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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-26 22:31:05 +00:00
Do a bit of bound() usage auditing.
While these seem to be mostly harmless, having function calls in the bounded value can be nasty.
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a822a683cd
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3 changed files with 58 additions and 44 deletions
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@ -106,6 +106,12 @@ gl_Fog_Update (float density, float red, float green, float blue, float time)
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static void
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Fog_FogCommand_f (void)
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{
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float density = fog_density;
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float red = fog_red;
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float green = fog_green;
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float blue = fog_blue;
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float time = 0.0;
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switch (Cmd_Argc ()) {
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default:
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case 1:
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@ -118,37 +124,38 @@ Fog_FogCommand_f (void)
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Sys_Printf (" \"red\" is \"%f\"\n", fog_red);
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Sys_Printf (" \"green\" is \"%f\"\n", fog_green);
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Sys_Printf (" \"blue\" is \"%f\"\n", fog_blue);
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break;
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return;
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case 2:
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gl_Fog_Update (max (0.0, atof (Cmd_Argv (1))),
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fog_red, fog_green, fog_blue, 0.0);
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density = atof (Cmd_Argv(1));
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break;
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case 3: //TEST
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gl_Fog_Update (max (0.0, atof (Cmd_Argv (1))),
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fog_red, fog_green, fog_blue, atof (Cmd_Argv (2)));
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density = atof (Cmd_Argv(1));
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time = atof (Cmd_Argv(2));
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break;
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case 4:
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gl_Fog_Update (fog_density,
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bound (0.0, atof (Cmd_Argv (1)), 1.0),
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bound (0.0, atof (Cmd_Argv (2)), 1.0),
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bound (0.0, atof (Cmd_Argv (3)), 1.0),
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0.0);
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red = atof (Cmd_Argv(1));
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green = atof (Cmd_Argv(2));
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blue = atof (Cmd_Argv(3));
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break;
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case 5:
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gl_Fog_Update (max (0.0, atof (Cmd_Argv (1))),
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bound (0.0, atof (Cmd_Argv (2)), 1.0),
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bound (0.0, atof (Cmd_Argv (3)), 1.0),
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bound (0.0, atof (Cmd_Argv (4)), 1.0),
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0.0);
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density = atof (Cmd_Argv(1));
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red = atof (Cmd_Argv(2));
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green = atof (Cmd_Argv(3));
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blue = atof (Cmd_Argv(4));
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break;
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case 6: //TEST
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gl_Fog_Update (max (0.0, atof (Cmd_Argv (1))),
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bound (0.0, atof (Cmd_Argv (2)), 1.0),
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bound (0.0, atof (Cmd_Argv (3)), 1.0),
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bound (0.0, atof (Cmd_Argv (4)), 1.0),
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atof (Cmd_Argv (5)));
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density = atof (Cmd_Argv(1));
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red = atof (Cmd_Argv(2));
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green = atof (Cmd_Argv(3));
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blue = atof (Cmd_Argv(4));
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time = atof (Cmd_Argv(5));
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break;
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}
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density = max (0.0, density);
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red = bound (0.0, red, 1.0);
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green = bound (0.0, green, 1.0);
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blue = bound (0.0, blue, 1.0);
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gl_Fog_Update (density, red, green, blue, time);
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}
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/*
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@ -106,6 +106,12 @@ glsl_Fog_Update (float density, float red, float green, float blue, float time)
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static void
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Fog_FogCommand_f (void)
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{
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float density = fog_density;
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float red = fog_red;
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float green = fog_green;
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float blue = fog_blue;
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float time = 0.0;
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switch (Cmd_Argc ()) {
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default:
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case 1:
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@ -118,38 +124,38 @@ Fog_FogCommand_f (void)
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Sys_Printf (" \"red\" is \"%f\"\n", fog_red);
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Sys_Printf (" \"green\" is \"%f\"\n", fog_green);
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Sys_Printf (" \"blue\" is \"%f\"\n", fog_blue);
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break;
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return;
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case 2:
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glsl_Fog_Update (max (0.0, atof (Cmd_Argv (1))),
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fog_red, fog_green, fog_blue, 0.0);
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density = atof (Cmd_Argv(1));
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break;
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case 3: //TEST
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glsl_Fog_Update (max (0.0, atof (Cmd_Argv (1))),
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fog_red, fog_green, fog_blue,
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atof (Cmd_Argv (2)));
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density = atof (Cmd_Argv(1));
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time = atof (Cmd_Argv(2));
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break;
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case 4:
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glsl_Fog_Update (fog_density,
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bound (0.0, atof (Cmd_Argv (1)), 1.0),
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bound (0.0, atof (Cmd_Argv (2)), 1.0),
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bound (0.0, atof (Cmd_Argv (3)), 1.0),
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0.0);
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red = atof (Cmd_Argv(1));
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green = atof (Cmd_Argv(2));
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blue = atof (Cmd_Argv(3));
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break;
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case 5:
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glsl_Fog_Update (max (0.0, atof (Cmd_Argv (1))),
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bound (0.0, atof (Cmd_Argv (2)), 1.0),
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bound (0.0, atof (Cmd_Argv (3)), 1.0),
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bound (0.0, atof (Cmd_Argv (4)), 1.0),
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0.0);
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density = atof (Cmd_Argv(1));
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red = atof (Cmd_Argv(2));
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green = atof (Cmd_Argv(3));
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blue = atof (Cmd_Argv(4));
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break;
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case 6: //TEST
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glsl_Fog_Update (max (0.0, atof (Cmd_Argv (1))),
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bound (0.0, atof (Cmd_Argv (2)), 1.0),
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bound (0.0, atof (Cmd_Argv (3)), 1.0),
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bound (0.0, atof (Cmd_Argv (4)), 1.0),
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atof (Cmd_Argv (5)));
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density = atof (Cmd_Argv(1));
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red = atof (Cmd_Argv(2));
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green = atof (Cmd_Argv(3));
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blue = atof (Cmd_Argv(4));
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time = atof (Cmd_Argv(5));
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break;
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}
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density = max (0.0, density);
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red = bound (0.0, red, 1.0);
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green = bound (0.0, green, 1.0);
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blue = bound (0.0, blue, 1.0);
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glsl_Fog_Update (density, red, green, blue, time);
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}
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/*
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@ -168,9 +168,10 @@ CL_PredictMove (void)
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// now interpolate some fraction of the final frame
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if (to->senttime == from->senttime)
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f = 0;
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else
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f = bound (0, (cl.time - from->senttime) /
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(to->senttime - from->senttime), 1);
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else {
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f = (cl.time - from->senttime) / (to->senttime - from->senttime);
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f = bound (0, f, 1);
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}
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for (i = 0; i < 3; i++)
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if (fabs (from->playerstate[cl.playernum].pls.origin[i] -
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