From 6fccfdf1b9888fbb76075fdb06e50e2da6ff08b1 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Wed, 26 Feb 2020 18:03:00 +0900 Subject: [PATCH] Fix a thinko in the save game menu I thought I had to prepend the gamedir when using QFS_FOpenFile (or QFS_OpenFile in rua). Nope, it's gamedir based --- ruamoko/cl_menu/client_menu.r | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/ruamoko/cl_menu/client_menu.r b/ruamoko/cl_menu/client_menu.r index 840eac1c8..67f9e80f1 100644 --- a/ruamoko/cl_menu/client_menu.r +++ b/ruamoko/cl_menu/client_menu.r @@ -142,12 +142,13 @@ void (int quick) scan_saves = max = MAX_QUICK; basename = "quick"; } - string gamedir = QFS_GetDirectory(); for (i = 0; i < max; i++) { if (!filenames[i]) filenames[i] = str_new (); loadable[i] = 0; - f = QFS_OpenFile (sprintf ("%s/%s%i.sav", gamedir, basename, i)); + string path = sprintf ("%s%i.sav", basename, i); + dprint(path + "\n"); + f = QFS_OpenFile (path); if (!f) { str_copy (filenames[i], "--- UNUSED SLOT ---"); continue;