Set the entity properties as parsed from the map.

This commit is contained in:
Bill Currie 2012-09-09 17:11:57 +09:00
parent 825ce0dad6
commit 73cdd66c52
3 changed files with 60 additions and 15 deletions

View file

@ -21,18 +21,32 @@
import bpy
from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty
from bpy.props import BoolVectorProperty, PointerProperty
from bpy.props import BoolVectorProperty, CollectionProperty, PointerProperty
from bpy.props import FloatVectorProperty, IntProperty
from .entityclass import EntityClass
def qfentity_items(self, context):
qfmap = context.scene.qfmap
entclasses = qfmap.entity_classes.entity_classes
eclist = list(entclasses.keys())
eclist.sort()
return tuple(map(lambda ec: (ec, ec, entclasses[ec].comment), eclist))
enum = (('', '--', 'No class. Will be exported as part of the world entity.'),)
enum += tuple(map(lambda ec: (ec, ec, entclasses[ec].comment), eclist))
return enum
class QFEntityProp(bpy.types.PropertyGroup):
name = StringProperty()
float = FloatProperty()
vector = FloatVectorProperty()
string = StringProperty()
list_control = StringProperty(default="string", options={'HIDDEN'})
class QFEntity(bpy.types.PropertyGroup):
classname = EnumProperty(items = qfentity_items, name = "Entity Class")
flags = BoolVectorProperty(size=12)
fields = CollectionProperty(type=QFEntityProp)
field_idx = IntProperty()
class EntityPanel(bpy.types.Panel):
bl_space_type = 'PROPERTIES'
@ -48,7 +62,10 @@ class EntityPanel(bpy.types.Panel):
layout = self.layout
obj = context.active_object
qfmap = context.scene.qfmap
ec = qfmap.entity_classes.entity_classes[obj.qfentity.classname]
if obj.qfentity.classname:
ec = qfmap.entity_classes.entity_classes[obj.qfentity.classname]
else:
ec = EntityClass.null()
flags = ec.flagnames + ("",) * (8 - len(ec.flagnames))
flags += ("!easy", "!medium", "!hard", "!dm")
layout.prop(obj.qfentity, "classname")
@ -58,7 +75,9 @@ class EntityPanel(bpy.types.Panel):
sub = col.column(align=True)
for r in range(4):
idx = c * 4 + r
sub.prop(obj.qfentity, "flags", text = flags[idx], index = idx)
sub.prop(obj.qfentity, "flags", text=flags[idx], index=idx)
layout.template_list(obj.qfentity, "fields", obj.qfentity, "field_idx",
prop_list="list_control")
def default_brush_entity(entityclass):
name = entityclass.name
@ -102,6 +121,21 @@ def entity_box(entityclass):
mesh.materials.append(mat)
return mesh
def set_entity_props(obj, ent):
qfe = obj.qfentity
if "classname" in ent.d:
qfe.classname = ent.d["classname"]
if "spawnflags" in ent.d:
flags = int(float(ent.d["spawnflags"]))
for i in range(12):
qfe.flags[i] = (flags & (1 << i)) and True or False
for key in ent.d.keys():
if key in {"classname", "spawnflags", "origin"}:
continue
item = qfe.fields.add()
item.name = key
item.string = ent.d[key]
def add_entity(self, context, entclass):
entity_class = context.scene.qfmap.entity_classes.entity_classes[entclass]
context.user_preferences.edit.use_global_undo = False

View file

@ -14,6 +14,9 @@ class EntityClass:
self.flagnames = flagnames
self.comment = comment
@classmethod
def null(cls):
return cls('', (1, 1, 1), None, (), "")
@classmethod
def from_quaked(cls, text, filename, line = 0):
script = Script(filename, text)
if line:

View file

@ -24,11 +24,12 @@ import os
import bpy
from bpy_extras.object_utils import object_data_add
from mathutils import Vector,Matrix
from math import pi
from .map import parse_map, MapError
from .quakepal import palette
from .wad import WadFile
from .entity import entity_box
from .entity import entity_box, set_entity_props
def parse_vector(vstr):
v = vstr.split()
@ -109,10 +110,6 @@ def process_entity(ent, wads):
light.distance = 300.0
light.falloff_type = 'CUSTOM_CURVE'
obj = bpy.data.objects.new(name, light)
obj.location = parse_vector (ent.d["origin"])
bpy.context.scene.objects.link(obj)
bpy.context.scene.objects.active=obj
obj.select = True
elif ent.b:
verts = []
faces = []
@ -156,9 +153,6 @@ def process_entity(ent, wads):
uvloop.data[k].uv = uv[j]
mesh.update()
obj = bpy.data.objects.new(name, mesh)
bpy.context.scene.objects.link(obj)
bpy.context.scene.objects.active=obj
obj.select = True
else:
if entityclass.size:
mesh = entity_box(entityclass)
@ -168,10 +162,24 @@ def process_entity(ent, wads):
obj.empty_draw_type = 'CUBE'
obj.empty_draw_size = 8
obj.show_name = True
if "origin" in ent.d:
obj.location = parse_vector (ent.d["origin"])
bpy.context.scene.objects.link(obj)
bpy.context.scene.objects.active=obj
obj.select = True
angles = Vector()
if not ent.b:
#brush entities doen't normally support rotation
if "angle" in ent.d:
angles = Vector((0, 0, float(ent.d["angle"])))
del ent.d["angle"]
elif "angles" in ent.d:
angles = parse_vector(ent.d["angles"])
angles = angles.xzy
del ent.d["angles"]
obj.rotation_mode = 'XZY'
obj.rotation_euler = angles * pi / 180
bpy.context.scene.objects.link(obj)
bpy.context.scene.objects.active=obj
obj.select = True
set_entity_props(obj, ent)
def import_map(operator, context, filepath):
bpy.context.user_preferences.edit.use_global_undo = False