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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
Camera view seems to work moderately well.
This commit is contained in:
parent
27ad18de3d
commit
6ede64c663
4 changed files with 19 additions and 7 deletions
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@ -74,6 +74,7 @@
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"setCurrentProject:",
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"setCurrentProject:",
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"setFlags:",
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"setFlags:",
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"setModeRadio:",
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"setModeRadio:",
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"setParent:",
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"setXYRegion:",
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"setXYRegion:",
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"shortBrush:",
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"shortBrush:",
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"subtractSelection:",
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"subtractSelection:",
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@ -226,6 +227,15 @@
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);
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);
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Super = NSObject;
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Super = NSObject;
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};
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};
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TextureView = {
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Actions = (
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"setParent:"
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);
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Outlets = (
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parent_i
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);
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Super = NSView;
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};
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Things = {
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Things = {
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Actions = (
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Actions = (
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"reloadEntityClasses:",
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"reloadEntityClasses:",
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Binary file not shown.
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@ -306,7 +306,11 @@ App delegate methods
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postappdefined ();
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postappdefined ();
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return self;
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return self;
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}
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}
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Sys_Printf ("updating %d %d\n", (int)[map_i count], (int)[[map_i currentEntity] count]);
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Sys_Printf ("updating %d %d %p %d %p %d\n",
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(int)[map_i count],
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(int)[[map_i currentEntity] count],
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entitycount_i, [entitycount_i intValue],
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brushcount_i, [brushcount_i intValue]);
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[self disableFlushWindow];
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[self disableFlushWindow];
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@ -163,7 +163,6 @@ void
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TEX_InitFromWad (char *path)
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TEX_InitFromWad (char *path)
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{
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{
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int i;
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int i;
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char local[1024];
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char newpath[1024];
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char newpath[1024];
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float start, stop;
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float start, stop;
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wad_t *wad;
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wad_t *wad;
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@ -189,7 +188,6 @@ TEX_InitFromWad (char *path)
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lumpinfo = wad->lumps;
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lumpinfo = wad->lumps;
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if (strcmp (lumpinfo->name, "PALETTE")) {
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if (strcmp (lumpinfo->name, "PALETTE")) {
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unlink (local);
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Sys_Error ("TEX_InitFromWad: %s doesn't have palette as 0", path);
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Sys_Error ("TEX_InitFromWad: %s doesn't have palette as 0", path);
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}
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}
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@ -207,7 +205,7 @@ TEX_InitFromWad (char *path)
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stop = Sys_DoubleTime ();
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stop = Sys_DoubleTime ();
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Sys_Printf ("loaded %s (%5.1f)\n", local, stop - start);
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Sys_Printf ("loaded %s (%5.1f)\n", newpath, stop - start);
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}
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}
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/*
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/*
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@ -273,8 +271,8 @@ TEX_ForName (char *name)
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if (textureList_i)
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if (textureList_i)
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[textureList_i empty];
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[textureList_i empty];
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else
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else
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textureList_i =[[Storage alloc]
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textureList_i = [[Storage alloc] initCount: 0
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initCount: 0 elementSize:sizeof (texpal_t)
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elementSize: sizeof (texpal_t)
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description: NULL];
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description: NULL];
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// Init STORAGE
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// Init STORAGE
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