mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
[vulkan] Prioritize fisheye over waterwarp
Pushing waterwarp's constants into fisheye's buffer resulted in some rather weird effects when underwater with fisheye active.
This commit is contained in:
parent
36f1c26ac1
commit
6d7a9e2bc2
1 changed files with 7 additions and 7 deletions
|
@ -184,13 +184,7 @@ process_input (qfv_renderframe_t *rFrame)
|
|||
};
|
||||
dfunc->vkCmdBindDescriptorSets (cmd, VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
layout, 0, 2, set, 0, 0);
|
||||
if (r_dowarp) {
|
||||
float time = vr_data.realtime;
|
||||
qfv_push_constants_t push_constants[] = {
|
||||
{ VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof (float), &time },
|
||||
};
|
||||
QFV_PushConstants (device, cmd, layout, 1, push_constants);
|
||||
} else if (scr_fisheye) {
|
||||
if (scr_fisheye) {
|
||||
float width = r_refdef.vrect.width;
|
||||
float height = r_refdef.vrect.height;
|
||||
|
||||
|
@ -201,6 +195,12 @@ process_input (qfv_renderframe_t *rFrame)
|
|||
{ VK_SHADER_STAGE_FRAGMENT_BIT, 4, sizeof (float), &aspect },
|
||||
};
|
||||
QFV_PushConstants (device, cmd, layout, 2, push_constants);
|
||||
} else if (r_dowarp) {
|
||||
float time = vr_data.realtime;
|
||||
qfv_push_constants_t push_constants[] = {
|
||||
{ VK_SHADER_STAGE_FRAGMENT_BIT, 0, sizeof (float), &time },
|
||||
};
|
||||
QFV_PushConstants (device, cmd, layout, 1, push_constants);
|
||||
}
|
||||
|
||||
dfunc->vkCmdDraw (cmd, 3, 1, 0, 0);
|
||||
|
|
Loading…
Reference in a new issue