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client.h clean
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1 changed files with 7 additions and 17 deletions
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@ -36,15 +36,8 @@
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#include "QF/console.h"
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#include "QF/render.h"
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#include "client.h"
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#include "r_local.h"
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#define MAX_PARTICLES 2048 // default max # of particles at one
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// time
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#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter
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// what's
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// on the command line
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particle_t *active_particles, *free_particles;
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particle_t *particles;
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@ -76,7 +69,7 @@ R_DarkFieldParticles (entity_t *ent)
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 0.2 + (rand () & 7) * 0.02;
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p->die = r_realtime + 0.2 + (rand () & 7) * 0.02;
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p->color = 150 + rand () % 6;
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p->type = pt_slowgrav;
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@ -98,11 +91,8 @@ R_DarkFieldParticles (entity_t *ent)
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#define NUMVERTEXNORMALS 162
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extern float r_avertexnormals[NUMVERTEXNORMALS][3];
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vec3_t avelocities[NUMVERTEXNORMALS];
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float beamlength = 16;
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vec3_t avelocity = { 23, 7, 3 };
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float partstep = 0.01;
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float timescale = 0.01;
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static vec3_t avelocities[NUMVERTEXNORMALS];
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static float beamlength = 16;
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void
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R_EntityParticles (entity_t *ent)
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@ -125,13 +115,13 @@ R_EntityParticles (entity_t *ent)
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for (i = 0; i < NUMVERTEXNORMALS; i++) {
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angle = cl.time * avelocities[i][0];
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angle = r_realtime * avelocities[i][0];
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sy = sin (angle);
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cy = cos (angle);
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angle = cl.time * avelocities[i][1];
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angle = r_realtime * avelocities[i][1];
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sp = sin (angle);
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cp = cos (angle);
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angle = cl.time * avelocities[i][2];
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angle = r_realtime * avelocities[i][2];
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sr = sin (angle);
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cr = cos (angle);
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@ -146,7 +136,7 @@ R_EntityParticles (entity_t *ent)
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p->next = active_particles;
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active_particles = p;
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p->die = cl.time + 0.01;
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p->die = r_realtime + 0.01;
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p->color = 0x6f;
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p->type = pt_explode;
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