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https://git.code.sf.net/p/quake/quakeforge
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use HAVE_DDRAW_H and HAVE_DSOUND_H rather than arguing with WildCode over
whether we should include those headers or not ;)
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27d302f9c9
commit
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1 changed files with 23 additions and 21 deletions
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@ -29,6 +29,10 @@
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#ifndef _WINQUAKE_H
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#define _WINQUAKE_H
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef _WIN32
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#ifndef __GNUC__
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@ -41,17 +45,22 @@
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#define LPCWAVEFORMATEX __hide_LPCWAVEFORMATEX
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#include <windows.h>
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#undef LPCWAVEFORMATEX
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#ifdef WINNT
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# undef WINNT
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#if 0
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# ifdef HAVE_DSOUND_H
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# include <dsound.h>
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# endif
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# ifdef HAVE_DDRAW_H
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# include <ddraw.h>
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# endif
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# define WINNT
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#else
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# include <windows.h>
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#if 0
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# ifdef HAVE_DSOUND_H
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# include <dsound.h>
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# endif
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# ifdef HAVE_DDRAW_H
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# include <ddraw.h>
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# endif
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#endif
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@ -71,13 +80,15 @@
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extern HINSTANCE global_hInstance;
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extern int global_nCmdShow;
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#if 0
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#ifdef HAVE_DDRAW_H
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extern LPDIRECTDRAW lpDD;
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extern qboolean DDActive;
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extern LPDIRECTDRAWSURFACE lpPrimary;
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extern LPDIRECTDRAWSURFACE lpFrontBuffer;
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extern LPDIRECTDRAWSURFACE lpBackBuffer;
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extern LPDIRECTDRAWPALETTE lpDDPal;
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#endif
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#ifdef HAVE_DSOUND_H
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extern LPDIRECTSOUND pDS;
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extern LPDIRECTSOUNDBUFFER pDSBuf;
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#endif
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@ -96,15 +107,6 @@ extern qboolean WinNT;
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int VID_ForceUnlockedAndReturnState (void);
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void VID_ForceLockState (int lk);
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/*
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void IN_ShowMouse (void);
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void IN_DeactivateMouse (void);
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void IN_HideMouse (void);
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void IN_ActivateMouse (void);
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void IN_RestoreOriginalMouseState (void);
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void IN_SetQuakeMouseState (void);
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void IN_MouseEvent (int mstate);
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*/
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extern qboolean winsock_lib_initialized;
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extern int window_center_x, window_center_y;
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