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https://git.code.sf.net/p/quake/quakeforge
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merge in the changes on the release_0_5_2 branch in preparation for 0.5.3
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3 changed files with 14 additions and 8 deletions
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@ -28,7 +28,7 @@ Source: %{name}-%{version}.tar.gz
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Group: Amusements/Games
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Copyright: GPL
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#Icon:
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Requires: quakeforge-common, quakeforge-client, quake-game
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Requires: quakeforge-common, quake-game
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BuildRoot: /var/tmp/%{name}-%{version}
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Summary: QuakeForge 3D game engine
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%description
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@ -430,8 +430,7 @@ rm -rf $RPM_BUILD_ROOT
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%attr(-,root,root) %dir %{fs_sharepath}/id1
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%post stub
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if test -f %{fs_sharepath}/id1/pak0.pak; then
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else
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if test ! -f %{fs_sharepath}/id1/pak0.pak; then
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echo Warning: %{fs_sharepath}/id1/pak0.pak not found
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echo Install either the shareware or registered quake data in
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echo %{fs_sharepath}
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8
debian/changelog
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8
debian/changelog
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@ -1,3 +1,11 @@
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quakeforge (0.5.2-1.1) frozen unstable; urgency=low
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* The "It is a silly place" release.
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* Fix /etc/quakeforge.conf to load the default plugin, like all the work on
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the plugins made everyone think it would work. :)
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-- Jeff Teunissen <deek@d2dc.net> Thu, 10 Oct 2002 00:54:23 -0400
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quakeforge (0.5.2-1) frozen unstable; urgency=low
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* New release.
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9
debian/quakeforge.conf
vendored
9
debian/quakeforge.conf
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@ -1,17 +1,16 @@
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// QuakeForge Configuration
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// Location of shared data
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setrom fs_sharepath "/usr/share/games/quake"
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set fs_sharepath "/usr/share/games/quake"
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// Location of user's personal data
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setrom fs_userpath "~/.quake"
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set fs_userpath "~/.quakeforge"
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// CD Audio
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set cd_plugin linux
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// Uncomment one of these to choose audio support
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//set snd_output oss
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//set snd_output alsa0_9
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// Digital sound output
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set snd_output default
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// Video defaults
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set vid_width 640
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