use HAVE_DDRAW_H and HAVE_DSOUND_H rather than arguing with WildCode over

whether we should include those headers or not ;)
This commit is contained in:
Bill Currie 2001-10-01 21:07:00 +00:00
parent 27d302f9c9
commit 72c16b861b

View file

@ -29,6 +29,10 @@
#ifndef _WINQUAKE_H
#define _WINQUAKE_H
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef _WIN32
#ifndef __GNUC__
@ -41,17 +45,22 @@
#define LPCWAVEFORMATEX __hide_LPCWAVEFORMATEX
#include <windows.h>
#undef LPCWAVEFORMATEX
#ifdef WINNT
# undef WINNT
#if 0
# ifdef HAVE_DSOUND_H
# include <dsound.h>
# endif
# ifdef HAVE_DDRAW_H
# include <ddraw.h>
# endif
# define WINNT
#else
# include <windows.h>
#if 0
# ifdef HAVE_DSOUND_H
# include <dsound.h>
# endif
# ifdef HAVE_DDRAW_H
# include <ddraw.h>
# endif
#endif
@ -71,13 +80,15 @@
extern HINSTANCE global_hInstance;
extern int global_nCmdShow;
#if 0
#ifdef HAVE_DDRAW_H
extern LPDIRECTDRAW lpDD;
extern qboolean DDActive;
extern LPDIRECTDRAWSURFACE lpPrimary;
extern LPDIRECTDRAWSURFACE lpFrontBuffer;
extern LPDIRECTDRAWSURFACE lpBackBuffer;
extern LPDIRECTDRAWPALETTE lpDDPal;
#endif
#ifdef HAVE_DSOUND_H
extern LPDIRECTSOUND pDS;
extern LPDIRECTSOUNDBUFFER pDSBuf;
#endif
@ -96,15 +107,6 @@ extern qboolean WinNT;
int VID_ForceUnlockedAndReturnState (void);
void VID_ForceLockState (int lk);
/*
void IN_ShowMouse (void);
void IN_DeactivateMouse (void);
void IN_HideMouse (void);
void IN_ActivateMouse (void);
void IN_RestoreOriginalMouseState (void);
void IN_SetQuakeMouseState (void);
void IN_MouseEvent (int mstate);
*/
extern qboolean winsock_lib_initialized;
extern int window_center_x, window_center_y;