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Put in the final pieces so nq-glslx can link.
Everything is still stubs. Trying to run nq-glslx results in a segfault :)
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@ -44,6 +44,7 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#include "r_dynamic.h"
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#include "r_screen.h"
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VISIBLE vec3_t r_origin, vpn, vright, vup;
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VISIBLE refdef_t r_refdef;
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qboolean r_cache_thrash;
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int r_init;
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@ -159,3 +160,11 @@ GL_LoadTexture (const char *identifier, int width, int height, byte *data,
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{
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return 0;
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}
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VISIBLE void
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R_ClearState (void)
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{
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R_ClearEfrags ();
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R_ClearDlights ();
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R_ClearParticles ();
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}
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