[vulkan] Use the resource functions for shadow maps

Another step towards moving all resource creation into the one place.
The motivation for doing the change was getting my test scene to work
with only ambient lights or no lights at all.
This commit is contained in:
Bill Currie 2022-10-27 11:02:45 +09:00
parent 5d19936387
commit 6952f6860d
2 changed files with 70 additions and 60 deletions

View file

@ -100,7 +100,7 @@ typedef struct lightingctx_s {
VkPipelineLayout layout; VkPipelineLayout layout;
VkSampler sampler; VkSampler sampler;
VkDeviceMemory light_memory; VkDeviceMemory light_memory;
VkDeviceMemory shadow_memory; struct qfv_resource_s *shadow_resources;
qfv_lightmatset_t light_mats; qfv_lightmatset_t light_mats;
qfv_imageset_t light_images; qfv_imageset_t light_images;
light_renderer_set_t light_renderers; light_renderer_set_t light_renderers;

View file

@ -66,6 +66,7 @@
#include "QF/Vulkan/image.h" #include "QF/Vulkan/image.h"
#include "QF/Vulkan/instance.h" #include "QF/Vulkan/instance.h"
#include "QF/Vulkan/projection.h" #include "QF/Vulkan/projection.h"
#include "QF/Vulkan/resource.h"
#include "QF/Vulkan/staging.h" #include "QF/Vulkan/staging.h"
#include "compat.h" #include "compat.h"
@ -233,7 +234,11 @@ lighting_draw_maps (qfv_renderframe_t *rFrame)
sets->size = 0; sets->size = 0;
} }
if (!lctx->ldata) { if (!lctx->ldata || !lctx->ldata->lights.size) {
return;
}
if (!lctx->light_renderers.a[0].renderPass) {
//FIXME goes away when lighting implemented properly
return; return;
} }
@ -461,17 +466,14 @@ clear_shadows (vulkan_ctx_t *ctx)
qfv_devfuncs_t *dfunc = device->funcs; qfv_devfuncs_t *dfunc = device->funcs;
lightingctx_t *lctx = ctx->lighting_context; lightingctx_t *lctx = ctx->lighting_context;
if (lctx->shadow_memory) {
dfunc->vkFreeMemory (device->dev, lctx->shadow_memory, 0);
lctx->shadow_memory = 0;
}
for (size_t i = 0; i < lctx->light_renderers.size; i++) { for (size_t i = 0; i < lctx->light_renderers.size; i++) {
__auto_type lr = &lctx->light_renderers.a[i]; __auto_type lr = &lctx->light_renderers.a[i];
dfunc->vkDestroyFramebuffer (device->dev, lr->framebuffer, 0); dfunc->vkDestroyFramebuffer (device->dev, lr->framebuffer, 0);
dfunc->vkDestroyImageView (device->dev, lr->view, 0); dfunc->vkDestroyImageView (device->dev, lr->view, 0);
} }
for (size_t i = 0; i < lctx->light_images.size; i++) { if (lctx->shadow_resources) {
dfunc->vkDestroyImage (device->dev, lctx->light_images.a[i], 0); QFV_DestroyResource (device, lctx->shadow_resources);
lctx->shadow_resources = 0;
} }
lctx->light_images.size = 0; lctx->light_images.size = 0;
lctx->light_renderers.size = 0; lctx->light_renderers.size = 0;
@ -579,35 +581,6 @@ light_compare (const void *_li2, const void *_li1, void *_ldata)
return s1 - s2; return s1 - s2;
} }
static VkImage
create_map (int size, int layers, int cube, vulkan_ctx_t *ctx)
{
qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
if (layers < 6) {
cube = 0;
}
VkImageCreateInfo createInfo = {
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, 0,
cube ? VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT : 0, VK_IMAGE_TYPE_2D,
VK_FORMAT_X8_D24_UNORM_PACK32,
{ size, size, 1 }, 1, layers,
VK_SAMPLE_COUNT_1_BIT, VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT, VK_SHARING_MODE_EXCLUSIVE,
0, 0,
VK_IMAGE_LAYOUT_UNDEFINED,
};
VkImage image;
dfunc->vkCreateImage (device->dev, &createInfo, 0, &image);
QFV_duSetObjectName (device, VK_OBJECT_TYPE_IMAGE, image,
va (ctx->va_ctx, "image:shadowmap:%d:%d",
size, layers));
return image;
}
static VkImageView static VkImageView
create_view (const light_renderer_t *lr, int id, vulkan_ctx_t *ctx) create_view (const light_renderer_t *lr, int id, vulkan_ctx_t *ctx)
{ {
@ -679,8 +652,13 @@ create_framebuffer (const light_renderer_t *lr, vulkan_ctx_t *ctx)
static void static void
build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx) build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx)
{ {
typedef struct {
int size;
int layers;
int cube;
} mapdesc_t;
qfv_device_t *device = ctx->device; qfv_device_t *device = ctx->device;
qfv_devfuncs_t *dfunc = device->funcs;
qfv_physdev_t *physDev = device->physDev; qfv_physdev_t *physDev = device->physDev;
int maxLayers = physDev->properties->limits.maxImageArrayLayers; int maxLayers = physDev->properties->limits.maxImageArrayLayers;
lightingdata_t *ldata = lctx->ldata; lightingdata_t *ldata = lctx->ldata;
@ -692,6 +670,8 @@ build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx)
int *imageMap = alloca (numLights * sizeof (int)); int *imageMap = alloca (numLights * sizeof (int));
size_t memsize = 0; size_t memsize = 0;
int *lightMap = alloca (numLights * sizeof (int)); int *lightMap = alloca (numLights * sizeof (int));
int numMaps = 0;
mapdesc_t *maps = alloca (numLights * sizeof (mapdesc_t));
for (int i = 0; i < numLights; i++) { for (int i = 0; i < numLights; i++) {
lightMap[i] = i; lightMap[i] = i;
@ -728,8 +708,11 @@ build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx)
if (size != abs ((int) lights[li].color[3]) if (size != abs ((int) lights[li].color[3])
|| numLayers + layers > maxLayers) { || numLayers + layers > maxLayers) {
if (numLayers) { if (numLayers) {
VkImage shadow_map = create_map (size, numLayers, 1, ctx); maps[numMaps++] = (mapdesc_t) {
DARRAY_APPEND (&lctx->light_images, shadow_map); .size = size,
.layers = numLayers,
.cube = 0,
};
numLayers = 0; numLayers = 0;
} }
size = abs ((int) lights[li].color[3]); size = abs ((int) lights[li].color[3]);
@ -742,8 +725,11 @@ build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx)
totalLayers += layers; totalLayers += layers;
} }
if (numLayers) { if (numLayers) {
VkImage shadow_map = create_map (size, numLayers, 1, ctx); maps[numMaps++] = (mapdesc_t) {
DARRAY_APPEND (&lctx->light_images, shadow_map); .size = size,
.layers = numLayers,
.cube = 0,
};
} }
numLayers = 0; numLayers = 0;
@ -757,8 +743,11 @@ build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx)
continue; continue;
} }
if (numLayers + layers > maxLayers) { if (numLayers + layers > maxLayers) {
VkImage shadow_map = create_map (size, numLayers, 0, ctx); maps[numMaps++] = (mapdesc_t) {
DARRAY_APPEND (&lctx->light_images, shadow_map); .size = size,
.layers = numLayers,
.cube = 0,
};
numLayers = 0; numLayers = 0;
} }
imageMap[li] = lctx->light_images.size; imageMap[li] = lctx->light_images.size;
@ -769,24 +758,45 @@ build_shadow_maps (lightingctx_t *lctx, vulkan_ctx_t *ctx)
totalLayers += layers; totalLayers += layers;
} }
if (numLayers) { if (numLayers) {
VkImage shadow_map = create_map (size, numLayers, 0, ctx); maps[numMaps++] = (mapdesc_t) {
DARRAY_APPEND (&lctx->light_images, shadow_map); .size = size,
.layers = numLayers,
.cube = 0,
};
} }
for (size_t i = 0; i < lctx->light_images.size; i++) { if (numMaps) {
memsize += QFV_GetImageSize (device, lctx->light_images.a[i]); qfv_resource_t *shad = calloc (1, sizeof (qfv_resource_t)
} + numMaps * sizeof (qfv_resobj_t));
lctx->shadow_memory = QFV_AllocImageMemory (device, lctx->light_images.a[0], lctx->shadow_resources = shad;
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, *shad = (qfv_resource_t) {
memsize, 0); .name = "shadow",
QFV_duSetObjectName (device, VK_OBJECT_TYPE_DEVICE_MEMORY, .va_ctx = ctx->va_ctx,
lctx->shadow_memory, "memory:shadowmap"); .memory_properties = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
.num_objects = numMaps,
size_t offset = 0; .objects = (qfv_resobj_t *) &shad[1],
for (size_t i = 0; i < lctx->light_images.size; i++) { };
dfunc->vkBindImageMemory (device->dev, lctx->light_images.a[i], for (int i = 0; i < numMaps; i++) {
lctx->shadow_memory, offset); shad->objects[i] = (qfv_resobj_t) {
offset += QFV_GetImageSize (device, lctx->light_images.a[i]); .name = "map",
.type = qfv_res_image,
.image = {
.cubemap = maps[i].layers < 6 ? 0 : maps[i].cube,
.type = VK_IMAGE_TYPE_2D,
.format = VK_FORMAT_X8_D24_UNORM_PACK32,
.extent = { maps[i].size, maps[i].size, 1 },
.num_mipmaps = 1,
.num_layers = maps[i].layers,
.samples = VK_SAMPLE_COUNT_1_BIT,
.usage = VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
| VK_IMAGE_USAGE_SAMPLED_BIT,
},
};
}
QFV_CreateResource (device, shad);
for (int i = 0; i < numMaps; i++) {
DARRAY_APPEND (&lctx->light_images, shad->objects[i].image.image);
}
} }
for (int i = 0; i < numLights; i++) { for (int i = 0; i < numLights; i++) {