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don't fudge the maxdist by 0.75. no clue why that was done, but it was the
cause of the bogusly lit surfaces (not sure why, though. imaginary numbers, maybe?). timedemo runs are a little more variable :/
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1 changed files with 2 additions and 4 deletions
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@ -146,8 +146,7 @@ R_AddDynamicLights_1 (msurface_t *surf)
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surf->texinfo->vecs[1][3] - surf->texturemins[1];
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// for comparisons to minimum acceptable light
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maxdist = (int) ((r_dlights[lnum].radius * r_dlights[lnum].radius) *
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0.75);
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maxdist = (int) (r_dlights[lnum].radius * r_dlights[lnum].radius);
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// clamp radius to avoid exceeding 8192 entry division table
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if (maxdist > 1048576)
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@ -211,8 +210,7 @@ R_AddDynamicLights_3 (msurface_t *surf)
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surf->texinfo->vecs[1][3] - surf->texturemins[1];
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// for comparisons to minimum acceptable light
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maxdist = (int) ((r_dlights[lnum].radius * r_dlights[lnum].radius) *
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0.75);
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maxdist = (int) (r_dlights[lnum].radius * r_dlights[lnum].radius);
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// clamp radius to avoid exceeding 8192 entry division table
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if (maxdist > 1048576)
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