (newnum < oldnum) { // new from baseline
|
||||
if (word & U_REMOVE) {
|
||||
if (full) {
|
||||
cl.validsequence = 0;
|
||||
Sys_Printf ("WARNING: U_REMOVE on full update\n");
|
||||
FlushEntityPacket ();
|
||||
return;
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newindex >= MAX_DEMO_PACKET_ENTITIES)
|
||||
Host_Error ("CL_ParsePacketEntities: newindex == "
|
||||
"MAX_DEMO_PACKET_ENTITIES");
|
||||
CL_ParseDelta (&cl_baselines[newnum], &newp->entities[newindex],
|
||||
word);
|
||||
newindex++;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (newnum == oldnum) { // delta from previous
|
||||
if (full) {
|
||||
cl.validsequence = 0;
|
||||
Sys_Printf ("WARNING: delta on full update");
|
||||
}
|
||||
if (word & U_REMOVE) { // Clear the entity
|
||||
entity_t *ent = &cl_packet_ents[newnum];
|
||||
if (ent->efrag)
|
||||
R_RemoveEfrags (ent);
|
||||
memset (ent, 0, sizeof (entity_t));
|
||||
oldindex++;
|
||||
continue;
|
||||
}
|
||||
CL_ParseDelta (&oldp->entities[oldindex],
|
||||
&newp->entities[newindex], word);
|
||||
newindex++;
|
||||
oldindex++;
|
||||
}
|
||||
}
|
||||
|
||||
newp->num_entities = newindex;
|
||||
}
|
||||
|
||||
// Hack hack hack
|
||||
static inline int
|
||||
is_dead_body (entity_state_t *s1)
|
||||
|
@ -570,191 +312,6 @@ CL_LinkPacketEntities (void)
|
|||
}
|
||||
}
|
||||
|
||||
static int
|
||||
TranslateFlags (int src)
|
||||
{
|
||||
int dst = 0;
|
||||
|
||||
if (src & DF_EFFECTS)
|
||||
dst |= PF_EFFECTS;
|
||||
if (src & DF_SKINNUM)
|
||||
dst |= PF_SKINNUM;
|
||||
if (src & DF_DEAD)
|
||||
dst |= PF_DEAD;
|
||||
if (src & DF_GIB)
|
||||
dst |= PF_GIB;
|
||||
if (src & DF_WEAPONFRAME)
|
||||
dst |= PF_WEAPONFRAME;
|
||||
if (src & DF_MODEL)
|
||||
dst |= PF_MODEL;
|
||||
|
||||
return dst;
|
||||
}
|
||||
|
||||
static void
|
||||
CL_ParseDemoPlayerinfo (int num)
|
||||
{
|
||||
int flags, i;
|
||||
player_info_t *info;
|
||||
player_state_t *state, *prevstate;
|
||||
static player_state_t dummy;
|
||||
|
||||
info = &cl.players[num];
|
||||
state = &cl.frames[parsecountmod].playerstate[num];
|
||||
|
||||
state->pls.number = num;
|
||||
|
||||
if (info->prevcount > cl.parsecount || !cl.parsecount) {
|
||||
prevstate = &dummy;
|
||||
} else {
|
||||
if (cl.parsecount - info->prevcount >= UPDATE_BACKUP-1)
|
||||
prevstate = &dummy;
|
||||
else
|
||||
prevstate = &cl.frames[info->prevcount
|
||||
& UPDATE_MASK].playerstate[num];
|
||||
}
|
||||
info->prevcount = cl.parsecount;
|
||||
|
||||
if (cls.findtrack && info->stats[STAT_HEALTH] != 0) {
|
||||
autocam = CAM_TRACK;
|
||||
Cam_Lock (num);
|
||||
ideal_track = num;
|
||||
cls.findtrack = false;
|
||||
}
|
||||
|
||||
memcpy (state, prevstate, sizeof (player_state_t));
|
||||
|
||||
flags = MSG_ReadShort (net_message);
|
||||
state->pls.flags = TranslateFlags (flags);
|
||||
state->messagenum = cl.parsecount;
|
||||
state->pls.cmd.msec = 0;
|
||||
state->pls.frame = MSG_ReadByte (net_message);
|
||||
state->state_time = parsecounttime;
|
||||
for (i=0; i <3; i++)
|
||||
if (flags & (DF_ORIGIN << i))
|
||||
state->pls.origin[i] = MSG_ReadCoord (net_message);
|
||||
for (i=0; i <3; i++)
|
||||
if (flags & (DF_ANGLES << i))
|
||||
state->pls.cmd.angles[i] = MSG_ReadAngle16 (net_message);
|
||||
if (flags & DF_MODEL)
|
||||
state->pls.modelindex = MSG_ReadByte (net_message);
|
||||
if (flags & DF_SKINNUM)
|
||||
state->pls.skinnum = MSG_ReadByte (net_message);
|
||||
if (flags & DF_EFFECTS)
|
||||
state->pls.effects = MSG_ReadByte (net_message);
|
||||
if (flags & DF_WEAPONFRAME)
|
||||
state->pls.weaponframe = MSG_ReadByte (net_message);
|
||||
VectorCopy (state->pls.cmd.angles, state->viewangles);
|
||||
}
|
||||
|
||||
void
|
||||
CL_ParsePlayerinfo (void)
|
||||
{
|
||||
int flags, msec, num, i;
|
||||
player_state_t *state;
|
||||
|
||||
num = MSG_ReadByte (net_message);
|
||||
if (num > MAX_CLIENTS)
|
||||
Host_Error ("CL_ParsePlayerinfo: bad num");
|
||||
|
||||
if (cls.demoplayback2) {
|
||||
CL_ParseDemoPlayerinfo (num);
|
||||
return;
|
||||
}
|
||||
|
||||
state = &cl.frames[parsecountmod].playerstate[num];
|
||||
|
||||
state->pls.number = num;
|
||||
|
||||
flags = state->pls.flags = MSG_ReadShort (net_message);
|
||||
|
||||
state->messagenum = cl.parsecount;
|
||||
MSG_ReadCoordV (net_message, state->pls.origin);
|
||||
|
||||
state->pls.frame = MSG_ReadByte (net_message);
|
||||
|
||||
// the other player's last move was likely some time
|
||||
// before the packet was sent out, so accurately track
|
||||
// the exact time it was valid at
|
||||
if (flags & PF_MSEC) {
|
||||
msec = MSG_ReadByte (net_message);
|
||||
state->state_time = parsecounttime - msec * 0.001;
|
||||
} else
|
||||
state->state_time = parsecounttime;
|
||||
|
||||
if (flags & PF_COMMAND)
|
||||
MSG_ReadDeltaUsercmd (net_message, &nullcmd, &state->pls.cmd);
|
||||
|
||||
for (i = 0; i < 3; i++) {
|
||||
if (flags & (PF_VELOCITY1 << i))
|
||||
state->pls.velocity[i] = MSG_ReadShort (net_message);
|
||||
else
|
||||
state->pls.velocity[i] = 0;
|
||||
}
|
||||
if (flags & PF_MODEL)
|
||||
i = MSG_ReadByte (net_message);
|
||||
else
|
||||
i = cl_playerindex;
|
||||
state->pls.modelindex = i;
|
||||
|
||||
if (flags & PF_SKINNUM)
|
||||
state->pls.skinnum = MSG_ReadByte (net_message);
|
||||
else
|
||||
state->pls.skinnum = 0;
|
||||
|
||||
if (flags & PF_EFFECTS)
|
||||
state->pls.effects = MSG_ReadByte (net_message);
|
||||
else
|
||||
state->pls.effects = 0;
|
||||
|
||||
if (flags & PF_WEAPONFRAME)
|
||||
state->pls.weaponframe = MSG_ReadByte (net_message);
|
||||
else
|
||||
state->pls.weaponframe = 0;
|
||||
|
||||
VectorCopy (state->pls.cmd.angles, state->viewangles);
|
||||
|
||||
if (cl.stdver >= 2.0 && (flags & PF_QF)) {
|
||||
// QSG2
|
||||
int bits;
|
||||
byte val;
|
||||
entity_t *ent;
|
||||
|
||||
ent = &cl_player_ents[num];
|
||||
bits = MSG_ReadByte (net_message);
|
||||
if (bits & PF_ALPHA) {
|
||||
val = MSG_ReadByte (net_message);
|
||||
ent->colormod[3] = val / 255.0;
|
||||
}
|
||||
if (bits & PF_SCALE) {
|
||||
val = MSG_ReadByte (net_message);
|
||||
ent->scale = val / 16.0;
|
||||
}
|
||||
if (bits & PF_EFFECTS2) {
|
||||
state->pls.effects |= MSG_ReadByte (net_message) << 8;
|
||||
}
|
||||
if (bits & PF_GLOWSIZE) {
|
||||
state->pls.glow_size = MSG_ReadByte (net_message);
|
||||
}
|
||||
if (bits & PF_GLOWCOLOR) {
|
||||
state->pls.glow_color = MSG_ReadByte (net_message);
|
||||
}
|
||||
if (bits & PF_COLORMOD) {
|
||||
float r = 1.0, g = 1.0, b = 1.0;
|
||||
val = MSG_ReadByte (net_message);
|
||||
if (val != 255) {
|
||||
r = (float) ((val >> 5) & 7) * (1.0 / 7.0);
|
||||
g = (float) ((val >> 2) & 7) * (1.0 / 7.0);
|
||||
b = (float) (val & 3) * (1.0 / 3.0);
|
||||
}
|
||||
VectorSet (r, g, b, ent->colormod);
|
||||
}
|
||||
if (bits & PF_FRAME2) {
|
||||
state->pls.frame |= MSG_ReadByte (net_message) << 8;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
CL_AddFlagModels
|
||||
|
||||
|
@ -929,164 +486,6 @@ CL_LinkPlayers (void)
|
|||
}
|
||||
}
|
||||
|
||||
/*
|
||||
CL_SetSolid
|
||||
|
||||
Builds all the pmove physents for the current frame
|
||||
*/
|
||||
void
|
||||
CL_SetSolidEntities (void)
|
||||
{
|
||||
int i;
|
||||
entity_state_t *state;
|
||||
frame_t *frame;
|
||||
packet_entities_t *pak;
|
||||
|
||||
pmove.physents[0].model = cl.worldmodel;
|
||||
VectorZero (pmove.physents[0].origin);
|
||||
pmove.physents[0].info = 0;
|
||||
pmove.numphysent = 1;
|
||||
|
||||
frame = &cl.frames[parsecountmod];
|
||||
pak = &frame->packet_entities;
|
||||
|
||||
for (i = 0; i < pak->num_entities; i++) {
|
||||
state = &pak->entities[i];
|
||||
|
||||
if (!state->modelindex)
|
||||
continue;
|
||||
if (!cl.model_precache[state->modelindex])
|
||||
continue;
|
||||
if (cl.model_precache[state->modelindex]->hulls[1].firstclipnode
|
||||
|| cl.model_precache[state->modelindex]->clipbox) {
|
||||
if (pmove.numphysent == MAX_PHYSENTS) {
|
||||
Sys_Printf ("WARNING: entity physent overflow, email "
|
||||
"quakeforge-devel@lists.quakeforge.net\n");
|
||||
break;
|
||||
}
|
||||
pmove.physents[pmove.numphysent].model =
|
||||
cl.model_precache[state->modelindex];
|
||||
VectorCopy (state->origin,
|
||||
pmove.physents[pmove.numphysent].origin);
|
||||
pmove.numphysent++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CL_ClearPredict (void)
|
||||
{
|
||||
memset (predicted_players, 0, sizeof (predicted_players));
|
||||
//fixangle = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
Calculate the new position of players, without other player clipping
|
||||
|
||||
We do this to set up real player prediction.
|
||||
Players are predicted twice, first without clipping other players,
|
||||
then with clipping against them.
|
||||
This sets up the first phase.
|
||||
*/
|
||||
void
|
||||
CL_SetUpPlayerPrediction (qboolean dopred)
|
||||
{
|
||||
double playertime;
|
||||
frame_t *frame;
|
||||
int msec, j;
|
||||
player_state_t exact;
|
||||
player_state_t *state;
|
||||
struct predicted_player *pplayer;
|
||||
|
||||
playertime = realtime - cls.latency + 0.02;
|
||||
if (playertime > realtime)
|
||||
playertime = realtime;
|
||||
|
||||
frame = &cl.frames[cl.parsecount & UPDATE_MASK];
|
||||
|
||||
for (j = 0, pplayer = predicted_players, state = frame->playerstate;
|
||||
j < MAX_CLIENTS; j++, pplayer++, state++) {
|
||||
|
||||
pplayer->active = false;
|
||||
|
||||
if (state->messagenum != cl.parsecount)
|
||||
continue; // not present this frame
|
||||
|
||||
if (!state->pls.modelindex)
|
||||
continue;
|
||||
|
||||
pplayer->active = true;
|
||||
pplayer->flags = state->pls.flags;
|
||||
|
||||
// note that the local player is special, since he moves locally
|
||||
// we use his last predicted postition
|
||||
if (j == cl.playernum) {
|
||||
VectorCopy (cl.frames[cls.netchan.outgoing_sequence & UPDATE_MASK].
|
||||
playerstate[cl.playernum].pls.origin, pplayer->origin);
|
||||
} else {
|
||||
// predict only half the move to minimize overruns
|
||||
msec = 500 * (playertime - state->state_time);
|
||||
if (msec <= 0 || !dopred) {
|
||||
VectorCopy (state->pls.origin, pplayer->origin);
|
||||
// Sys_MaskPrintf (SYS_DEV, "nopredict\n");
|
||||
} else {
|
||||
// predict players movement
|
||||
state->pls.cmd.msec = msec = min (msec, 255);
|
||||
// Sys_MaskPrintf (SYS_DEV, "predict: %i\n", msec);
|
||||
|
||||
CL_PredictUsercmd (state, &exact, &state->pls.cmd, false);
|
||||
VectorCopy (exact.pls.origin, pplayer->origin);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
CL_SetSolid
|
||||
|
||||
Builds all the pmove physents for the current frame
|
||||
Note that CL_SetUpPlayerPrediction () must be called first!
|
||||
pmove must be setup with world and solid entity hulls before calling
|
||||
(via CL_PredictMove)
|
||||
*/
|
||||
void
|
||||
CL_SetSolidPlayers (int playernum)
|
||||
{
|
||||
int j;
|
||||
physent_t *pent;
|
||||
struct predicted_player *pplayer;
|
||||
|
||||
if (!cl_solid_players->int_val)
|
||||
return;
|
||||
|
||||
pent = pmove.physents + pmove.numphysent;
|
||||
|
||||
for (j = 0, pplayer = predicted_players; j < MAX_CLIENTS; j++, pplayer++) {
|
||||
if (!pplayer->active)
|
||||
continue; // not present this frame
|
||||
|
||||
// the player object never gets added
|
||||
if (j == playernum)
|
||||
continue;
|
||||
|
||||
if (pplayer->flags & PF_DEAD)
|
||||
continue; // dead players aren't solid
|
||||
|
||||
if (pmove.numphysent == MAX_PHYSENTS) {
|
||||
Sys_Printf ("WARNING: player physent overflow, email "
|
||||
"quakeforge-devel@lists.quakeforge.net\n");
|
||||
break;
|
||||
}
|
||||
|
||||
pent->model = 0;
|
||||
VectorCopy (pplayer->origin, pent->origin);
|
||||
VectorCopy (player_mins, pent->mins);
|
||||
VectorCopy (player_maxs, pent->maxs);
|
||||
pmove.numphysent++;
|
||||
pent++;
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
CL_EmitEntities
|
||||
|
||||
|
|
Loading…
Reference in a new issue