diff --git a/include/QF/GL/extensions.h b/include/QF/GL/extensions.h index e88a7a599..501ad91b4 100644 --- a/include/QF/GL/extensions.h +++ b/include/QF/GL/extensions.h @@ -231,6 +231,89 @@ #define GL_SAMPLES_PASSED 0x8914 #endif +#ifndef GL_VERSION_2_0 +#define GL_BLEND_EQUATION_RGB 0x8009 +#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 +#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 +#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 +#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 +#define GL_CURRENT_VERTEX_ATTRIB 0x8626 +#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 +#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 +#define GL_STENCIL_BACK_FUNC 0x8800 +#define GL_STENCIL_BACK_FAIL 0x8801 +#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 +#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 +#define GL_MAX_DRAW_BUFFERS 0x8824 +#define GL_DRAW_BUFFER0 0x8825 +#define GL_DRAW_BUFFER1 0x8826 +#define GL_DRAW_BUFFER2 0x8827 +#define GL_DRAW_BUFFER3 0x8828 +#define GL_DRAW_BUFFER4 0x8829 +#define GL_DRAW_BUFFER5 0x882A +#define GL_DRAW_BUFFER6 0x882B +#define GL_DRAW_BUFFER7 0x882C +#define GL_DRAW_BUFFER8 0x882D +#define GL_DRAW_BUFFER9 0x882E +#define GL_DRAW_BUFFER10 0x882F +#define GL_DRAW_BUFFER11 0x8830 +#define GL_DRAW_BUFFER12 0x8831 +#define GL_DRAW_BUFFER13 0x8832 +#define GL_DRAW_BUFFER14 0x8833 +#define GL_DRAW_BUFFER15 0x8834 +#define GL_BLEND_EQUATION_ALPHA 0x883D +#define GL_MAX_VERTEX_ATTRIBS 0x8869 +#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A +#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 +#define GL_FRAGMENT_SHADER 0x8B30 +#define GL_VERTEX_SHADER 0x8B31 +#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 +#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A +#define GL_MAX_VARYING_FLOATS 0x8B4B +#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C +#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D +#define GL_SHADER_TYPE 0x8B4F +#define GL_FLOAT_VEC2 0x8B50 +#define GL_FLOAT_VEC3 0x8B51 +#define GL_FLOAT_VEC4 0x8B52 +#define GL_INT_VEC2 0x8B53 +#define GL_INT_VEC3 0x8B54 +#define GL_INT_VEC4 0x8B55 +#define GL_BOOL 0x8B56 +#define GL_BOOL_VEC2 0x8B57 +#define GL_BOOL_VEC3 0x8B58 +#define GL_BOOL_VEC4 0x8B59 +#define GL_FLOAT_MAT2 0x8B5A +#define GL_FLOAT_MAT3 0x8B5B +#define GL_FLOAT_MAT4 0x8B5C +#define GL_SAMPLER_1D 0x8B5D +#define GL_SAMPLER_2D 0x8B5E +#define GL_SAMPLER_3D 0x8B5F +#define GL_SAMPLER_CUBE 0x8B60 +#define GL_SAMPLER_1D_SHADOW 0x8B61 +#define GL_SAMPLER_2D_SHADOW 0x8B62 +#define GL_DELETE_STATUS 0x8B80 +#define GL_COMPILE_STATUS 0x8B81 +#define GL_LINK_STATUS 0x8B82 +#define GL_VALIDATE_STATUS 0x8B83 +#define GL_INFO_LOG_LENGTH 0x8B84 +#define GL_ATTACHED_SHADERS 0x8B85 +#define GL_ACTIVE_UNIFORMS 0x8B86 +#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 +#define GL_SHADER_SOURCE_LENGTH 0x8B88 +#define GL_ACTIVE_ATTRIBUTES 0x8B89 +#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A +#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B +#define GL_SHADING_LANGUAGE_VERSION 0x8B8C +#define GL_CURRENT_PROGRAM 0x8B8D +#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0 +#define GL_LOWER_LEFT 0x8CA1 +#define GL_UPPER_LEFT 0x8CA2 +#define GL_STENCIL_BACK_REF 0x8CA3 +#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 +#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 +#endif + /* Standard OpenGL external function defs */ typedef void (GLAPIENTRY *QF_glBlendColor) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); typedef void (GLAPIENTRY *QF_glBlendEquation) (GLenum mode); diff --git a/include/QF/GL/qf_funcs_list.h b/include/QF/GL/qf_funcs_list.h index 709fa0c4d..125219282 100644 --- a/include/QF/GL/qf_funcs_list.h +++ b/include/QF/GL/qf_funcs_list.h @@ -421,6 +421,100 @@ QFGL_NEED (void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) // ATI Extensions QFGL_WANT (void, glPNTrianglesiATI, (GLenum pname, GLint param)) +QFGL_WANT (void, glBlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha)) +QFGL_WANT (void, glDrawBuffers, (GLsizei n, const GLenum *bufs)) +QFGL_WANT (void, glStencilOpSeparate, (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)) +QFGL_WANT (void, glStencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask)) +QFGL_WANT (void, glStencilMaskSeparate, (GLenum face, GLuint mask)) +QFGL_WANT (void, glAttachShader, (GLuint program, GLuint shader)) +QFGL_WANT (void, glBindAttribLocation, (GLuint program, GLuint index, const GLchar *name)) +QFGL_WANT (void, glCompileShader, (GLuint shader)) +QFGL_WANT (GLuint, glCreateProgram, (void)) +QFGL_WANT (GLuint, glCreateShader, (GLenum type)) +QFGL_WANT (void, glDeleteProgram, (GLuint program)) +QFGL_WANT (void, glDeleteShader, (GLuint shader)) +QFGL_WANT (void, glDetachShader, (GLuint program, GLuint shader)) +QFGL_WANT (void, glDisableVertexAttribArray, (GLuint index)) +QFGL_WANT (void, glEnableVertexAttribArray, (GLuint index)) +QFGL_WANT (void, glGetActiveAttrib, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) +QFGL_WANT (void, glGetActiveUniform, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) +QFGL_WANT (void, glGetAttachedShaders, (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)) +QFGL_WANT (GLint, glGetAttribLocation, (GLuint program, const GLchar *name)) +QFGL_WANT (void, glGetProgramiv, (GLuint program, GLenum pname, GLint *params)) +QFGL_WANT (void, glGetProgramInfoLog, (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) +QFGL_WANT (void, glGetShaderiv, (GLuint shader, GLenum pname, GLint *params)) +QFGL_WANT (void, glGetShaderInfoLog, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) +QFGL_WANT (void, glGetShaderSource, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)) +QFGL_WANT (GLint, glGetUniformLocation, (GLuint program, const GLchar *name)) +QFGL_WANT (void, glGetUniformfv, (GLuint program, GLint location, GLfloat *params)) +QFGL_WANT (void, glGetUniformiv, (GLuint program, GLint location, GLint *params)) +QFGL_WANT (void, glGetVertexAttribdv, (GLuint index, GLenum pname, GLdouble *params)) +QFGL_WANT (void, glGetVertexAttribfv, (GLuint index, GLenum pname, GLfloat *params)) +QFGL_WANT (void, glGetVertexAttribiv, (GLuint index, GLenum pname, GLint *params)) +QFGL_WANT (void, glGetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid* *pointer)) +QFGL_WANT (GLboolean, glIsProgram, (GLuint program)) +QFGL_WANT (GLboolean, glIsShader, (GLuint shader)) +QFGL_WANT (void, glLinkProgram, (GLuint program)) +QFGL_WANT (void, glShaderSource, (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length)) +QFGL_WANT (void, glUseProgram, (GLuint program)) +QFGL_WANT (void, glUniform1f, (GLint location, GLfloat v0)) +QFGL_WANT (void, glUniform2f, (GLint location, GLfloat v0, GLfloat v1)) +QFGL_WANT (void, glUniform3f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) +QFGL_WANT (void, glUniform4f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) +QFGL_WANT (void, glUniform1i, (GLint location, GLint v0)) +QFGL_WANT (void, glUniform2i, (GLint location, GLint v0, GLint v1)) +QFGL_WANT (void, glUniform3i, (GLint location, GLint v0, GLint v1, GLint v2)) +QFGL_WANT (void, glUniform4i, (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) +QFGL_WANT (void, glUniform1fv, (GLint location, GLsizei count, const GLfloat *value)) +QFGL_WANT (void, glUniform2fv, (GLint location, GLsizei count, const GLfloat *value)) +QFGL_WANT (void, glUniform3fv, (GLint location, GLsizei count, const GLfloat *value)) +QFGL_WANT (void, glUniform4fv, (GLint location, GLsizei count, const GLfloat *value)) +QFGL_WANT (void, glUniform1iv, (GLint location, GLsizei count, const GLint *value)) +QFGL_WANT (void, glUniform2iv, (GLint location, GLsizei count, const GLint *value)) +QFGL_WANT (void, glUniform3iv, (GLint location, GLsizei count, const GLint *value)) +QFGL_WANT (void, glUniform4iv, (GLint location, GLsizei count, const GLint *value)) +QFGL_WANT (void, glUniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) +QFGL_WANT (void, glUniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) +QFGL_WANT (void, glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) +QFGL_WANT (void, glValidateProgram, (GLuint program)) +QFGL_WANT (void, glVertexAttrib1d, (GLuint index, GLdouble x)) +QFGL_WANT (void, glVertexAttrib1dv, (GLuint index, const GLdouble *v)) +QFGL_WANT (void, glVertexAttrib1f, (GLuint index, GLfloat x)) +QFGL_WANT (void, glVertexAttrib1fv, (GLuint index, const GLfloat *v)) +QFGL_WANT (void, glVertexAttrib1s, (GLuint index, GLshort x)) +QFGL_WANT (void, glVertexAttrib1sv, (GLuint index, const GLshort *v)) +QFGL_WANT (void, glVertexAttrib2d, (GLuint index, GLdouble x, GLdouble y)) +QFGL_WANT (void, glVertexAttrib2dv, (GLuint index, const GLdouble *v)) +QFGL_WANT (void, glVertexAttrib2f, (GLuint index, GLfloat x, GLfloat y)) +QFGL_WANT (void, glVertexAttrib2fv, (GLuint index, const GLfloat *v)) +QFGL_WANT (void, glVertexAttrib2s, (GLuint index, GLshort x, GLshort y)) +QFGL_WANT (void, glVertexAttrib2sv, (GLuint index, const GLshort *v)) +QFGL_WANT (void, glVertexAttrib3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) +QFGL_WANT (void, glVertexAttrib3dv, (GLuint index, const GLdouble *v)) +QFGL_WANT (void, glVertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z)) +QFGL_WANT (void, glVertexAttrib3fv, (GLuint index, const GLfloat *v)) +QFGL_WANT (void, glVertexAttrib3s, (GLuint index, GLshort x, GLshort y, GLshort z)) +QFGL_WANT (void, glVertexAttrib3sv, (GLuint index, const GLshort *v)) +QFGL_WANT (void, glVertexAttrib4Nbv, (GLuint index, const GLbyte *v)) +QFGL_WANT (void, glVertexAttrib4Niv, (GLuint index, const GLint *v)) +QFGL_WANT (void, glVertexAttrib4Nsv, (GLuint index, const GLshort *v)) +QFGL_WANT (void, glVertexAttrib4Nub, (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) +QFGL_WANT (void, glVertexAttrib4Nubv, (GLuint index, const GLubyte *v)) +QFGL_WANT (void, glVertexAttrib4Nuiv, (GLuint index, const GLuint *v)) +QFGL_WANT (void, glVertexAttrib4Nusv, (GLuint index, const GLushort *v)) +QFGL_WANT (void, glVertexAttrib4bv, (GLuint index, const GLbyte *v)) +QFGL_WANT (void, glVertexAttrib4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) +QFGL_WANT (void, glVertexAttrib4dv, (GLuint index, const GLdouble *v)) +QFGL_WANT (void, glVertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) +QFGL_WANT (void, glVertexAttrib4fv, (GLuint index, const GLfloat *v)) +QFGL_WANT (void, glVertexAttrib4iv, (GLuint index, const GLint *v)) +QFGL_WANT (void, glVertexAttrib4s, (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) +QFGL_WANT (void, glVertexAttrib4sv, (GLuint index, const GLshort *v)) +QFGL_WANT (void, glVertexAttrib4ubv, (GLuint index, const GLubyte *v)) +QFGL_WANT (void, glVertexAttrib4uiv, (GLuint index, const GLuint *v)) +QFGL_WANT (void, glVertexAttrib4usv, (GLuint index, const GLushort *v)) +QFGL_WANT (void, glVertexAttribPointer, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) + #ifdef UNDEF_QFGL_DONT_NEED #undef QFGL_DONT_NEED #endif diff --git a/include/QF/GL/types.h b/include/QF/GL/types.h index c78bf9654..788873cdb 100644 --- a/include/QF/GL/types.h +++ b/include/QF/GL/types.h @@ -35,6 +35,7 @@ typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef void GLvoid; +typedef char GLchar; /* 1-byte */ typedef signed char GLbyte; /* 1-byte signed */ typedef short GLshort; /* 2-byte signed */ typedef int GLint; /* 4-byte signed */