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gah, more libqfsys. also fix up nq-wgl build info
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1 changed files with 3 additions and 3 deletions
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@ -77,7 +77,7 @@ client_LIBS= $(top_builddir)/libs/gamecode/libQFgamecode.la \
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$(top_builddir)/libs/audio/targets/libQFsound.la \
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$(top_builddir)/libs/video/targets/libQFjs.la \
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-L. -lqfnet $(SOUND_LIBS) $(NET_LIBS)
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client_LIB_DEPS= libqfsys.a libqfnet.a
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client_LIB_DEPS= libqfnet.a
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client_SOURCES= cl_cam.c cl_cmd.c cl_demo.c cl_input.c cl_main.c cl_parse.c \
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cl_tent.c console.c keys.c sbar.c r_part.c r_view.c \
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@ -199,8 +199,8 @@ nq_sgl_DEPENDENCIES=$(client_LIB_DEPS)
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#
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wgl_SOURCES= vid_wgl.c
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nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(wgl_SOURCES)
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nq_wgl_LDADD= $(client_LIBS)
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nq_wgl_SOURCES= $(combined_SOURCES) $(ogl_SOURCES) $(wgl_SOURCES) in_win.c
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nq_wgl_LDADD= $(client_LIBS) $(GLX_LIBS) -lgdi32
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nq_wgl_DEPENDENCIES=$(client_LIB_DEPS)
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#
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