gah, more libqfsys. also fix up nq-wgl build info

This commit is contained in:
Bill Currie 2001-04-11 21:24:50 +00:00
parent f7d9c1e8fc
commit 6a6d75b824

View file

@ -77,7 +77,7 @@ client_LIBS= $(top_builddir)/libs/gamecode/libQFgamecode.la \
$(top_builddir)/libs/audio/targets/libQFsound.la \
$(top_builddir)/libs/video/targets/libQFjs.la \
-L. -lqfnet $(SOUND_LIBS) $(NET_LIBS)
client_LIB_DEPS= libqfsys.a libqfnet.a
client_LIB_DEPS= libqfnet.a
client_SOURCES= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_parse.c \
cl_tent.c console.c keys.c sbar.c r_part.c r_view.c \
@ -199,8 +199,8 @@ nq_sgl_DEPENDENCIES=$(client_LIB_DEPS)
#
wgl_SOURCES= vid_wgl.c
nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(wgl_SOURCES)
nq_wgl_LDADD= $(client_LIBS)
nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(wgl_SOURCES) in_win.c
nq_wgl_LDADD= $(client_LIBS) $(GLX_LIBS) -lgdi32
nq_wgl_DEPENDENCIES=$(client_LIB_DEPS)
#