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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
Add preliminary support for entity properties.
Only classname and flags are supported right now, and only classname gets set when the entity is added (via the add menu).
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2 changed files with 44 additions and 0 deletions
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@ -238,6 +238,7 @@ def register():
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bpy.types.INFO_MT_add.append(menu_func_add)
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bpy.app.handlers.load_post.append(scene_load_handler)
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entity.register()
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def unregister():
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@ -20,6 +20,45 @@
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# <pep8 compliant>
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import bpy
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from bpy.props import BoolProperty, FloatProperty, StringProperty, EnumProperty
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from bpy.props import BoolVectorProperty, PointerProperty
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def qfentity_items(self, context):
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qfmap = context.scene.qfmap
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entclasses = qfmap.entity_classes.entity_classes
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eclist = list(entclasses.keys())
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eclist.sort()
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return tuple(map(lambda ec: (ec, ec, entclasses[ec].comment), eclist))
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class QFEntity(bpy.types.PropertyGroup):
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classname = EnumProperty(items = qfentity_items, name = "Entity Class")
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flags = BoolVectorProperty(size=12)
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class EntityPanel(bpy.types.Panel):
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = 'object'
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bl_label = 'QF Entity'
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@classmethod
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def poll(cls, context):
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return True
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def draw(self, context):
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layout = self.layout
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obj = context.active_object
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qfmap = context.scene.qfmap
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ec = qfmap.entity_classes.entity_classes[obj.qfentity.classname]
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flags = ec.flagnames + [""] * (8 - len(ec.flagnames))
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flags += ["!easy", "!medium", "!hard", "!dm"]
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layout.prop(obj.qfentity, "classname")
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split = layout.split()
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for c in range(3):
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col = split.column()
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sub = col.column(align=True)
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for r in range(4):
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idx = c * 4 + r
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sub.prop(obj.qfentity, "flags", text = flags[idx], index = idx)
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def default_brush_entity(entityclass):
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name = entityclass.name
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@ -75,7 +114,11 @@ def add_entity(self, context, entclass):
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obj = bpy.data.objects.new(entity_class.name, mesh)
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obj.location = context.scene.cursor_location
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obj.select = True
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obj.qfentity.classname = entclass
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context.scene.objects.link(obj)
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bpy.context.scene.objects.active=obj
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context.user_preferences.edit.use_global_undo = True
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return {'FINISHED'}
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def register():
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bpy.types.Object.qfentity = PointerProperty(type=QFEntity)
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