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make the menu load when the gamedir hasn't been set
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1 changed files with 4 additions and 1 deletions
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@ -808,10 +808,13 @@ C_ProcessInput (void)
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static void
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static void
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C_NewMap (void)
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C_NewMap (void)
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{
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{
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static int first_time = 1;
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static char old_gamedir[MAX_OSPATH];
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static char old_gamedir[MAX_OSPATH];
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if (!strequal (old_gamedir, qfs_gamedir->gamedir))
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if (first_time || !strequal (old_gamedir, qfs_gamedir->gamedir)) {
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first_time = 0;
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Menu_Load ();
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Menu_Load ();
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}
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strcpy (old_gamedir, qfs_gamedir->gamedir);
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strcpy (old_gamedir, qfs_gamedir->gamedir);
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}
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}
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