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Rename R_RecursiveWorldNode to R_VisitWorldNodes.
Finally, the name reflects its actual purpose.
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2 changed files with 4 additions and 6 deletions
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@ -441,9 +441,8 @@ test_node (mnode_t *node, int *clipflags)
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return 1;
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}
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//FIXME no longer recursive: need a new name
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static void
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R_RecursiveWorldNode (model_t *model, int clipflags)
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R_VisitWorldNodes (model_t *model, int clipflags)
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{
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typedef struct {
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mnode_t *node;
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@ -511,7 +510,7 @@ R_RenderWorld (void)
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clmodel = currententity->model;
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r_pcurrentvertbase = clmodel->vertexes;
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R_RecursiveWorldNode (clmodel, 15);
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R_VisitWorldNodes (clmodel, 15);
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// if the driver wants the polygons back to front, play the visible ones
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// back in that order
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@ -444,9 +444,8 @@ test_node (mnode_t *node, int *clipflags)
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return 1;
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}
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//FIXME no longer recursive: need a new name
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static void
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R_RecursiveWorldNode (model_t *model, int clipflags)
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R_VisitWorldNodes (model_t *model, int clipflags)
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{
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typedef struct {
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mnode_t *node;
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@ -514,7 +513,7 @@ sw32_R_RenderWorld (void)
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clmodel = currententity->model;
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r_pcurrentvertbase = clmodel->vertexes;
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R_RecursiveWorldNode (clmodel, 15);
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R_VisitWorldNodes (clmodel, 15);
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// if the driver wants the polygons back to front, play the visible ones
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// back in that order
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