mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
Set the entity properties as parsed from the map.
This commit is contained in:
parent
825ce0dad6
commit
73cdd66c52
3 changed files with 60 additions and 15 deletions
|
@ -21,18 +21,32 @@
|
|||
|
||||
import bpy
|
||||
from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty
|
||||
from bpy.props import BoolVectorProperty, PointerProperty
|
||||
from bpy.props import BoolVectorProperty, CollectionProperty, PointerProperty
|
||||
from bpy.props import FloatVectorProperty, IntProperty
|
||||
|
||||
from .entityclass import EntityClass
|
||||
|
||||
def qfentity_items(self, context):
|
||||
qfmap = context.scene.qfmap
|
||||
entclasses = qfmap.entity_classes.entity_classes
|
||||
eclist = list(entclasses.keys())
|
||||
eclist.sort()
|
||||
return tuple(map(lambda ec: (ec, ec, entclasses[ec].comment), eclist))
|
||||
enum = (('', '--', 'No class. Will be exported as part of the world entity.'),)
|
||||
enum += tuple(map(lambda ec: (ec, ec, entclasses[ec].comment), eclist))
|
||||
return enum
|
||||
|
||||
class QFEntityProp(bpy.types.PropertyGroup):
|
||||
name = StringProperty()
|
||||
float = FloatProperty()
|
||||
vector = FloatVectorProperty()
|
||||
string = StringProperty()
|
||||
list_control = StringProperty(default="string", options={'HIDDEN'})
|
||||
|
||||
class QFEntity(bpy.types.PropertyGroup):
|
||||
classname = EnumProperty(items = qfentity_items, name = "Entity Class")
|
||||
flags = BoolVectorProperty(size=12)
|
||||
fields = CollectionProperty(type=QFEntityProp)
|
||||
field_idx = IntProperty()
|
||||
|
||||
class EntityPanel(bpy.types.Panel):
|
||||
bl_space_type = 'PROPERTIES'
|
||||
|
@ -48,7 +62,10 @@ class EntityPanel(bpy.types.Panel):
|
|||
layout = self.layout
|
||||
obj = context.active_object
|
||||
qfmap = context.scene.qfmap
|
||||
ec = qfmap.entity_classes.entity_classes[obj.qfentity.classname]
|
||||
if obj.qfentity.classname:
|
||||
ec = qfmap.entity_classes.entity_classes[obj.qfentity.classname]
|
||||
else:
|
||||
ec = EntityClass.null()
|
||||
flags = ec.flagnames + ("",) * (8 - len(ec.flagnames))
|
||||
flags += ("!easy", "!medium", "!hard", "!dm")
|
||||
layout.prop(obj.qfentity, "classname")
|
||||
|
@ -58,7 +75,9 @@ class EntityPanel(bpy.types.Panel):
|
|||
sub = col.column(align=True)
|
||||
for r in range(4):
|
||||
idx = c * 4 + r
|
||||
sub.prop(obj.qfentity, "flags", text = flags[idx], index = idx)
|
||||
sub.prop(obj.qfentity, "flags", text=flags[idx], index=idx)
|
||||
layout.template_list(obj.qfentity, "fields", obj.qfentity, "field_idx",
|
||||
prop_list="list_control")
|
||||
|
||||
def default_brush_entity(entityclass):
|
||||
name = entityclass.name
|
||||
|
@ -102,6 +121,21 @@ def entity_box(entityclass):
|
|||
mesh.materials.append(mat)
|
||||
return mesh
|
||||
|
||||
def set_entity_props(obj, ent):
|
||||
qfe = obj.qfentity
|
||||
if "classname" in ent.d:
|
||||
qfe.classname = ent.d["classname"]
|
||||
if "spawnflags" in ent.d:
|
||||
flags = int(float(ent.d["spawnflags"]))
|
||||
for i in range(12):
|
||||
qfe.flags[i] = (flags & (1 << i)) and True or False
|
||||
for key in ent.d.keys():
|
||||
if key in {"classname", "spawnflags", "origin"}:
|
||||
continue
|
||||
item = qfe.fields.add()
|
||||
item.name = key
|
||||
item.string = ent.d[key]
|
||||
|
||||
def add_entity(self, context, entclass):
|
||||
entity_class = context.scene.qfmap.entity_classes.entity_classes[entclass]
|
||||
context.user_preferences.edit.use_global_undo = False
|
||||
|
|
|
@ -14,6 +14,9 @@ class EntityClass:
|
|||
self.flagnames = flagnames
|
||||
self.comment = comment
|
||||
@classmethod
|
||||
def null(cls):
|
||||
return cls('', (1, 1, 1), None, (), "")
|
||||
@classmethod
|
||||
def from_quaked(cls, text, filename, line = 0):
|
||||
script = Script(filename, text)
|
||||
if line:
|
||||
|
|
|
@ -24,11 +24,12 @@ import os
|
|||
import bpy
|
||||
from bpy_extras.object_utils import object_data_add
|
||||
from mathutils import Vector,Matrix
|
||||
from math import pi
|
||||
|
||||
from .map import parse_map, MapError
|
||||
from .quakepal import palette
|
||||
from .wad import WadFile
|
||||
from .entity import entity_box
|
||||
from .entity import entity_box, set_entity_props
|
||||
|
||||
def parse_vector(vstr):
|
||||
v = vstr.split()
|
||||
|
@ -109,10 +110,6 @@ def process_entity(ent, wads):
|
|||
light.distance = 300.0
|
||||
light.falloff_type = 'CUSTOM_CURVE'
|
||||
obj = bpy.data.objects.new(name, light)
|
||||
obj.location = parse_vector (ent.d["origin"])
|
||||
bpy.context.scene.objects.link(obj)
|
||||
bpy.context.scene.objects.active=obj
|
||||
obj.select = True
|
||||
elif ent.b:
|
||||
verts = []
|
||||
faces = []
|
||||
|
@ -156,9 +153,6 @@ def process_entity(ent, wads):
|
|||
uvloop.data[k].uv = uv[j]
|
||||
mesh.update()
|
||||
obj = bpy.data.objects.new(name, mesh)
|
||||
bpy.context.scene.objects.link(obj)
|
||||
bpy.context.scene.objects.active=obj
|
||||
obj.select = True
|
||||
else:
|
||||
if entityclass.size:
|
||||
mesh = entity_box(entityclass)
|
||||
|
@ -168,10 +162,24 @@ def process_entity(ent, wads):
|
|||
obj.empty_draw_type = 'CUBE'
|
||||
obj.empty_draw_size = 8
|
||||
obj.show_name = True
|
||||
if "origin" in ent.d:
|
||||
obj.location = parse_vector (ent.d["origin"])
|
||||
bpy.context.scene.objects.link(obj)
|
||||
bpy.context.scene.objects.active=obj
|
||||
obj.select = True
|
||||
angles = Vector()
|
||||
if not ent.b:
|
||||
#brush entities doen't normally support rotation
|
||||
if "angle" in ent.d:
|
||||
angles = Vector((0, 0, float(ent.d["angle"])))
|
||||
del ent.d["angle"]
|
||||
elif "angles" in ent.d:
|
||||
angles = parse_vector(ent.d["angles"])
|
||||
angles = angles.xzy
|
||||
del ent.d["angles"]
|
||||
obj.rotation_mode = 'XZY'
|
||||
obj.rotation_euler = angles * pi / 180
|
||||
bpy.context.scene.objects.link(obj)
|
||||
bpy.context.scene.objects.active=obj
|
||||
obj.select = True
|
||||
set_entity_props(obj, ent)
|
||||
|
||||
def import_map(operator, context, filepath):
|
||||
bpy.context.user_preferences.edit.use_global_undo = False
|
||||
|
|
Loading…
Reference in a new issue