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https://git.code.sf.net/p/quake/quakeforge
synced 2025-02-07 08:21:59 +00:00
clean up *_skin.c's header dependencies
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parent
86b2363244
commit
74f734df67
4 changed files with 24 additions and 28 deletions
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@ -58,8 +58,8 @@ void Skin_NextDownload (void);
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void Skin_Init (void);
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void Skin_Init (void);
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void Skin_Init_Cvars (void);
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void Skin_Init_Cvars (void);
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void Skin_Init_Translation (void);
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void Skin_Init_Translation (void);
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void Skin_Set_Translate (struct player_info_s *player);
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void Skin_Set_Translate (int top, int bottom, byte *dest);
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void Skin_Do_Translation (struct player_info_s *player);
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void Skin_Do_Translation (skin_t *player_skin, int slot);
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void Skin_Process (skin_t *skin, struct tex_s *);
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void Skin_Process (skin_t *skin, struct tex_s *);
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#endif
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#endif
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@ -34,24 +34,21 @@
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#include "QF/skin.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/sys.h"
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#include "QF/texture.h"
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#include "QF/texture.h"
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#include "QF/vid.h"
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#include "client.h"
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#include "glquake.h"
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#include "glquake.h"
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#include "host.h"
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#include "render.h"
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#include "protocol.h"
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static byte translate[256];
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static byte translate[256];
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static unsigned int translate32[256];
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static unsigned int translate32[256];
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void
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void
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Skin_Set_Translate (player_info_t *player)
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Skin_Set_Translate (int top, int bottom, byte *dest)
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{
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{
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int top;
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int bottom;
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int i;
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int i;
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top = bound (0, player->topcolor, 13) * 16;
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top = bound (0, top, 13) * 16;
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bottom = bound (0, player->bottomcolor, 13) * 16;
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bottom = bound (0, bottom, 13) * 16;
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for (i = 0; i < 16; i++) {
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for (i = 0; i < 16; i++) {
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if (top < 128) // the artists made some backwards
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if (top < 128) // the artists made some backwards
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@ -171,17 +168,14 @@ build_skin (int texnum, byte *ptexels, int width, int height, qboolean alpha)
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}
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}
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void
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void
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Skin_Do_Translation (player_info_t *player)
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Skin_Do_Translation (skin_t *player_skin, int slot)
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{
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{
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int texnum;
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int texnum;
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int inwidth, inheight;
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int inwidth, inheight;
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byte *original;
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byte *original;
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tex_t *skin;
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tex_t *skin;
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if (!player->skin)
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if ((skin = (tex_t*)Skin_Cache (player_skin)) != NULL) {
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Skin_Find (player);
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if ((skin = (tex_t*)Skin_Cache (player->skin)) != NULL) {
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// skin data width
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// skin data width
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inwidth = 320;
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inwidth = 320;
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inheight = 200;
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inheight = 200;
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@ -191,7 +185,7 @@ Skin_Do_Translation (player_info_t *player)
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inwidth = 296;
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inwidth = 296;
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inheight = 194;
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inheight = 194;
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}
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}
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texnum = playertextures + (player - cl.players);
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texnum = playertextures + slot;
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build_skin (texnum, original, inwidth, inheight, false);
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build_skin (texnum, original, inwidth, inheight, false);
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}
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}
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@ -40,9 +40,11 @@
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#include "QF/compat.h"
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#include "QF/compat.h"
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#include "QF/console.h"
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#include "QF/console.h"
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#include "QF/hash.h"
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#include "QF/hash.h"
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#include "QF/info.h"
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#include "QF/msg.h"
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#include "QF/msg.h"
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#include "QF/pcx.h"
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#include "QF/pcx.h"
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#include "QF/qendian.h"
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#include "QF/qendian.h"
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#include "QF/quakefs.h"
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#include "QF/screen.h"
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#include "QF/screen.h"
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#include "QF/skin.h"
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#include "QF/skin.h"
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#include "QF/sys.h"
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#include "QF/sys.h"
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@ -362,7 +364,10 @@ CL_NewTranslation (int slot)
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player->_topcolor = player->topcolor;
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player->_topcolor = player->topcolor;
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player->_bottomcolor = player->bottomcolor;
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player->_bottomcolor = player->bottomcolor;
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Skin_Set_Translate (player);
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Skin_Set_Translate (player->topcolor, player->bottomcolor,
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Skin_Do_Translation (player);
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player->translations);
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if (!player->skin)
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Skin_Find (player);
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Skin_Do_Translation (player->skin, slot);
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}
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}
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}
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}
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@ -41,22 +41,19 @@
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#include "QF/sys.h"
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#include "QF/sys.h"
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#include "QF/vid.h"
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#include "QF/vid.h"
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#include "client.h"
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#include "render.h"
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#include "host.h"
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void
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void
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Skin_Set_Translate (player_info_t *player)
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Skin_Set_Translate (int top, int bottom, byte *dest)
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{
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{
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int i, j;
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int i, j;
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int top, bottom;
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byte *source;
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byte *dest, *source;
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top = bound (0, player->topcolor, 13) * 16;
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top = bound (0, top, 13) * 16;
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bottom = bound (0, player->bottomcolor, 13) * 16;
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bottom = bound (0, bottom, 13) * 16;
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dest = player->translations;
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source = vid.colormap;
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source = vid.colormap;
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memcpy (dest, vid.colormap, sizeof (player->translations));
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memcpy (dest, vid.colormap, VID_GRADES*256);
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for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) {
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for (i = 0; i < VID_GRADES; i++, dest += 256, source += 256) {
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if (top < 128) // the artists made some backwards
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if (top < 128) // the artists made some backwards
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@ -75,7 +72,7 @@ Skin_Set_Translate (player_info_t *player)
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}
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}
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void
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void
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Skin_Do_Translation (player_info_t *player)
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Skin_Do_Translation (skin_t *player_skin, int slot)
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{
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{
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}
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}
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